
![]() |

Goldryno wrote:
Remember he is not talking about adding your speed. He is talking about adding your speed to the maximum you can jump.The feat doesn't say 'can jump' though. It just says add your speed to the maximum distance you jump. It's the same language the long jump action itself uses.
If you jump 15 feet and you have a speed of 40, spending an action on Cloud Jump turns it into a 55 foot jump, or a 95 foot jump with two actions.
I'd have to disagree here. The language is not the same as the language in Long Jump itself.
"You Stride, then make a horizontal Leap and attempt an Athletics check to increase the length of your jump. The DC of the Athletics check is equal to the total distance in feet you’re attempting to move during your Leap (so you’d need to succeed at a DC 20 check to Leap 20 feet). You can’t Leap farther than your Speed."
vs
"When you Long Jump or High Jump, you can also increase the number of actions you use (up to the number of actions you have remaining in your turn) to jump even further. For each extra action, add your Speed to the maximum distance you jump."
When looking at these two side by side, I am not reaching the same conclusion you are.
Additionally your example seems to have a few flaws. Long Jump is replacing the original calculation for Leap so if you succeed your check your normal Leap distance does not really come into play. Cloud Jump is the feat modifying the Long Jump action and does not interact with normal Leap at all. So Long Jump is still the skill you are using there is no action called "Cloud Jump".
Lastly your interpretation seems to let you skip setting a DC altogether (unless you were leaving that out because the original scenario references using Assurance for a guaranteed score) and replaces Long Jump instead of modifying it.
Your base Leap is an acion affected by your speed and powerful leap feat if you choose to take it.
Long Jump is an action, whose calculation (on a success) replaces your leap distance by letting you set an athletics DC equal to the jump distance. Otherwise it defaults back to your normal Leap distance and potentially knocks you prone.
Cloud Jump is a feat which modifies Long Jump to allow you to attempt checks against much lower DCs and for additional actions attempt checks against higher maximums.

Squiggit |
1 person marked this as a favorite. |

I'd have to disagree here. The language is not the same as the language in Long Jump itself.
That's not the part of the text I was referring to
Success Increase the maximum horizontal distance you Leap to the desired distance.
For each extra action, add your Speed to the maximum distance you jump.
They both change the maximum. I can't see reading one of those as increasing the total distance you jump and reading another as only increasing the cap but not actually effecting your jump distance.
Reading Cloud Jump the way you are would mean Long Jump does nothing at all.
Lastly your interpretation seems to let you skip setting a DC altogether
Just to clarify, I skipped the DC just because I wanted to focus on the second portion of what the feat does without worrying about the first part. They're part of the same feat, but they're two distinct effects and the point of contention was with the second. For the purposes of what I'm talking about the DC isn't relevant.
If you need one, assume you wanted to jump 30 feet, which is a DC of 10 with cloud jump. You then spend 2 actions from the second half of cloud jump to add your speed to the distance you jump. If you have a speed of 50, that bumps your jump up to 130 feet for two actions.
and for additional actions attempt checks against higher maximums.
This is where I think you're wrong. The second part of Cloud Jump's benefits don't mention DCs at all. You just spend an action and add that distance to your jump.

![]() |

Goldryno wrote:
I'd have to disagree here. The language is not the same as the language in Long Jump itself.That's not the part of the text I was referring to
Long Jump wrote:Success Increase the maximum horizontal distance you Leap to the desired distance.Cloud Jump wrote:For each extra action, add your Speed to the maximum distance you jump.They both change the maximum. I can't see reading one of those as increasing the total distance you jump and reading another as only increasing the cap but not actually effecting your jump distance.
Reading Cloud Jump the way you are would mean Long Jump does nothing at all.
Quote:Lastly your interpretation seems to let you skip setting a DC altogetherJust to clarify, I skipped the DC just because I wanted to focus on the second portion of what the feat does without worrying about the first part. They're part of the same feat, but they're two distinct effects and the point of contention was with the second. For the purposes of what I'm talking about the DC isn't relevant.
If you need one, assume you wanted to jump 30 feet, which is a DC of 10 with cloud jump. You then spend 2 actions from the second half of cloud jump to add your speed to the distance you jump. If you have a speed of 50, that bumps your jump up to 130 feet for two actions.
Quote:and for additional actions attempt checks against higher maximums.This is where I think you're wrong. The second part of Cloud Jump's benefits don't mention DCs at all. You just spend an action and add that distance to your jump.
Gotcha. I see your point but I would still then use the context to navigate the logic. I'm glad we're on the same page about needing to set a DC.
The DCs I mention a spart a Cloud Jump aren't directly in the text just a result of tripling the distance you travel.
To me the difference in the reading here is the context of where they are placed and what each thing actually is. The Long Jump that is referred back to in both entries always has the addendum you cant jump further than your speed. Also when the GM is setting the DC we don't know what will be rolled ahead of time and the math starts getting kinda wonky.
As a mental exercise I am picturing what using each interpretation in an actual scenario would look like. Unless I am mistaken it would look something like this
Interpretation #1
"Player: "I'd like to attempt a 60 ft Long Jump, I have Quick Jump so it should only be one action."
GM: "Your speed is only 30, I see you have Cloud Jump feat though. If you use two actions you can make an attempt at DC20"
Player "OK" ~rolls~
vs.
Interpretation #2
Player: "I'd like to attempt a 60 ft Long Jump, I have Quick Jump so it should only be one action."
GM: "OK because you have Cloud Jump you have several options, you can either roll me a DC 20 check now for one action OR you can spend 2 actions and attempt a DC30 Check and we will automatically add your speed of 30. Or you can use 3 actions and autopass."
EDIT: You could also interpret it for the two action version to be a DC10 Check to then be tripled to meet the 30ft Jump distance. To then add the automatic 30ft? A bit better but still pretty awkward to put into practice.
Player: "OK....I think I am going for the DC20" ~rolls~
You could sill play that way but there will be many scenarios where it makes 0 sense to use the 2 action version or the decision you must make gets kinda complicated. Seems to me a very strange decision to make when compared to the alternative.

![]() |

Setting the dc and tripling it to get the distance and picking the distance and then dividing by 3 have exactly the same outcome... and long jump specifically works by selecting how far you want to go and driving the dc from that.
It might have the same outcome when all is done and done, but the game has an order of processing these things that you are utterly ignoring to justify your interruption. If you have to invent and insert rules to justify your interruption, I'm just going to say you are de facto wrong.

Malk_Content |
2 people marked this as a favorite. |
Malk_Content wrote:Setting the dc and tripling it to get the distance and picking the distance and then dividing by 3 have exactly the same outcome... and long jump specifically works by selecting how far you want to go and driving the dc from that.It might have the same outcome when all is done and done, but the game has an order of processing these things that you are utterly ignoring to justify your interruption. If you have to invent and insert rules to justify your interruption, I'm just going to say you are de facto wrong.
My interpretation works whichever way round you do. Whether the dc is 30 because you are trying to go 90 foot or because you are trying to go 90 foot the DC is 30 my point still stands.
And long jump specifically says in the book to do it my why. You pick the distance and drive the dc from that.

theservantsllcleanitup |
Old_Man_Robot, I can't help but think you are getting a bit too hung up on this point. At whichever point in the process the DC is set, the players and GM will know that cloud jump is in effect, and so can set the DC to be 1/3 of what they would set it to normally.
IE: Ok, I'm going to long jump it. it's a 30 foot gap, and I have cloud jump, so it's DC 10.
There. Nothing was divided after the fact or out of order. You just set DCs with the knowledge that you are getting triple value out of them.