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JiaYou wrote:
Pro100Andr wrote:
With Fly spell Turbulent Takeoff feat can be good i think

It's pretty interesting but not something you should probably build your character around:

Assuming you're level 12...and assuming you put 12 skill ranks in Fly, then the DC to make an AoO is probably something like a 25. The DC to not fall prone is therefore a 15, and I was just perusing CR 8 monsters and a +8 Reflex is on the low side and many have a +11 or +12, meaning only a fraction of the monsters you encounter would have even a small chance of getting knocked prone.

Suggestion: You can deliver touch spells with an unarmed strike or natural attack. So much of the Magus suggestions work here. The only issue would be that you have to cast the spell in one round, and in a separate round discharge the spell. On the other hand, you're therefore looking at over 20d6+your other bonuses if you throw metamagic'ed Shocking Grasps on your strikes. You could also just go with Rime Spell+Enforcer+Frostbite to add 1d6+12 (so roughly 4d6+fatigued, entangled and possibly shaken) 12 times on top of your unarmed damage.

Magus is intresting version too. I try that later


And i only now checked that druid havent Haste spell


True, they don't get haste.

If you want to really focus on flying then aerial roll is probably better than turbulent takeoff.


Carnivorous crystal stuff wrote:
(snip stuff)

Well, aside from whether or not this immediately makes every harried GM in sight throw the ban-hammer at cave druids and bloodragers, there's also the minor problem of whether or not Gloves of Dueling still work when melded into a creature form that lacks hands and therefore isn't wearing them.

Be that as it may, a slam attack isn't a "punch" per se (even if the OP is running with the ball here).

So, what's the most we can do with a single punch (while retaining in our original form)? (And, for the sake of argument, let's assume it's not the surprise round, so one-shot Underhanded Sap Master builds will have to work for their meal.)


Slim Jim wrote:
Carnivorous crystal stuff wrote:
(snip stuff)

Well, aside from whether or not this immediately makes every harried GM in sight throw the ban-hammer at cave druids and bloodragers, there's also the minor problem of whether or not Gloves of Dueling still work when melded into a creature form that lacks hands and therefore isn't wearing them.

Be that as it may, a slam attack isn't a "punch" per se (even if the OP is running with the ball here).

So, what's the most we can do with a single punch (while retaining in our original form)? (And, for the sake of argument, let's assume it's not the surprise round, so one-shot Underhanded Sap Master builds will have to work for their meal.)

This build was created for fan, not for seriosly campeign. I one shoted friend with furious finish

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