Spellstriker - A homebrew archetype centered around using Spellstrike Ammunition


Homebrew and House Rules


Spellstriker Dedication -- FEAT 2
(Uncommon, Archetype, Dedication)
Prerequisites Intelligence, Wisdom, or Charisma 14, trained in Crafting

You can imbue ammunition with spells to combine might and magic. You gain access to the Cast a Spell activity, but can only use it to activate Spellstrike Ammunition unless you also have access to it from another source. You gain a spell repertoire with two common cantrips from a spell list of your choice, or any other cantrips you learn or discover. You can prepare or add to your repertoire common cantrips of your spellcasting tradition, whether from this book or other cantrips of that tradition you learn or discover. You’re trained in spell DCs for spells from your tradition. Your key spellcasting ability for spellstriker archetype spells is Intelligence, Wisdom, or Charisma, and they are spellstriker spells of your tradition.
You gain the formula for Spellstrike Ammunition (Type I). During your daily preparations, you can create a number of spellstrike ammunition equal to your level + your spellcasting ability modifier, which are destroyed after 24 hours or your next daily preparations, whichever comes first. You don’t need to attempt a Crafting check to do this, and you ignore both the number of days typically required to create the items and any required materials. You can also activate any number of spellstrike ammunition in your possession as part of your daily preparations.

Special You cannot select another dedication feat until you have gained two other feats from the spellstriker archetype.

Basic Spellstriker Spellcasting -- FEAT 4
(Archetype)
Prerequisites Spellstriker Dedication

You gain the basic spellcasting benefits. Spell slots gained from this archetype can only be used to fill Spellstrike Ammunition. Each time you gain a spell slot of a new level from the spellstriker archetype, add a common spell from your tradition or another spell you learned or discovered to your repertoire, of the appropriate spell level. When you reach 6th level, you gain the formula for Spellstrike Ammunition (Type II), and when you reach 8th level, you gain the formula for Spellstrike Ammunition (Type III).

Ethereal Shot (Free Action) -- FEAT 6
(Archetype, Conjuration)
Prerequisites Spellstriker Dedication
Frequency once on each of your turns

Your shot can briefly pierce the veil between the planes to pass through objects. The next time on your turn you Strike with a ranged weapon, the ammunition fired passes harmlessly through all objects and creatures on its way to the target. The target creature gets no benefits from cover against this attack.

Striker’s Transposition (1 action) -- FEAT 6
(Archetype, Conjuration, Press)
Prerequisites Spellstriker Dedication
Requirements you have striked with Spellstriker Ammunition on this turn

Using residual magic from your ammunition, you can teleport a short distance. You teleport up to a distance equal to half your Speed within your line of sight.

Curving Shot (Reaction) -- FEAT 10
(Archetype)
Prerequisite Spellstriker Dedication
Trigger you miss an attack with Spellstrike Ammunition

You can manipulate the magic in a missed shot to give yourself a second chance. Make a Strike against the same creature the triggering attack was against. This attack uses your multiple attack penalty, but does not contribute to it.

Expert Spellstriker Spellcasting -- FEAT 12
(Archetype)
Prerequisites Basic Spellstriker Spellcasting, master in Crafting

You gain the expert spellcasting benefits, and you gain the formula for Spellstrike Ammunition (Type IV) When you reach 14th level, you gain the formula for Spellstrike Ammunition (Type V), and when you reach 16th level, you gain the formula for Spellstrike Ammunition (Type VI).

Master Spellstriker Spellcasting -- FEAT 18
(Archetype)
Prerequisites Expert Spellstriker Spellcasting, legendary in Crafting

You gain the master spellcasting benefits, and you gain the formula for Spellstrike Ammunition (Type VII) When you reach 20th level, you gain the formula for Spellstrike Ammunition (Type VIII).


Looks interesting; will have to take a closer look when I get a chance


After some critique on reddit, I've changed the dedication feat.

Spellstriker Dedication -- FEAT 2
(Uncommon, Archetype, Dedication)
Prerequisites Intelligence, Wisdom, or Charisma 14, trained in Crafting

You can imbue ammunition with spells to combine might and magic. You gain access to the Cast a Spell activity, but can only use it to activate Spellstrike Ammunition unless you also have access to it from another source. You gain a spell repertoire with two common cantrips from a spell list of your choice, or any other cantrips you learn or discover. You can prepare or add to your repertoire common cantrips of your spellcasting tradition, whether from this book or other cantrips of that tradition you learn or discover. You’re trained in spell DCs for spells from your tradition. Your key spellcasting ability for spellstriker archetype spells is Intelligence, Wisdom, or Charisma, and they are spellstriker spells of your tradition.
You gain the formula for Spellstrike Ammunition (Type I). You gain the Enhance Ammunition action.

Enhance Ammunition (1 action)
(Uncommon)
Frequency a number of times per day equal to half your level + your spellcasting ability modifier (minimum 1)

You infuse your ammunition with your own spells. You turn a piece of nonmagical ammunition into Spellstriker Ammunition, which loses its magic after 1 minute. You don’t need to attempt a Crafting check to do this, and you ignore both the number of days typically required to create the items and any required materials. You can also activate the spellstrike ammunition as part of the same action.

Special You cannot select another dedication feat until you have gained two other feats from the spellstriker archetype.

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