Purchasing magic items?


Rules Discussion


Hey folks,

So there were some detailed rules for buying magic items in 1e Pathfinder.

Does such a thing exist in 2e? I don't recall reading about it. With my players, experienced in 1e as they are, do I just tell them "you can't buy magic items anymore"?


CRB Chapter 6 covers the basics. Generally magical items are for sale wherever the GM deems appropriate. I believe there is a settlement level in the GMG that helps determines what level of magical items are available, but I don't have my copy of the GMG yet so can't speak to that. At the GM's discretion more or less can be available in a given area. This goes for item rarity as well, uncommon magical items can be available at the GM's discretion just as readily as a common item.

The rules for purchasing gear in general are very loose in PF2. You should restrict your players to purchasing gear of their own level or lower as a rule, but that rule can be broken at the GM's discretion just as the rarity restrictions can be lifted.

A good rule of thumb: Villages and small townships probably won't have more than the most basic magic items available. Maybe a few healing potions, some talismans and perhaps a +1 weapon. As the settlement gets larger, the better chance that more skilled craftsman will live there and create stronger items. Capital cities may have hidden magic shops that sell the highest end equipment, but only to those they trust or know.

At the end of the day, you have to strike a balance between letting your party get geared out, and restricting them from items that may break game balance, and sprinkling quest rewards and loot into the mix so your characters don't have to just buy everything they want.


There’s also the rules for rarity to help you. Most items are of “common rarity”, which means they might be for sale in a typical market that sells items of that value. Some are “uncommon” or “rare” or “unique”, which decreases the chance they could be purchased or created.

If you’re thinking of rules along the lines of “how do I know how many level 3 common items should be available at market”, I don’t think there is a specific rule for it - a suggestion would be to have number of players +1 items of the party’s average level for sale, either selected carefully or randomly rolled depending on taste.


Considering it takes a craftsman 4 days with the proper equipment and formulas to make anything he can make then I'm inclined to allow most common items regardless of lvl (if they can find a craftsman of high enough ability) with the caveat that it might take 4 days to get/make it.


Timeshadow wrote:
Considering it takes a craftsman 4 days with the proper equipment and formulas to make anything he can make then I'm inclined to allow most common items regardless of lvl (if they can find a craftsman of high enough ability) with the caveat that it might take 4 days to get/make it.

Availability of vendors and downtime are totally up to the DM, so even with Craft you might not have the formula for what you want or the time to make it.

To the OP: there is a section in the Gamemastery guide for this. The Dm sets one of three possibilities for availability: "PCs can buy what they want where they want" and "Magical markets are rare or nonexistent." are the two extremes. In the middle is "PCs can buy what they want but must put in additional effort.": "This approach allows PCs to determine some of their items, but forces them to really work to get more powerful items and discourages looting every enemy to sell
off fairly ordinary armor." Pg#24 gamemastery Guide


Mortavius wrote:

Hey folks,

So there were some detailed rules for buying magic items in 1e Pathfinder.

Does such a thing exist in 2e? I don't recall reading about it. With my players, experienced in 1e as they are, do I just tell them "you can't buy magic items anymore"?

I wrote the following appreciated advice in a place you might not find it, so here it is in a more relevant thread:

Zapp wrote:
ninibears wrote:
Or is it really just "a town this size has 200gp worth of items and 1d6 items of minor note, so guess I'm gonna make up what you can and can't buy." Thank you!!

Paizo isn't going to create lists of which shops there are (their names, proprietors, and lists of stock), mainly because it is so very individual to each GM and each group how easily available magic items should be.

What they have done though is this:

They have stated clearly their expectations on magic item availability. They have clearly stated how much gold a hero is expected to have available for magic item purchases at each level, and they have established clear market prices for each and every magic item in the game.

What the GMG is saying is basically that the guideline for settlement level (Earn Income, CRB page 504) applies overall, and that availability of magic items is limited by the settlement level. (So the limit is by level, not by a gold amount, which basically means you can't purchase high-level Consumables in a low-level town)

So towns are usually level 2, 3 or 4. If a town is level 3, all (common) items that are level 3 or lower are available, while no items that are level 4 or over are available.

And honestly, that's enough. That is very valuable (and far better than WotC's approach in D&D 5E).

At this stage, it's up to you, the GM. You should certainly not let yourself be bullied into allowing players to buy every level 3 item just because they're within the official guidelines.

The idea the treasure table in the CRB is an a la carte menu with every option available in unlimited quantities, which is what entitled players' demands effectively amount to, is simply unreasonable, and you should only allow it if you want to.

You're the GM - you decide.

You're entirely within your rights to make available a level 4 item (in a level 3 town) and at the same time make a level 2 item completely unpurchasable. You can halve the price of one item while doubling the price of others.

Just as long as you know what you're doing... Good luck! :)

Zapp

PS. There are excellent "magic shoppe generators" online, which can give you randomized names of the shop and its proprietor.

(These generators can usually also create random lists of each shop's inventory; although I realize that to be truly useful you'd need a PF2 specific such generator, and I'm not sure there are any just yet.)

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