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For my edification, what is the purpose of Magic Fang? It cannot be cast on yourself (target is your ally and they made it clear you are not your own ally) and it is nigh useless on an animal companion.
Follow-up question: Why is one of the two spells for the sample wild druid (p134) Magic Fang when it has no value to him? (p134 - he has no companion, no summons, no bonded animal feat)

HammerJack |
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Uses for magic fang:
Magic fang can be cast on creatures that are not Animal Companions (summoned or purchased).
Magic fang benefits any animal companion that does not have 2 dice of damage yet, as only the bonus to hit is an item bonus.
Magic fang benefits any allies who use unarmed attacks, which is fantastic at low level if you have a monk or an animal totem barbarian or someone of any class who uses ancestry based unarmed attacks in the party.

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Uses for magic fang:
Magic fang can be cast on creatures that are not Animal Companions (summoned or purchased).
Magic fang benefits any animal companion that does not have 2 dice of damage yet, as only the bonus to hit is an item bonus.
Magic fang benefits any allies who use unarmed attacks, which is fantastic at low level if you have a monk or an animal totem barbarian or someone of any class who uses ancestry based unarmed attacks in the party.
Got it. It has become a spell for your character at levels 1-3 who fit a very specific set of circumstances. Character level 4+ it is never to be seen again. While I was a little miffed earlier, I can see why they made it like that - to remove those spells which were too valuable and were thus almost mandatory
*edit" Ah - so now you can cast it on yourself and then transform. Is this the only way to get striking rune effect on yourself then

HammerJack |

Magic weapon is an incredible staple spell at levels 1-3, that you won't see being used at higher levels. Magic dangerous follows a similar pattern, with fewer people who want it. It isn't a problem.

First World Bard |

Got it. It has become a spell for your character at levels 1-3 who fit a very specific set of circumstances. Character level 4+ it is never to be seen again. They have done a good job of removing those spells which were too valuable and were thus almost mandatory
Post errata, it certainly has uses at levels 4-7, but they come up less frequently. Specifically, if you are fighting a monster that is resistant to non-magic attacks, it's still a good call to cast Magic Fang on your animal companion. Also, while your unarmed-attacking allies probably have +1 handwraps by level 3, they likely don't have +1 striking handwraps; adding an extra die of damage is certainly still a welcome boost.

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Garulo wrote:Got it. It has become a spell for your character at levels 1-3 who fit a very specific set of circumstances. Character level 4+ it is never to be seen again. They have done a good job of removing those spells which were too valuable and were thus almost mandatoryPost errata, it certainly has uses at levels 4-7, but they come up less frequently. Specifically, if you are fighting a monster that is resistant to non-magic attacks, it's still a good call to cast Magic Fang on your animal companion. Also, while your unarmed-attacking allies probably have +1 handwraps by level 3, they likely don't have +1 striking handwraps; adding an extra die of damage is certainly still a welcome boost.
Our monk got the striking runes a level 4, same as the fighter. Some friends in another state have a similar experience (too good for the price - 100 gp for +1 striking handwraps). We do not have much PF2 here so I do not know how widespread it is but all of the fighter types are planning on getting the +1 and striking runes as soon as they can
I like the concept of planned obsolescence. You use this spell until level 4 and then ditch it (making your companion magical is very niche I have to think)

First World Bard |

I like the concept of planned obsolescence. You use this spell until level 4 and then ditch it (making your companion magical is very niche I have to think)
Niche means you stop preparing it, but probably want to have a scroll on hand if the occasion comes up.
My druid purchased an Animal Staff, mostly for Magic Fang. He just hit 4th level, so the main need for Magic Fang is gone. But sometimes he adventures with low-level monks/animal instinct barbarians. And who knows, maybe sometime before 8th level he will run into a monster that requires magical attacks. If not, I guess he can always cast Summon Animal at level 1 from the staff to create a flanking buddy / speed bump.
Quandary |

Also, some Primal casters might not routinely fight with Unarmed weapons (or weapons at all), and so won't have gear keyed to that. But especially with Druids who can swap spells daily, using the spell could be attractive even at higher levels, on those days they forsee wanting to fight with Unarmed weapons (maybe combined with Form spell). Possibly because melee ally is dead or debilitated or lost main weapon etc.

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Also, some Primal casters might not routinely fight with Unarmed weapons (or weapons at all), and so won't have gear keyed to that. But especially with Druids who can swap spells daily, using the spell could be attractive even at higher levels, on those days they forsee wanting to fight with Unarmed weapons (maybe combined with Form spell). Possibly because melee ally is dead or debilitated or lost main weapon etc.
Thank you - that answers my question about possible purposes for Magic Fang. I see no reason to do anything but keep it a scroll after level 3 for those possible niche cases but that is a different question