roll4initiative Venture-Agent, Colorado—Denver |
masterslate Venture-Captain, Colorado—Denver |
I think you're going to see this played out one of two ways:
1) GM chooses which boons they get (particularly in scenarios where you get either boon a or b, depending on certain outcomes)
2) GM gets the same boons the players got, which could potentially "punish" the GM for "negative" boons
I agree with Christian and abide by option 1 when I GM.
pauljathome |
2) GM gets the same boons the players got, which could potentially "punish" the GM for "negative" boons
.
I don't think that they'll EVER do this. It gives the GM a MASSIVE incentive to cheat (or, if you prefer, to subconsciously alter things).
It was (I believe) NEVER done in PFS1 for exactly that reason
roll4initiative Venture-Agent, Colorado—Denver |
Zach Armstrong wrote:
2) GM gets the same boons the players got, which could potentially "punish" the GM for "negative" boons
.I don't think that they'll EVER do this. It gives the GM a MASSIVE incentive to cheat (or, if you prefer, to subconsciously alter things).
It was (I believe) NEVER done in PFS1 for exactly that reason
I agree. Even if the party gets TPKd, you still get full gold, xp, & PP and choice of boon (if relevant) for GMing.
masterslate Venture-Captain, Colorado—Denver |
Zach Armstrong wrote:
2) GM gets the same boons the players got, which could potentially "punish" the GM for "negative" boons
.I don't think that they'll EVER do this. It gives the GM a MASSIVE incentive to cheat (or, if you prefer, to subconsciously alter things).
It was (I believe) NEVER done in PFS1 for exactly that reason
For sure -- you wouldn't want players to ever miss anything in cases like that.