Ability to Determine DC for Staves


Rules Questions

Liberty's Edge

I have been looking all over to find the answer to this question and I cannot seem to find it.

When you activate a staff using UMD, what stat do you use to determine the DC? The rule reads:

"Because they use the wielder’s ability score to set the save DC for the spells..."

But it doesn't say which ability score. Is there a ruling on this someone can link to? I could see it going charisma because I had to use UMD to activate. I can see it as the lowest level caster needed to cast this, but I assume cleric and wizard would bump heads somewhere and then it would be either wisdom or intelligence. As a GM, I would just allow the user's main stat. IE a cleric would use wisdom.

But nothing specifically states which stat.


Unless the character has a class ability, trait or some other way to change the governing stat for UMD, I think you would have to default to Charisma. You wouldn't use Constitution or Strength to pick a lock just because you had robust tools. Skills (UMD in this case) should always use the governing stat.


UMD is only used if you don't have the spell on your class list. If you have the spell on your list you can activate the staff without a check. My assumption would simply be that you use your highest mental stat, but I don't actually know where to look for this rule (I might look harder tonight if someone else doesn't fond it first).


Irranshalee specified "using UMD". That makes the question about skill usage. I stand by my answer.


Hmmm... I actually didn't notice that
BUT
One of the functions of UMD is to emulate an ability score, so that still might be a thing (not saying you're wrong, I just don't know).


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I'll house rule if I must. I think you would have to pick an ability tied to a class that can cast the spell. So the Wizard/Sorcerer spell list would require that you use Int or Cha. If it was on the Cleric spell list, then you would use Wis. If your ability scores weren't enough, then you would have to use UMD to emulate an ability score that will do the job. The spell DC would be calculated using your emulated ability score.

This does create a problem though. If the character is using magic items or some other trick to increase UMD, then a character could possibly have a higher DC than a spellcaster using the items normally.

Liberty's Edge

So no one really knows. It is surprising that no one noticed this until after 2nd edition came out.

One other thought is that I am using my caster level for determining effects, which to my understanding means total levels of casters. Thus if I was an 8th level cleric casting a fireball out of a staff, that said fireball is 8d6 due to my cl being 8. This might suggest that I use my main ability score, which is what I believe most people have assumed.

I just wish there was one thread that actually cleared it up for me. I dislike having to house rule.


Caster level is definitely not total levels of casters. It is the level of the casting class you are using to activate the staff. In the case of UMD it would be zero (which means you would use the level of the staff.) Unless your cleric has fireball on it's spell list, you can't use those caster levels to activate the fireball staff.

Similarly, I believe that when using UMD to activate a staff there is no relevant casting ability score. So you would use the minimum ability score required to cast the spell, just like wands do.


I agree with Dave, If you don't have a relevant casting ability score it reverts to the default for spell trigger items.- minimum ability score to cast the spell. Similarly if you don't have a caster level (or your caster level is lower) use the default caster level of the staff.


Maybe why no has noticed this before is because staves work much better in the hands of spell casters. Not only can they use staves, but they can also use their own caster level, their own spell DC, and, perhaps most importantly, they can recharge staves. Staves become a whole lot less useful once all 10 charges are used up. Some spells use multiple charges, so a staff can be used up even faster.

For people who have the UMD skill, wands would be a better choice. They have more charges. Each charge is pretty cheap. They also don't work better in the hands of spell casters, so there is a much less of a need to have it in the hands of a spell caster. A sufficiently competent UMD character can fill the role.

Liberty's Edge

I think I did not completely understand caster level until now. I have read some on caster level and more on UMD.

Essentially UMD is really rather weak once you get high level. For its part in the game, it either allows you to access your spells you cant normally access when low level or it lets you access lower level spells as low DCs/effects in classes you normally cannot access.

Is that essentially its design?


By using a staff or scroll, UMD allows you to access any spell in the game. It's always hugely powerful (if you can roll high enough), but often costly.

The usefulness of UMD depends largely on what items are available in your game - if there are high level wizards selling scrolls then great, if not then poop.

Liberty's Edge

If I am a cleric and take 1 level in sorcerer or wizard, I can essentially forget UMD if I only care about being able to access arcane spells on staves and wands. Is that correct?

And if I took a sorcerer with Celestial Empyreal bloodline, my DCs would be based on Wisdom for those staves and wands?


I looked up the rules for a level 1 caster trying to use high level magic items. It might be a good solution for wands, staves, and scrolls. I'll admit that its the opposite of what I expected, so I'll double check later.

Scrolls. If your caster level is too low to cast a scroll, then you must make a caster level check (roll a d20 and add your caster level) to use the scroll with a DC = scroll caster level + 1. So if you are a level 1 caster trying to use a caster level 2 scroll, it would be DC 3. The odds would be in your favor for low caster level scrolls. The favorable odds will fade as you try more difficult higher level scrolls.

If you fail the caster check, then you need to make a DC 5 wisdom check to avoid mishaps (a natural 1 is automatic failure). Mishaps can cause the spell to fizzle and cause damage to the caster, target the wrong person, have an opposite effect, or any number of other effects. Its not actually stated if the scroll is used up after a mishaps, but logically it should.

All things considered, using a low level scroll is probably mostly reliable with a small risk of wasting your actions, while mid level scrolls are some what reliable with a moderate risk of wasting your actions, while high caster level scrolls will would be unreliable with a high risk of wasting your actions. The mishaps check doesn't change with caster level. Its a wisdom based check so a high wisdom stat will help.

Staves and wands. These seem to be usable by a level 1 casters. I can't seem to find any activation problems for a low level spell caster trying to use a higher level wand or staff. That said, recharging staves can be a problem. You need to be able to supply a spell of the highest level that a staff can cast, so a level 1 caster will probably see most staves as expensive wands.

A loop hole. Technically a staff could be recharged by finding a sufficiently skilled spell caster and convincing them to recharge the staff. If you intend to pay them for their services, then the normal rate is 10 gp * caster level * spell level. This can be cheaper than wands (which is 15 gp * caster level * spell level per charge). I don't know if the rate requires you to use the spell caster's caster level or if you can use the minimum caster level for the spell. For instance, if you hire a level 20 wizard to recharge a staff that uses only level 1 spells, do you pay 10 gp (10 gp * 1 * 1) or 200 gp (10 gp * 1 * 20)?

Liberty's Edge

Works for me. Thank you.


OmniMage wrote:

I'll house rule if I must. I think you would have to pick an ability tied to a class that can cast the spell. So the Wizard/Sorcerer spell list would require that you use Int or Cha. If it was on the Cleric spell list, then you would use Wis. If your ability scores weren't enough, then you would have to use UMD to emulate an ability score that will do the job. The spell DC would be calculated using your emulated ability score.

This does create a problem though. If the character is using magic items or some other trick to increase UMD, then a character could possibly have a higher DC than a spellcaster using the items normally.

I am pretty sure this is wrong.

UMD lets you emulate the score for the purposes of activation, but it does not actually give you the score to use. Here's how I see it:
1) Emulate a high casting stat
2) Activate the item (i.e. cause it to cast a spell)
3) Item checks your real stat and makes adjustments as indicated.

With class features, like Channel, you can activate thing that need that feature, but you cannot imbue it with a channel since you have 0 uses. Channel Foci require a channel to charge them up. You can UMD the activation, but since you have 0 uses, you cannot actually charge it. Otherwise, a Bronze gong can give you infinite ki.

More fun is with the Pages of Spell Knowledge. They don't have an activation, so cannot be UMD'd, and even if you could, you don't have spell slots to use for power.

PRD wrote:
Using Staves: Staves use the wielder's ability score and relevant feats to set the DC for saves against their spells. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it's higher than the caster level of the staff.

Your 10th level cleric can use the staff's fireball at 10th level.

Fun comes in when a strait rouge does this. His CL is 0 so uses the stave's CL instead.

But I do see a way to get the casting stat you want: arcane can easily use INT (wizard) or CHR (sorcerer), and divine can easily use WIS (cleric) or CHR (oracle). Pick your high stat, then emulate the class feature "spells" of the suitable class, then activate the staff.

/cevah

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