Clock tower question (Spoilers)


Reign of Winter


Pathfinder Adventure Path Subscriber

My players have noticed the similarities between Heldren & Waldsby. However, it seems like the connection more or less got dropped in later books. Does anyone have suggestions on how I might bring it up again and reward my players for paying attention?

For example, any cool explanation for the clock towers or the statues in the center of town? And any ways to actually bring the information in since they won't really find out enough during the Snows of Summer? I thought maybe there might be something they could find in the Dancing Hut that gives a few more pieces of the puzzle...


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Pathfinder Adventure Path Subscriber

I realize this AP isn't getting a lot of attention, but just in case someone wants to work with the old... I mean 'classic'! AP's I thought I'd share what I'm thinking ;)

Based on some of the other ideas in the forum, including Tangent's on why Elvanna wants to freeze the world, I'm planning on making Rasputin play a larger role. In addition to convincing Elvanna that this is the path to immortality, I plan to make his history more complicated.

In essence, Rasputin was born over a 1000 years ago, and Baba Yaga found his ambition interesting. She took him a long on her travels and gave him a taste for power and magic. He also was touched by the Norns. However instead of true immortality, he is continually re-incarnated. Some incarnations retain more memory than others. Somewhere along the way he became interested in clockwork machines, and has left himself notes throughout his lives. His grand plan was to construct a clockwork "Soul mill". Instead of harnessing the power of wind, it harnesses the power of souls departing the plane. Over time he built many clockwork collectors in preparation. He is already collecting power with every death on Golarion, but it's slow going and drains away over time. The huge burst of souls from the planet-wide winter will be enough to push him over the edge into true immortality. After that, he really doesn't care what happens in Golarion.

I'm only on book 1, but I've inserted a notebook with notes around alchemical immortality, as well as drawings of clockworks. Some notes in Draconic, some in Infernal, and some in an unknown language while I'll have the party discover is Russian.

In book 2, the search party headed for Waldsby will have orders to repair the clock tower - this is because Rasputin has let Elvanna know that the clock works are important for "their" plans. I'm planning on adding clockwork creatures to the external enemy of book 3. I'm debating whether or not the hag or Kostchtchie have any relationship to Rasputin. If he's aiding in keeping his mother out of the way until his plans are complete, it keeps the end game in sight through the module.

I'm not sure what I'll do with books 4-6, although I'm thinking that Rasputin may be close enough to immortality that his reincarnation is faster. Possibly even because of a deal with Kostchtchie. So I'd incorporate him into the end fight, either with Elvanna, or perhaps some sort of clockwork cocoon that births the end boss.

If anyone has suggestions / critiques / etc. and is still reading these boards, I appreciate feedback :)

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