
Anguish |
1 person marked this as a favorite. |

For me, it's my characters all having the same weapons.
I tend to try to get most/all of my characters to have some Tiny companion, be it a familiar, animal companion, or other "pal". Especially Tiny dragons.
I also can't use a set of dice if one of them is missing.
The horror! Missing dice. <Shudder> Not permitted. But yeah, the OCD in me wouldn't tolerate that.
Roughly 50% of my characters are male and 50% are female across all rpgs I play.
Same here, 50/50... but only for tabletop. For video games I almost always play females purely because - to be honest - I find playing an attractive-to-me avatar more enjoyable. I just don't prefer an view of DudeButt(TM) all day.
I never play the same character twice.
Again, yup. Almost always unique classes, or combinations. Always different personalities with different backstories and motivations. Typically verbal smart-asses, but only because my personal sense of humour is language-based. But otherwise everyone has to be distinct. ALWAYS.
Indeed, I tend to do various accents and/or simply voice tone or language-quirk changes. I've got a vampire PC, Deathmeddle who sounds like Ozzy Osbourne. Tomorrow I start a human cleric PF2 character who sounds like Matt Barry (What We Do In The Shadows/Toast of London/many others). I've done Christopher Walken, Patrick Stewart, Jason Statham, and Matt Frewer (the voice of Max Headroom). I haven't played as Peter Cullen's Optimus Prime, but I'm convinced mine is pretty good. I've had Australians, Texans, Jamaicans, Japanese, Chinese, Newfoundlanders, Indian, Pakistani, Russians, Polish, French, Spanish, Mexican, Swedish, two or three different accents from England, Irish, Scottish, variants of feminine or masculine tones, large vocabularies, tiny vocabularies, and so on. Never - ever - "making fun", but doing my best to reproduce the sound/feel of a distinct person from a distinct place, not mock them.
It's hard to learn/reproduce new voices now because all the easy stuff I've done. Now it's down to things like New Zealand vs Australia, or for that matter South Africa versus New Zealand, which I - for the life of me - can't differentiate, for some reason.
Stuff about dice.
Every session, I roll my preferred d20 once, pre-game, to determine how my luck "will be" for that session. Rolling poorly I simply assume it will be a "cold" session, for instance. I am 100% conscious that this is meaningless, and I am 100% conscious that there will be sessions that are exceptions, but the superstitious tradition of making the roll must be maintained OR ELSE. << See, the dice might forgive me rolling a pre-game check poorly, and decide to reward me, but they will NEVER forgive not asking them their opinion.

![]() |
1 person marked this as a favorite. |

blahpers wrote:I involuntarily twitch my lower left eyelid when someone refers to a tabletop RPG character as a "toon". ; )Agreed. I can see it for a mmorpg character as a computer character isn't that unlike a cartoon character, but for pen and paper it just.doesn't.work
I actually used to play with someone who was offended by the term “Toon” - but this same person would repeatedly do really .... toonish behavior with their PC.
Jumping into pits before looking into them. Opening doors before anyone checked them - set off Traps just to see the effect. When bored, attack random creatures. Regularly getting PCs killed - and just shrug it off. Generally playing like a goblin.
Every time I hear someone comment about the term toon I think of them.

mardaddy |
2 people marked this as a favorite. |

I never dip or multiclass unless there is a story reason for it, I like to travel where the unfolding tale leads me... as a result, I NEVER theory-craft or plan my current PC's past the next level, and even then, remain flexible.
I cringe when I encounter players dip or multiclass for mechanical reasons only, with no story-based reason for a sudden change in focus beyond, "I want this ability/feature."