Pathfinder Second Edition Character Guide


Advice


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I'm making a collection of guides and analysis for building pf2 characters.

Here is the Google doc with everything

There is some calculation of expected damage by level for various martial classes, animal companions, summons, and polymorphing.

Currently working on the cleric and divine spell list guides. I will update this thread when I add something new.


I updated my animal companion and summon analysis.


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Really cool tool I made to compare expected damage, will be updated
Click “run”

The Exchange

You might find this website useful since it is a the PF2 version of the guide to the guides

https://zenithgames.blogspot.com/2019/09/pathfinder-2nd-edition-guide-to-gu ides.html


Laran wrote:

You might find this website useful since it is a the PF2 version of the guide to the guides

https://zenithgames.blogspot.com/2019/09/pathfinder-2nd-edition-guide-to-gu ides.html

Fixed Link


I hope you finish this guide it's excellent


Guide for using expected damage comparison grapher

I made a guide for my tool for comparing expected damage of different attack routines. You can compare against different AC targets for levels 1 to 20, or against different ACs for a set level.

Here's a link to the tool
The guide linked above can explain how to use it.

Thread here


Put some cool charts on this.


If I read your graphs correctly, attacking twice with a d8 weapon, the second attack eating the -4/5 MAP, scores about 155-165% the expected damage value of a single d8 attack, depending on Agile or not.

If someone uses a d6 weapon, its base damage will be about 87,5 % of the d8 weapon.

So, if someone uses 2 d6 weapons with Double Slice, the expected damage of the combination would be about 175% of the damage of a single d8 attack, thus putting it slightly above 2 attacks with a d8 weapon?


That sounds right. If you want to compare specific options you can always try putting them in the expected damage tool yourself, then you can also see cool things like the probability distribution of the damage.


Thanks. I was just comparing the different attack modes of the various fighting classes. In particular, comparing the Fighter's Double Slice (on a shield-boss & short sword user specifically) to the Ranger's Twin Takedown and the Rogue's Twin Feint.

Apparently, the Rogue really benefits from the sneak attack die, even though the effect of the free Flat Footed on the extra attack gets a bit muted.

The Ranger on the other hand seems to get the short stick as far as two-weapon, two-action attacks are concerned. He does get to combine the damage for the purpose of overcoming resistances and nothing else.

Seems like Rogue comes out clearly ahead of the Ranger here, although the lead diminishes a bit if the Ranger can get a flank or attack a downed foe too. Fighter pulls ahead of the Ranger and Rogue though, both because of the no MAP on the second strike and the +2 to-hit compared to the other two, as the better to-hit has such a significant impact on expected damage.

Now to see how a Barbarian multiclassing Fighter to get Double Slice does. It seems like getting +5 to-hit on your second attack does not compensate for the smaller die size of your weapon though...


Ranger gets two attacks with one action if they already hunted their target, but yeah they fall of a bit if you're comparing 2 actions.

The fighter is annoying because you can only advance one of sword or shield to master at level 5.

The second attack for barbarian should be at -2 right, so +3 in effect. Well, even with less damage from rage agile would probably be better on the second attack. I didn't add agile rage damage strikes for non animal barbarians, I should probably do that.


Ah, I see, I overlooked that the Ranger has to spend the action on Hunt Target only once, and then it sticks. So yeah, two strikes for 1 action. Still full MAP.

But then again, if he takes the Flurry Hunter's Edge, that MAP gets reduced to -3 or even -2 (although that is about a wash due to the presumably smaller die size of the Agile weapon). That ups his damage quite a bit. And if he has an animal companion (that he needs to command with one of his actions of course), that should probably count as an extra attack too.

So, all in all a lot more output then just looking at Twin Takedown alone suggests.

So apparently Rogues have their Sneak Attack die going for them, which is about as good as 1/2 a hit in and of itself, Rangers benefit from Flurry and potentially their animal companion's extra attack, and Fighters just have their accuracy going for them.

Seems like Rogues and Rangers can out-damage the Fighter, IF they can set up things in their favour, while a Fighter is better at consistently putting out his damage. He doesn't have to 'work for' it as much as the others.

And of course Barbarian no need two-action attack. Barbarian d12 smash!

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