Ismodai |
so, my friends and I are going to try starfinder for the first time, I have played PF but they know only DnD 5e. so I´m helping out with a few things. I was looking at some npc/monsters to better understand the ranges starfinder has and found out that I can´t seem to understand the enemy attacks. like a CR 1 npc with dex +4 has a +8 ranged attack or something. please help me as I believe I misread something
Garretmander |
In general, NPCs in starfinder have high attack bonuses, and low AC. Where PCs have low attack bonuses and potentially high AC.
There are plenty of knock on effects and reasonings behind this, but it does mean that if you sit out in the open at range, or go into melee, you are very likely to get hit and damaged. Note the stamina system that gives you a nice buffer vs. damage that is easy to get back.
At range, in order to mitigate ranged enemies' high attack bonuses, your characters should be seeking cover (+2-4 AC), or dropping prone (+4 AC vs. ranged attacks).
Garretmander |
In the same alien archive after all the monsters you'll find the 'creating monsters and other NPCs' appendix that details how to make any monster from CR 1/3 to CR 25. There's a series of tables showing base statistics for combatants, experts, and spellcasters. AC, saves, skills, HP, etc.
The Aeon guard is a CR 3 combatant, and so it's high bonus attack is +11, the secondary attack is +8 which checks out.
Though, as a note, the Aeon guard also has much higher AC than suggested in the tables.
Metaphysician |
The keyword here is "suggested". :)
The tables are only guidelines, you can up/down the numbers if you need.Basically the NPCs in Starfinder no longer follow the same "creation" rules as the players (which is a shame in my opinion).
Eh, it may be a shame in some ways, but its also vastly vastly helpful in others. Building NPCs using special NPC rules means that hero complexity does not translate into proportionate GM headaches. I know I probably wouldn't be GMing Starfinder if I had to either use prebuilt NPCs for everything, or else spend as much time building an NPC as a player character.
Oh, and a shout out to the person who mentioned "cover". Seriously, *find and use cover*. Starfinder is a game where nearly everyone has a blaster, if you aren't putting a wall, tree, table, or convenient enemy between you and the people shooting at you? You are doing it wrong, and will not have a good day.