
Wheldrake |

I seem to recall some mention of vehicle rules being present in an upcoming book, it could have been the Gamemastery Guide. Can anyone confirm?
In the meantime, since I'm running a pirate-themed campaign in PF2, I'll have to use house rules adapted from PF1 and other sources. But frankly the vehicle rules in PF1 really lacked in many ways, including rules about sailing with/across/into the wind, rules about skills to use for common sailing tasks, and greater granularity of ship types for various sizes.
I know that our hobby is anachronistic in so many ways, but I'd like to see more variety in ships corresponding to early medieval naval architecture, including:
- Cogs of various sizes
- Caravels of various sizes (which could be square-rigged or lateen-rigged, with different effects on sailing and maneuverability)
- Carracks and Galleons of various sizes
As I mentioned in a previous post, I'll be using Sailing lore for many shipboard tasks, Acrobatics and Athletics for maneuvering in a ship's rigging, Survival for navigating by the stars, and Navigation lore for using charts and maps. Any further suggestions for skill use would also be appreciated.

Wheldrake |

Hmm. Odd they moved this to the rules forum, just because it has the word "rules" in the title. Because in fact there aren't yet any rules for handling sailing ships and their associated actions in PF2.
masda_gib, thanks for the suggestion.
Is it the Gamemastery Guide that is supposed to have new vehicle rules?