How does Entice work?


Rules Questions and Gameplay Discussion


Its power says:

"When you encounter a non-villain, non-henchman monster from a location deck, bury this card to defeat the monster."

Does the above replace the entire monster encounter (what would make sense thematically, as you then put an ally on top of the location - presumingly representing the "converted" enemy), or do you still take any BYA, AYA and other nastiness? The "when you encounter" timing leads me to believe intent is that the encounter is replaced in its totality, but I seem to remember consensus was (on Potion of the Ocean et al.) that "auto-defeat" cards are *generally* just played during "Attempt the Check" and have no relevance on the rest of the encounter (i.e. all BYA/AYA monster powers still happen).

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

I'd agree with the above argument if the card said "when you would encounter ..."; with the current wording I'm less certain of what the intent is.


On the other end, it's not like if it said:
A: "Bury this card to succed at your check to defeat a non villain..." which would make a reference to the Potion of Ocean valid.

The sentence adresses the "encounter", not the "check".

But yet it's not either:
B: "When you encounter a non-villain, non-henchman monster from a location deck, bury this card to banish the monster, it is defeated."

So indeed unclear.

Not that adding "would" to sentence B would change the effect. If there is a "would" and you bury Entice, the encounter never happens (and powers triggering when an encounter happen don't trigger. If there is not "would", the previous sentence let you avoid BYA, AYA,... but not prowers triggering when an encounter happens.

IMHO.


I play it that it completely voids the bane. no bya etc


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

Every answer above is wrong.

Rulebook, p8 (emphasis mine) wrote:
During the encounter, effects might cause the card you’re encountering to be acquired, defeated, or undefeated. This does not end the encounter unless the effect specifically says it does.
Rulebook, p9 wrote:
If a power allows you to automatically defeat or acquire a card, you may use it instead of attempting the check. Doing so counts as succeeding at all checks and requirements to defeat or acquire the card. You may not use such a power against any card that does not have a check to acquire or defeat, or against any card that has a check you’re not allowed to succeed at.

So, the correct answer is:

Playing Entice lets you skip making all of the checks to defeat the monster. It does not skip anything else; you still apply all When You Encounter, Evasion, Before Acting, After Acting, etc. powers.


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skizzerz wrote:
Every answer above is wrong...

Yeah, that was the rule I was remembering. However, :

Frencois wrote:

On the other end, it's not like if it said:

A: "Bury this card to succed at your check to defeat a non villain..." which would make a reference to the Potion of Ocean valid.

The sentence adresses the "encounter", not the "check".

Frencois gets exactly what I mean. Basically, there are three possible "correct" wording of Entice - and NONE of them is the original text:

A) "When you would encounter a non-villain, non-henchman monster from a location deck, bury this card to defeat the monster."
- JohnF's example. The *would* makes it clear that the original encounter never takes place, though it still assigns "defeated" status. (Note that this is an unusual template for PACG, though there's a precedent in Shrieking Plant for assigning "un/defeated" status outside of encounter)

B) "Bury this card to succeed at your check to defeat a non-villain, non-henchman monster from a location deck."
- as pointed by Frencois. This would bring the card in line with similar powers (like PotO) and would make it clear that the intent is for the rule quoted by skizzerz to apply (and therefore all the encounter steps still happen). Note that if this is the intent, "when you encounter" in the original wording is completely extraneous and obviously counter-productive.

C) "When you (would) encounter a non-villain, non-henchman monster from a location deck, bury this card to banish the monster, it is defeated."
- the second option pointed out by Frencois. The same as A), except it's even more clear in that it banishes the bane altogether. Note, however, that the "banish instead of encounter" effect traditionally doesn't seem to go with assigning a un/defeated status (see Key of the Second Vault, Goblin Golem of Obsidian)

So, looking at all the options in concert, I'm really left with the feeling that what the designers were trying to do by saying "when you encounter... defeat" was to make you skip all the encounter steps until Resolve the Encounter. Typos and mis-wording in PACG is not uncommon, but adding a whole specific timing on accident seems a bit too much. *shrug* Anyway, our table's taking Matsu Kurisu's approach, but I'd be interested to hear any other input if someone has it.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

Sure, I can only argue the RAW, not the intent. It certainly seems like if you enticed a monster into becoming your ally that there wouldn't be any bad stuff happening to you, but that's not currently how the power is written.

I think a wording like "When you encounter a non-story bane monster from a location, banish to defeat the monster and end the encounter. Then add a new ally to the top of your location. DURING RECOVERY If proficient, bury this card; you may succeed at an Arcane or Divine 13 check to discard it instead." would be closest to that. You don't necessarily want a "when you would" style power because defeating something you never encounter doesn't make any sense. This wording still triggers powers that happen when you defeat something (like the original wording does).

A wording like "When you would encounter a non-story bane monster from a location, banish this card to instead banish the monster. Then add a new ally to the top of your location. DURING RECOVERY ..." would bypass all powers that happen on encounters. I'm not sure which is actually more desirable.

For your home game, play it however you want. It certainly makes sense that it would bypass nasty Before Acting/After Acting powers. For PACS organized play, however, it definitely hits you with such powers if it has them.


skizzerz wrote:

So, the correct answer is:

Playing Entice lets you skip making all of the checks to defeat the monster. It does not skip anything else; you still apply all When You Encounter, Evasion, Before Acting, After Acting, etc. powers.

Yep. I stand corrected.


skizzerz wrote:
You don't necessarily want a "when you would" style power because defeating something you never encounter doesn't make any sense.

I actually strongly agree with this, but despite my shock Vic was pretty non-chalant about Shrieking Plant, so I guess it always made sense on *devs' end* - it's just that they never used it in the first 3 sets...


Thanks for the insight Skizzerz

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