Halcyon_Janissary |
I'm looking into picking up flensing strike for my Sanctified Slayer Inquisitor, but at just about the level he'd gain access (9) most truly dangerous enemies that rely on natural armor have access to fast healing or regeneration. Regeneration is easy enough to counter by applying whatever kind of damage negates it. Fast healing, on the other hand, leaves me pretty well out of luck.
So, are there any abilities, magic items, obscure feats or class pick up's that will allow me to counter those abilities?
Thanks!
Claxon |
1 person marked this as a favorite. |
I don't have a statistical breakdown, but I think you're overestimating the number of creatures with regen or fast healing, compared to things that have natural armor.
Basically everything has natural armor after a certain level. Remember, even PCs/NPCs wearing Amulet of Natural Armor has a natural armor bonus.
Halcyon_Janissary |
Fast Healing doesn't typically have the magical tag on it, so it won't stop bleeding. At least as far as I can tell.
While I certainly prefer your interpretation, I think the rules as intended would be that fast healing and regen do stop bleed damage. James Jacobs (not an official source afaik) stated the same here.
I also tend to prefer rules as intended view on things like this, so I can't argue otherwise although it would benefit me =D Pretty sure our GM would rule the same way.
I don't have a statistical breakdown, but I think you're overestimating the number of creatures with regen or fast healing, compared to things that have natural armor.
Basically everything has natural armor after a certain level. Remember, even PCs/NPCs wearing Amulet of Natural Armor has a natural armor bonus.
It's less of a 'how many opponents have it' than it's a 'the most dangerous opponents I'll be fighting often will have it'. I'm aware of how vast and common a bonus natural armor is (why the feat looks so appealing) but I'm looking for strategies down the road that would help me deal with this problem when it comes up.
For consideration, a lot of high level brutes that would otherwise lack access to healing get it, as well as the majority of outsiders. It's not an extremely common problem, but when it is a problem it's a big problem.
Halcyon_Janissary |
I did some digging, it looks like the closest thing to what I'm looking for is Fester. Hits all the marks that I'm looking for, but the duration drops to just one round if the opponent makes their fortitude save. And where there are big natural armor bonuses there's bound to be high fortitude saves. At least it's on my character's spell list...