Getting Heavy Armour Proficiency for non-Humans


Pathfinder Society


Let's say I would like to play a Gnome Sorcerer that wears Heavy Armour. Right now, the options are to spend 3 General Feats on it, meaning I would have to wait until level 9 before I can actually wear any of it.

Alternatively, I could take a Champion dedication. But the only interesting thing from that Dedication is the proficiencies, so I would completely ignore the anathema. How would this be handled in PFS? Would there be any negative consequences?

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Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

You couldn't ignore the Anathema.

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NemoNoName wrote:

Let's say I would like to play a Gnome Sorcerer that wears Heavy Armour. Right now, the options are to spend 3 General Feats on it, meaning I would have to wait until level 9 before I can actually wear any of it.

Alternatively, I could take a Champion dedication. But the only interesting thing from that Dedication is the proficiencies, so I would completely ignore the anathema. How would this be handled in PFS? Would there be any negative consequences?

Instead of ignoring the anathema and thereby creating the pretext for this question, wouldn't it just be easier to pick a deity that just sort of does what you want your character to do? I mean, if you're a gnome sorcerer Nethys (NG) seems like an obvious choice but there are a half dozen other deities with not-that-difficult to do anathemas.

I get that it isn't ideal, but it also isn't terribly burdensome. Other options will probably come out over time to make this particular problem easier to solve.

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Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

In society you can not just ignore the anathema.


cavernshark wrote:

Instead of ignoring the anathema and thereby creating the pretext for this question, wouldn't it just be easier to pick a deity that just sort of does what you want your character to do? I mean, if you're a gnome sorcerer Nethys (NG) seems like an obvious choice but there are a half dozen other deities with not-that-difficult to do anathemas.

I get that it isn't ideal, but it also isn't terribly burdensome. Other options will probably come out over time to make this particular problem easier to solve.

It's the principle of the thing - there is a bunch of issues with Champion causes already which my character might not want to fullfil, even not going into gods anathemas.

Also, more specifically, Nethys couldn't work by default as the whole reason for taking the class is wearing Heavy Armour, which means using mundane means for protection instead of Arcane.

Gamerskum wrote:
In society you can not just ignore the anathema.

I mean, you can keep repeating it. I've not seen this stated anywhere. All I have is this:

Quote:
If you stray from your alignment or violate your code of conduct, you lose your focus pool and divine ally until you demonstrate your repentance by conducting an atone ritual, but you keep any other champion abilities that don’t require those class features. If your alignment shifts but is still one allowed by your deity, your GM might let you retrain your cause while still following the same deity.

Which would allow me to ignore anathema quite handily as taking Champion dedication gives you none of these abilities anyway, and you can keep taking feats from it that don't interact with these abilities.

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Ok. So when you say “ignore the anathema” you mean “deliberately break the anathema and suffer the consequences.”

Yeah, you would keep Heavy Armor proficiency. Not really in the spirit of taking the dedication, but it works.

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Pathfinder Adventure Path Subscriber
NemoNoName wrote:
Also, more specifically, Nethys couldn't work by default as the whole reason for taking the class is wearing Heavy Armour, which means using mundane means for protection instead of Arcane.

+1 Armor is a level 5 item that costs 160 gp. Sounds like a magical way of solving your problem to me.

Also: even if violating your dedication's Anathema won't technically lose class abilities based on what you quote, GMs might have a hard time reconciling your character's Champion dedication with his or her actions. And in my opinion, causing that friction with potentially every GM you play with really isn't worth it. Some GMs may not care at all, others may go so far as to warn your character that grossly violating your cause's alignment is worthy of Infamy.

Edit: note that Sorcerors do have focus pools, and by my reading, violating your anathema would take away your Sorceror focus pool, even if you didn't have any Champion focus abilities.

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NemoNoName wrote:
It's the principle of the thing

Perhaps save this character for a non-PFS game?


Nefreet wrote:
Perhaps save this character for a non-PFS game?

I doubt I'd do it even there. But checking the options to see how these things are handled in PFS games, just in case.

Personally, the fact they tied Armour proficiencies to Champion class is probably the worst specific design decision they made.
(and to be clear, I generally love the 2nd edition very, very much)

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NemoNoName wrote:


Personally, the fact they tied Armour proficiencies to Champion class is probably the worst specific design decision they made.
(and to be clear, I generally love the 2nd edition very, very much)

It is unfortunate that there isn't as good a way to do that for secular characters on day 1. I'd be surprised if there wasn't an archetype or other rules element that that let you do this in the APG next August. Of course, that doesn't help you right now.

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Pathfinder Lost Omens Subscriber

Another reason to wait for more rules bloat to make the game more playable... :>

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