
Soulkeeper |

Per the book it appears that most classes get the feat weapon spec at level 3:
"You gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with."
Are we misunderstanding this, ALL of them? Not pick one and you can select this multiple times?
So as a Soldier, I can suddenly add my level (+3) to damage to Basic and advanced melee weapons, longarms, heavy weapons, sniper weapons. (not grenades)
And half my level to damage for small arms?
I just want to clarify were doing this right.

HammerJack |

That's correct. You gain specialization with all weapons that you have class-granted proficiency in.
Basically, the only time you would look at taking Weapon Specialization with a single weapon type is on a multiclass character who is not reaching class level 3 at the same time they reach character level 3.
So, yes, a level 3 soldier adds their level to damage with everything except for small arms and operative melee weapons (half level) and consumable weapons like grenades and missles, which never gain specialization.

Soulkeeper |

That's correct. You gain specialization with all weapons that you have class-granted proficiency in.
Basically, the only time you would look at taking Weapon Specialization with a single weapon type is on a multiclass character who is not reaching class level 3 at the same time they reach character level 3.
So, yes, a level 3 soldier adds their level to damage with everything except for small arms and operative melee weapons (half level) and consumable weapons like grenades and missles, which never gain specialization.
Perfect, thanks for the clarity. At first we thought for sure we read it wrong and were over powering ourselves.

Pantshandshake |
It does seem a little overpowered at first, especially on low level characters, double especially if it happens to be your first character.
It seems a lot less overpowered once you actually get into higher level combats, both because of enemy HP and because adding 15 damage to a weapon that's already doing 7d12 is a bit less impressive than adding 3 damage to a weapon doing 1d10.

Dragonchess Player |

Basically, the only time you would look at taking Weapon Specialization with a single weapon type is on a multiclass character who is not reaching class level 3 at the same time they reach character level 3.
Or on any character that took Advanced Melee Weapon Proficiency and/or Longarm (or Sniper Weapon) Proficiency for increased combat capability (that didn't gain it/them already in some fashion; like a dwarf exocortex mechanic). Note that a technomancer in particular may want to use longarms or sniper weapons for the Spellshot magic hack.

Garretmander |

HammerJack wrote:Basically, the only time you would look at taking Weapon Specialization with a single weapon type is on a multiclass character who is not reaching class level 3 at the same time they reach character level 3.Or on any character that took Advanced Melee Weapon Proficiency and/or Longarm (or Sniper Weapon) Proficiency for increased combat capability (that didn't gain it/them already in some fashion; like a dwarf exocortex mechanic). Note that a technomancer in particular may want to use longarms or sniper weapons for the Spellshot magic hack.
Eh, that's what versatile spec is for.

HammerJack |

Dragonchess Player wrote:Eh, that's what versatile spec is for.HammerJack wrote:Basically, the only time you would look at taking Weapon Specialization with a single weapon type is on a multiclass character who is not reaching class level 3 at the same time they reach character level 3.Or on any character that took Advanced Melee Weapon Proficiency and/or Longarm (or Sniper Weapon) Proficiency for increased combat capability (that didn't gain it/them already in some fashion; like a dwarf exocortex mechanic). Note that a technomancer in particular may want to use longarms or sniper weapons for the Spellshot magic hack.
I was also assuming that those characters would take versatile specialization, as it is strictly superior.

Garretmander |
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Garretmander wrote:I was also assuming that those characters would take versatile specialization, as it is strictly superior.Dragonchess Player wrote:Eh, that's what versatile spec is for.HammerJack wrote:Basically, the only time you would look at taking Weapon Specialization with a single weapon type is on a multiclass character who is not reaching class level 3 at the same time they reach character level 3.Or on any character that took Advanced Melee Weapon Proficiency and/or Longarm (or Sniper Weapon) Proficiency for increased combat capability (that didn't gain it/them already in some fashion; like a dwarf exocortex mechanic). Note that a technomancer in particular may want to use longarms or sniper weapons for the Spellshot magic hack.
Unless you're a 2/2/2/2/2/2.... character for some godawful reason.

HammerJack |

Taking Weapon Spec instead of Versatile Spec just to avoid a 1 level ("I started with a soldier dip!") or 2 level ("I'm playing a Shakalta!") delay in specialization is not a crazy decision, without expanding the multiclass into absurdity.