
Nosta1300 |
My character is going to be a samasaran - Blade-Bound Kensai who is the LT in the Starting city "police force" Who uses frost-bite as her main offensives spell
(to be honest I dont care if between shocking grasp and frost-bite what deals more damage )
I need advice on stats. she will start at level 3 and go to level 15
and after that i need advice on the spells to select with the mystic past life
1: I think would be good would be Mage armor but the rest I am unsure off

avr |

Samsaran mystic past life isn't equally useful to all classes. In the case of a kensai magus, they don't have enough spell slots for a wide variety of spells, they can pick up some sorc/wiz spells via the spell blending arcana and the magus spell list is pretty practical for a magus anyway. True, mage armor isn't on it but you may be better to use a wand and UMD until you can get spell blending, you have so few spell slots.

Nosta1300 |
@ AVR I have another character Idea and instead of making another thread Ill ask it here
Going back to a 1 level Dip in flowing monk I am planning there
1 level of flowing Monk / 19 Slayer
1 level of flowing Monk / Ranger 19
The Idea is to take the 3rd party ranger combat style (quarter staff style) and take the stick-fighting style you showed me the other day
I just am unsure if slayer or ranger would be better.
this is not meant to when any Dps awards just something i can have fun with.
could you give me advice up to level 11?
Race Human BTW

avr |

That 3rd party ranger combat style works with either, or with a nature fang druid. A ranger has some more interesting archetypes available or a slayer has more talents. I think a slayer works better here but YMMV.
1: dirty fighting
Human: improved trip
Monk 1: IUS, combat reflexes
3: vicious stomp
Talent 2: trapfinding?
5: stick-fighting style
Talent 4: RCS 1 (power attack)
7: felling smash
Talent 6: RCS 2 (greater trip)
9: stick-fighting counter
Talent 8: rogue talent (weapon training) - weapon focus is necessary to get tripping twirl next.
11: stick-fighting maneuver
Talent 10: RCS 3 (tripping twirl)
You could take rogue talent (combat trick) at slayer 2 in order to bring the stick-fighting feats online earlier. Stick-fighting style then, counter at L5, maneuver at L9.
A nature fang druid can get big in order to trip huge enemies more easily than a slayer or a ranger (unless it's easy to buy potions of enlarge person in bulk in your world), and of course has full-on spells.

Nosta1300 |
That 3rd party ranger combat style works with either, or with a nature fang druid. A ranger has some more interesting archetypes available or a slayer has more talents. I think a slayer works better here but YMMV.
** spoiler omitted **
You could take rogue talent (combat trick) at slayer 2 in order to bring the stick-fighting feats online earlier. Stick-fighting style then, counter at L5, maneuver at L9.A nature fang druid can get big in order to trip huge enemies more easily than a slayer or a ranger (unless it's easy to buy potions of enlarge person in bulk in your world), and of course has full-on spells.
Ok how would you stat it (20 point buy)

avr |

If you're going to be drinking a lot of potions of enlarge person, the trait that makes doing so a move action could help. Bred for war is +1 CMB IIRC. Rough and ready might let you use a shovel or something as a quarterstaff and get +1 to attack with it. I'm sure there's others you could use, there always are.

Nosta1300 |
That 3rd party ranger combat style works with either, or with a nature fang druid. A ranger has some more interesting archetypes available or a slayer has more talents. I think a slayer works better here but YMMV.
** spoiler omitted **
You could take rogue talent (combat trick) at slayer 2 in order to bring the stick-fighting feats online earlier. Stick-fighting style then, counter at L5, maneuver at L9.A nature fang druid can get big in order to trip huge enemies more easily than a slayer or a ranger (unless it's easy to buy potions of enlarge person in bulk in your world), and of course has full-on
spells.
I was wondering today is a Quarter staff Warpriest doable? and if so how should i sit him up?

avr |

Human and still with the flowing monk dip, to L11? Maybe like this:
Human: improved trip
Flowing monk 1: improved unarmed strike, combat reflexes
WP1: weapon focus (quarterstaff)
3: vicious stomp
WP3: stick-fighting style
5: free!
7: stick-fighting counter
WP 6: greater trip
FCB 6: free!
9: stick-fighting maneuver
WP9: weapon spec. (quarterstaff)
11: lunge
Or like this:
Human: improved trip
Flowing monk 1: IUS, combat reflexes
3: TWF
WP3: vicious stomp
5: stick-fighting style
7: stick-fighting counter
WP 6: improved TWF
FCB 6: free!
9: greater trip
WP9: stick-fighting maneuver
11: lunge

avr |

Yes. I assumed you wanted the redirection ability. It should work just fine in heavy armor, as does the unarmed damage.
Edit: or not, if it's 1/day. Well, there's free feat slots in either build, you should be able to reshuffle things. If you like the way the feats come online fast then there are several options for a couple of bonus feats at L1.

Nosta1300 |
Yes. I assumed you wanted the redirection ability. It should work just fine in heavy armor, as does the unarmed damage.
Edit: or not, if it's 1/day. Well, there's free feat slots in either build, you should be able to reshuffle things. If you like the way the feats come online fast then there are several options for a couple of bonus feats at L1.
Ya I did not notice the redirection was once a day
Got advice on a staff magus then?

avr |

I didn't notice either. Anyway, a staff magus. That isn't compatible with bladebound or kensai. You could combine it with hexcrafter if you wanted.
The staff magus is slightly inferior to a normal magus until 7th level and gets interesting from 9th-10th. Starting at 3rd you'd need to be patient. I think you prefer faster gratification?

Nosta1300 |
I didn't notice either. Anyway, a staff magus. That isn't compatible with bladebound or kensai. You could combine it with hexcrafter if you wanted.
The staff magus is slightly inferior to a normal magus until 7th level and gets interesting from 9th-10th. Starting at 3rd you'd need to be patient. I think you prefer faster gratification?
actually ya that is true about me,
what would you recommend then?

Nosta1300 |
OK. What goal would you like to set beyond tripping enemies with a quarterstaff? If there's a certain image/description you'd like to match, or some abilities you'd like in particular, set them out and I'll see what I can do.
Ok After Talking it over with my fellow players and my Gm we agree that well the good stuff dose not come on to later I need to get back to how I use to be an actually roleplay and earn being good not be some High power DPS Machine from the start
so I know you said staff magus is not the best idea for me but I'm going with it and hex-crafter archetype to.
So far I have a name - Name = Salazar Black
His race is up in the air place holder is human for the Adjustable stat point and the feat but i be willing to play another race if i could get the feats to line up
I eventually want to have twirling trip
His image is a magus who wears all black and has bindings on him (stealing the image from hell-sings Alucard)
He has a flat purple Mohawk with the sides of his head shaved and a medium purple braid going down his back
His quarter staff his black as well and he has a green cloth wrapped around the the top , this green is dark in contrast to his lite green eyes.
His roll is to be a tactician / battle planner. He will also use trip and various spell such as the curse spells to hinder his teams enemies

avr |

Tripping twirl isn't going to happen sorry. You won't get it before level 16 at best due to the BAB requirement, and 15 is as far out as you look IIRC. You can get something very like it with whirlwind attack - you can make trip attempts in place of normal attacks, you just won't get spellstrike on them the way tripping twirl allows. Unless you get tripping staff too, but I just tried and couldn't get that and whirlwind attack together on the same build in a good time.
So you can get whirlwind attack (attack and/or trip everyone adjacent) OR tripping staff (spellstrike when you trip someone), but not both, and not tripping twirl which is like both.
Stick-fighting style's chain and vicious stomp/hex strike are a couple more feat-hungry ideas it'd be nice to fit into this, and of course one of frostbite/rime spell or shocking grasp/intensified spell would be nice to have too...
Here's a couple different ideas.
Unchained monk 1 (this could be replaced with brawler or unarmed fighter easily) / hexcrafter staff magus X
1: dirty fighting
Human: improved trip
Monk 1: improved unarmed strike, stunning fist, combat reflexes
Staff magus 1 (L2): quarterstaff master
3: vicious stomp
Magus arcana 3 (L4): wand wielder
5: hex strike (evil eye?)
Magus 5 (L6): stick-fighting style
Magus arcana 6 (L7): maneuver mastery (trip)
7: stick-fighting counter
9: greater trip
Magus arcana 9 (L10): ghost blade
11: stick-fighting maneuver
Magus 11 (L12): piercing spell
13: persistent spell
Magus arcana 12 (L13): devoted blade
15: quicken spell
Or one without multiclassing
Human: improved trip
Staff magus 1: quarterstaff master
3: dodge
Magus arcana 3: arcane accuracy
5: mobility
Magus 5: combat reflexes
Magus arcana 6: maneuver mastery (trip)
7: spring attack
9: whirlwind attack
Magus arcana 9: wand wielder
11: greater trip
Magus 11: piercing spell
Magus arcana 12: devoted blade
13: persistent spell
15: quicken spell
Magus arcana 15: bane blade

Nosta1300 |
Tripping twirl isn't going to happen sorry. You won't get it before level 16 at best due to the BAB requirement, and 15 is as far out as you look IIRC. You can get something very like it with whirlwind attack - you can make trip attempts in place of normal attacks, you just won't get spellstrike on them the way tripping twirl allows. Unless you get tripping staff too, but I just tried and couldn't get that and whirlwind attack together on the same build in a good time.
So you can get whirlwind attack (attack and/or trip everyone adjacent) OR tripping staff (spellstrike when you trip someone), but not both, and not tripping twirl which is like both.
Stick-fighting style's chain and vicious stomp/hex strike are a couple more feat-hungry ideas it'd be nice to fit into this, and of course one of frostbite/rime spell or shocking grasp/intensified spell would be nice to have too...
Here's a couple different ideas.
** spoiler omitted **
Or one without multiclassing
** spoiler omitted **...
Ok I'll go with the 2nd build. It seems easy enough to understand. Truth be told since twirly trip is out i might do tripping Staff and add in accursed strike to place bestow curse on the target well i trip. How should I do the feats and arcana then?

avr |

For a hexcrafter bestow curse works with spellstrike anyway, and I can't see the attraction in making targeted spells like major curse work with spellstrike. Just cast them at the target and skip the roll to hit. Accursed strike isn't useful for any purpose I can think of. There's no need to change the arcana.
If you want tripping staff then you need to find 2 feats from somewhere, one with BAB +1 required (weapon focus), the other with BAB +6 required. You could drop whirlwind attack & its 3 prereqs to do so which would leave you with a couple of free feats at levels 5-7. you could get weapon trick (one-handed) perhaps, and maybe another improved maneuver feat as an option, or spell penetration, or get IUS and vicious stomp in place of both free feats.
Traits? There's nothing required or especially important for this in mechanics (maybe starlit hexer if you're OK with being a member of an evil cult; problematic at best), which means you can use them for the flavour that they're supposed to be for. Street wary and bruising intellect seem like they'd give your punk some street cred, or there might be something related to how he got started in magic, or you might get something related to ships, which you said might be a part of the campaign. If you like you can become a UMD expert, it wouldn't hurt.