
Deriven Firelion |

Party just fought a clay golem.
Is Cursed wound meant to be a throwback to 1st edition D&D when you had to be a 17th level caster to heal wounds after being cursed by a clay golem?
Our party was forced to leave due to Cursed Wound. We had no way to get rid of it at lvl 8. It's a DC 29 counteract check with a level of 10. Normally a creature level 10 would only be a lvl 5 counteract effect, but the text says it's a level 10 effect.
That would require a lvl 15 caster getting a critical success or a level 17 caster getting a success with a heal.
Is there any errata on this?
Clay golems were never this tough in Pathfinder 1st edition. Not that I don't like a much more dangerous golem, but boy it sure drove us out of the adventure. It's going to takes probably a month to get this cleared up of downtime.

Ubertron_X |

I guess you got this wrong, however counteracting level+2 is not especially easy as you need a critical success to make it work.
Critical Success Counteract the target if its counteract level is no more than 3 levels higher than your effect’s counteract level.
Success Counteract the target if its counteract level is no more than 1 level higher than your effect’s counteract level.
Failure Counteract the target if its counteract level is lower than your effect’s counteract level.
So while a level 8 character might easily be able to beat the DC29 roll (spellcasting ability modifier plus your spellcasting proficiency bonus), the problem is the level difference, which will require a natural 20 to go critical.
Once you reach level 9 you only need regular successes to heal the cursed wound which will make it much more easy to succeed.

Deriven Firelion |

I guess you got this wrong, however counteracting level+2 is not especially easy as you need a critical success to make it work.
CRB wrote:Critical Success Counteract the target if its counteract level is no more than 3 levels higher than your effect’s counteract level.
Success Counteract the target if its counteract level is no more than 1 level higher than your effect’s counteract level.
Failure Counteract the target if its counteract level is lower than your effect’s counteract level.So while a level 8 character might easily be able to beat the DC29 roll (spellcasting ability modifier plus your spellcasting proficiency bonus), the problem is the level difference, which will require a natural 20 to go critical.
Once you reach level 9 you only need regular successes to heal the cursed wound which will make it much more easy to succeed.
Counteract doesn't go off the casters level, but the level of the effect. 8th lvl caster can only cast 4th level spells.

thenobledrake |
This is clearly a case for errata. The only question is whether the errata will change the counteract level of the curse to 5 (very likely), or leave it silly high and remove the counteract check from healing so that the curse is really hard to get rid of except by means of just healing the target with magic (less likely, but possible).

Ubertron_X |

Counteract doesn't go off the casters level, but the level of the effect. 8th lvl caster can only cast 4th level spells.
I stand corrected.
However while reading the exact curse description, how about healing potions? They are magical healing that is not a spell, so they don't need to counteract the effect.

Deriven Firelion |

Deriven Firelion wrote:Counteract doesn't go off the casters level, but the level of the effect. 8th lvl caster can only cast 4th level spells.I stand corrected.
However while reading the exact curse description, how about healing potions? They are magical healing that is not a spell, so they don't need to counteract the effect.
You can't regain hit points at all until you are fully healed by magic according to the curse. Not by rest or non-magical means. Magic has to beat that lvl 10 DC 29 counteract effect.
It's a very painful recovery process. Still not sure why they tossed this creature in where they did given how hard a standard party would have recovering from this at the given level. They didn't even have the courtesy to throw in a Gygaxian means of recovery where once you defeat the monster, you find the method of recovery.

Ubertron_X |
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You can't regain hit points at all until you are fully healed by magic according to the curse. Not by rest or non-magical means. Magic has to beat that lvl 10 DC 29 counteract effect.
This is not as per the wording of the curse. Yes, you have to use magical healing, which potions are, however the curse is specifically referring to healing spells, which potions aren't. It is not referring to all magical healing effects, so healer's gloves would also work, at least that is my interpretation of the curse wording.

Squiggit |
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You can't regain hit points at all until you are fully healed by magic according to the curse. Not by rest or non-magical means. Magic has to beat that lvl 10 DC 29 counteract effect.
Potions of healing have the magical trait, but also aren't spells.
edit: beaten to it, but I agree with Ubertron.

Deriven Firelion |

Hmm. That is interesting. Per the wording, healer's gloves and potions don't use spells.
This should work. Thanks for the help figuring this out. Good to have other eyes when you're focused on how older editions worked. I think the wording of the curse does lead me to believe the potions should work.