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Spamotron wrote:
My first thought was to have a Beastkin awakened animal to put an animal in your animal to have an animal squared. But then I remembered that Beastkins have to be humanoid. I hope that restriction is removed in the remaster.

Well what you need to do is give that beastkin awakened animal the Ursin Avenger's Cowl to get Animal Cubed!

Bear bear bear!


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Verzen wrote:
QuidEst wrote:
Another useful point of comparison: a 20th level caster can spend three actions for a free 5th level fireball (10d6) every minute, that can be flexibly used on any 5th-level or lower instantaneous spell, and I haven't seen it mentioned as particularly good.

Which 10d6 is pretty much close to what the kineticist can currently do.

The maths just does not add up and this class is dead on arrival as is.

... This is literally a playtest... How can it be dead on arrival when it won't arrive in another 10 months?


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Why are people so focused on using Relics for damage?
To me the cool things about relics are that they can give new utilities and awesome abilities, to someone that normally wouldn't have access to them.
Like Feather Steps. 'You no longer trigger traps that use weight, and take less fall damage + might not go prone'
or Beast senses: ' Grants you an animals senses as long as you wear it.'
And as they write. These are JUST EXAMPLES :D
Gift to me is like the special abilities from Domains. A special treat for special situations. ^^


I would personally allow the druid to let the weapon be held in 1 hand while casting and then take it back up in two-hands afterwards.

That makes sense to me.


I think Personally I would make each type of Alumancer that isn't full Mistborn a class, if I played in that setting.

The mistborn to me is most like a monk with a lot of wwweeeeiiird magic powers.