superhorse |
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Although Pathfinder 2e is my new go-to system, I still have a long-standing group of players that much prefers OSR rulesets (think rehashes and creative takes on 1970s D&D). My favorite OSR ruleset is The Black Hack by David Black, which I've been using to run Pathfinder Adventures and Adventure Paths. It works like an absolute charm! I don't need to do extensive prep, I get even more use out of my investments, and I have the chance to get more familiar with locations and plotlines for when I run them in Pathfinder (OSR games tend to move at a comparatively faster pace).
In what ways have you successfully used Pathfinder products to supplement non-Pathfinder efforts? Or, what have you pillaged from other products and successfully implemented in Pathfinder?
Wheldrake |
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IMHO, you can use almost any adventure, setting or dungeon, whatever the source, with any game system you like. As long as your are creative about stat blocks and specific powers, spells and abilities.
It's even easier in an old-school game system, where stat blocks are very limited in scope. In the mid-70s, all you needed were hit dice, AC and attack modes, and you were done.
I use Green Ronin's Freeport setting extensively with Pathfinder. Some of it was built for DD3.5 or PF1, so that makes it easier. I've also used stuff from the 70s, like the Judges Guild City State of the Invincible Overlord with PF.
Again, all you need to make conversions work is a load of imagination and a quick hand at improvising stat blocks. Having a nice-sized stable of critters and NPCs with complete stat blocks on an online source really helps.
Steve Geddes |
2 people marked this as a favorite. |
Although Pathfinder 2e is my new go-to system, I still have a long-standing group of players that much prefers OSR rulesets (think rehashes and creative takes on 1970s D&D). My favorite OSR ruleset is The Black Hack by David Black, which I've been using to run Pathfinder Adventures and Adventure Paths. It works like an absolute charm! I don't need to do extensive prep, I get even more use out of my investments, and I have the chance to get more familiar with locations and plotlines for when I run them in Pathfinder (OSR games tend to move at a comparatively faster pace).
In what ways have you successfully used Pathfinder products to supplement non-Pathfinder efforts? Or, what have you pillaged from other products and successfully implemented in Pathfinder?
I ran kingmaker using Swords and Wizardry and Serpents Skull using DCC. I find it a fun challenge to take an adventure and work out how to bring out the strengths of the system you’re using. I also find we fly through APs in the simpler systems as PF1 battles tended to drag out into an hour or more per battle whereas a 0E battle tends to take us fifteen to twenty minutes.
I definitely plan on using the three action system in my future OSR games - I think it’s a nice tweak to the tactical system that doesn’t impact heavily on the “keep it simple” approach of those games.
Frogliacci |
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I currently run Eberron using Pathfinder 1e, and the system is fantastic for it. I'd say it's an even better than D&D 3.5, because of how much pulpy stuff that's built into the system. I'm planning on making a Pathfinder 2e conversion of Eberron as soon as I get my hands on the D&D 5e sourcebooks. I'm also playing a Magaambyan wizard in a Pathfinder conversion of Savage Tides, which not only converts the game into the Pathfinder system but also into the Golarion setting.
I also pillaged the advantage/disadvantage system from D&D 5e instead of percentile dice and circumstance bonuses/penalties. It makes a lot of things so much easier, and it's not like the roll twice take better/worse mechanic doesn't already exist in Pathfinder.
superhorse |
Again, all you need to make conversions work is a load of imagination and a quick hand at improvising stat blocks. Having a nice-sized stable of critters and NPCs with complete stat blocks on an online source really helps.
This is why I use The Black Hack. With the player-facing rolls and the damage based on hit dice, the work's mostly done for me when it comes to statblocks!
I definitely plan on using the three action system in my future OSR games - I think it’s a nice tweak to the tactical system that doesn’t impact heavily on the “keep it simple” approach of those games.
I am 100% with you on that! There's no way I can play another such game without the three-action economy; it's positively liberating!
Also I love how quickly this devolved into physical uses of the Core Rulebook and am surprised at the variety of possible applications!