What CR increase would you say these abilities are worth?


Advice

Scarab Sages

So I was looking at my kingmaker (PC) game character and the abilities they gained from various upgrades and it got me wondering how much would these abilities increase someone's CR? Set 1 is generic abilities available to all (that is if you live in the kingdom you get these, leave the kingdom you don't), set 2 is the character and applies even if they are outside the kingdom.

Set 1
1) Immunity to poison
2) Immunity to fear
3) immunity to compulsion spells
4) +2 morale bonus to attack/damage
5) +2 sacred bonus to attack and damage against magic beasts and animals
6) +1 morale bonus to AC and saving throws
7) +1 sacred bonus vs undead and outsiders
8) +5 bonus to knowledge nature
9) +3 bonus to all knowledge and lore checks

Set 2
1) +16 SR
2) +2 bonus to perception and intimidate checks
3) +1 AC vs animals and magical beasts
4) Transmutation of mind, body and soul (potion) +2 inherent to all stats
5) Once per day if killed in the first world or a location connected to it ressurect with 1/2 hp.


Senko wrote:

Set 1

1) Immunity to poison
2) Immunity to fear
3) immunity to compulsion spells
4) +2 morale bonus to attack/damage
5) +2 sacred bonus to attack and damage against magic beasts and animals
6) +1 morale bonus to AC and saving throws
7) +1 sacred bonus vs undead and outsiders
8) +5 bonus to knowledge nature
9) +3 bonus to all knowledge and lore checks

Probably only worth +1 CR. THe bonuses it gives are small and have potential stacking issues, and the main gains are the immunities. It's very comparable to some of the weaker +1 CR undead templates.

Senko wrote:

Set 2

1) +16 SR
2) +2 bonus to perception and intimidate checks
3) +1 AC vs animals and magical beasts
4) Transmutation of mind, body and soul (potion) +2 inherent to all stats
5) Once per day if killed in the first world or a location connected to it ressurect with 1/2 hp.

A flat 16 SR is hard to rate. It's completely useless for a 20th level character since any relevant foe will auto-succeed the check, but at the same time low-level foes will struggle to break through it. I would recommend changing it to level + 10 SR.

If you make that change, I think +1 CR is appropriate.

Scarab Sages

Thanks.


From my perspective the set 1 abilities are about 1/2 CR for the immunizes, and about 1/3 to 1/4 CR for the numerical bonuses.

The SR is really tough to rate. Level + 10 is really good. Generally better than what a player should be able to acquire. Level +8 is more in line with what players generally achieve. This is slightly better than a feat, but not worth a whole +1 CR. Close, but not quite.

The +2 to skills is equal to a feat. Not even worth a CR bump. The same for +1 AC vs a group of common foes.

The +2 inherent is powerful...for a player. For a monster? Meh. Sorry, not even worth a CR bump.

The resurrection thing is tricky. If you defeat a monster, its been defeated. You get xp. Just because it resurrects doesn't mean you didn't beat it. This isn't substantially different than the monster fleeing combat, the party still gets xp either way. So over all, that isn't worth a CR modification.

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