Way of the wicked conversion


Advice and Rules Questions


I'm conducting a "Way of the Wicked" campaign at the moment, and I'm seriously considering to try to convert it to the new PF2e.

Apart for converting NPCs and monsters, that's going to be a lot of work but I guess quite straightforward and all on me as a GM, I wanted to ask some suggestions on how to resolve the PC conversion, and how to manage some potential pitfalls.

The first and most obvious, right now the champion class is limited to good characters, while way of the wicked is of course an evil path.

I could, I guess, simply take the current champion, switch 'evil' for 'good', 'negative' for 'positive', 'inflict' for 'cure', use the tenets of Asmodeus, and be done with it... but if somebody have further suggestions i will gladly listen to them.

Another thing, my players need all the support and help they can get to survive, so right now I allowed them to be gestalt characters.

I would like to allow them to keep the same feel, so that they do not feel shortened by the switch, and I thought about this way to do it: giving them a bunch of bonus feats to spend exclusively on multiclass archetypes.

I've yet to get a proper feel of 2e characters progression and play, so I don't know if going for a stricter , for example, 2nd, 8th, 14th, 20th bonus feat, or maybe a more generous 2,5,8,11,14,17,20 bonus feats.

Other ideas are of course welcome.

Any other suggestions or pitfall pointers from people that knows the campaign and/or the new 2E are also welcome.

Thanks to everybody, and to Paizo and Fire Mountain Games for their excellent work.


For the adventure itself, I'd love if you could give this guide a shot and give me some feedback if possible.

For the Champion, the playtest actually had an antipaladin NPC. Her Touch of Corruption was a harmful version of LoH, and her champion reaction was triggered on being critically hit. It could mirror Paladin's RetStrike pretty cleanly, and would work well in boosting defense and offense especially against powerful enemies.

If you're gestalting them, I'd stick with regular feat progression, 2/4/6/8/10/12/14/16/18/20, mostly because that's what max multiclass is set to.

I never played WotW (I am STILL hoping to join that one as a player someday in the far future) so can't help too much. The Guide however might give some useful insight with possible subsystems or guidelines?


Ediwir wrote:
For the adventure itself, I'd love if you could give this guide a shot and give me some feedback if possible.

Seen it, nice work, I was planning to use it already.

Will let you know if I've some feedback about specific points once i start actually using it.

Ediwir wrote:

For the Champion, the playtest actually had an antipaladin NPC. Her Touch of Corruption was a harmful version of LoH, and her champion reaction was triggered on being critically hit. It could mirror Paladin's RetStrike pretty cleanly, and would work well in boosting defense and offense especially against powerful enemies.

Nice! will dig out the playtest then, didn't catch that.

Ediwir wrote:

If you're gestalting them, I'd stick with regular feat progression, 2/4/6/8/10/12/14/16/18/20, mostly because that's what max multiclass is set to.

Mhm...you get a point... I guess I can always start skipping some feats later if the results start to be *too* imbalanced. And after all, the true overpower balancer, action economy and non cumulation of bonuses, remain in place.

Ediwir wrote:
I never played WotW (I am STILL hoping to join that one as a player someday in the far future) so can't help too much. The Guide however might give some useful insight with possible subsystems or guidelines?

My group is having a blast. We are at the end of module 1, right now, so still plenty of road to go.

About module 1, the first part have been a bit quite uninspiring, but the last part, "Burning Balentyne", really got my players going.

Granted, last session ended in a cliffhanger near TPK that may mean that I don't need to convert the old PCs but simply let them roll a brand new party, but I trust they will manage to crawl back from the brink of disaster... :-p


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Heh. I hope so! The NPC was in Doomsday dawn chapter 2, right at the end, but honestly it was based on early Champion versions and it’d probably need a lot of tweak.

Liberty's Edge

Side question ... is Fire Mountain Games still active? I remember a while back they seemed to have all be vanished ...


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Fire Mountain Games has vanished from the face of the internet; their website is defunct and their FB page hasn't updated in years. The owner of FMG and creator of WotW abruptly went silent back in 2013. He's known to be still alive (or anyway he was six months ago) but he's no longer producing any gaming material and afaik he's let FMG lapse entirely. There's a lot more to the story but that's the TLDR version.

I worked as an editor on books 3 through 6 IMS -- you'll see my name in the credits there. So obviously I'm biased, but I think it's an absolutely terrific AP. I can't help with 2e conversion (I'm just getting started myself) but if you want to talk about running the AP, feel free to PM me.

cheers,

Doug M.

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