
Excaliburproxy |

I am going to be starting a game soon and I am going to house rule in more feats.
Specifically:
Starting at level 3 and every odd level thereafter, you gain an additional class feat with a level requirement of up to 1/2 your character level rounded up; these can't be multiclass feats.
What does this rule break? What new builds does this open up? Should I be worried about any of these builds as a GM?
My players are generally pretty smart/experienced RPG nerds and all but one took part in the playtest.

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I like this.
It's like all classes multi-class into themself.
This adds value to class feats that are of equivalent level to more readily choosable ones, encouraging players to round out their characters in the wake of their primary feat paths.
Question: Why the preclusion of MC language? I am wondering your thinking here...

Excaliburproxy |

I like this.
It's like all classes multi-class into themself.
This adds value to class feats that are of equivalent level to more readily choosable ones, encouraging players to round out their characters in the wake of their primary feat paths.
Question: Why the preclusion of MC language? I am wondering your thinking here...
I have a few reasons:
1. Multiclassing already has "you can choose a feat of 1/2 your level" language and I maybe don't want to have to make a call on if I want people to have multiclass class feats of 1/4 their level or whatever.2. Some multiclass archetypes have feats where you get more hit points based on the number of multiclass feats that you have in that archetype so stacking that kind of stuff could be a problem.
3. I am not sure I want to have a character picking a class and then taking all multiclass feats; one reason that I like this house rule is that it lets characters go whole hog on their multiclass feats but they also still feel like a real member of their main class.
1 and 2 could just be solved with additional limitations probably. Specifically for 2: when an effect would give you benefits that scale with the number of feats you have, only your "main" feats count. That is maybe going to be a rule that I had in general later on if more rules of this type are added in general.
For 1: I would need to make a call? For instance, I could say that choices of 1/2 your level become choices of 1/4 your level rounded up. Alternately, I could say that you can't take archetype feats with you 1/2 level class feats that rant you feats from another class but you can take archetype feats otherwise with these feat slots.
Point 3 is just a taste thing.

Igor Horvat |

good idea.
Maybe use it to fix the godawful ancestry feat situation.
slight modification:
you get all 5 ancestry feats at 1st level.
you get extra general feats at lvl 5,9,13,17,
You can use all general feats to take advanced ancestry feats or more 1st level ancestry feats.
Or you can use general feats to take class feats:
1/2 level round up for your base class
1/2 level round down for your multiclass.

Excaliburproxy |

good idea.
Maybe use it to fix the godawful ancestry feat situation.
slight modification:
you get all 5 ancestry feats at 1st level.
you get extra general feats at lvl 5,9,13,17,
You can use all general feats to take advanced ancestry feats or more 1st level ancestry feats.
Or you can use general feats to take class feats:
1/2 level round up for your base class
1/2 level round down for your multiclass.
I am fine with the way ancestry feats work out-of-box but you can do you. That said, I like many of the higher level ancestry feats and getting some of those at level 1 will probably cause some balance problems. If I was going to expand ancestry feats, I would maybe just give one extra ancestry feat at level 1 and just keep things the same otherwise.
Instead of an extra class feat, I am also considering letting players take an extra ancestry feat at levels 3/7/11/15/19 or an extra general feat at level 5/9/13/17. I don't even want to impose a level restriction there since I think most people will opt for the 1/2 level class feat.

Igor Horvat |

Igor Horvat wrote:good idea.
Maybe use it to fix the godawful ancestry feat situation.
slight modification:
you get all 5 ancestry feats at 1st level.
you get extra general feats at lvl 5,9,13,17,
You can use all general feats to take advanced ancestry feats or more 1st level ancestry feats.
Or you can use general feats to take class feats:
1/2 level round up for your base class
1/2 level round down for your multiclass.I am fine with the way ancestry feats work out-of-box but you can do you. That said, I like many of the higher level ancestry feats and getting some of those at level 1 will probably cause some balance problems. If I was going to expand ancestry feats, I would maybe just give one extra ancestry feat at level 1 and just keep things the same otherwise.
Instead of an extra class feat, I am also considering letting players take an extra ancestry feat at levels 3/7/11/15/19 or an extra general feat at level 5/9/13/17. I don't even want to impose a level restriction there since I think most people will opt for the 1/2 level class feat.
sorry, I stated things vaguely.
all 5 feats at 1st level MUST be from 1st level options. More or less as all races got lots of small features in 1st edition.
And to remove option of having alternate race features as in 1st edition, picking 5 options out of 7/8 or 9 possibilities from the start is nice solution.
higher level feats could be only taken at their stated level with "general feat" expenditure.

Excaliburproxy |

Excaliburproxy wrote:Igor Horvat wrote:good idea.
Maybe use it to fix the godawful ancestry feat situation.
slight modification:
you get all 5 ancestry feats at 1st level.
you get extra general feats at lvl 5,9,13,17,
You can use all general feats to take advanced ancestry feats or more 1st level ancestry feats.
Or you can use general feats to take class feats:
1/2 level round up for your base class
1/2 level round down for your multiclass.I am fine with the way ancestry feats work out-of-box but you can do you. That said, I like many of the higher level ancestry feats and getting some of those at level 1 will probably cause some balance problems. If I was going to expand ancestry feats, I would maybe just give one extra ancestry feat at level 1 and just keep things the same otherwise.
Instead of an extra class feat, I am also considering letting players take an extra ancestry feat at levels 3/7/11/15/19 or an extra general feat at level 5/9/13/17. I don't even want to impose a level restriction there since I think most people will opt for the 1/2 level class feat.
sorry, I stated things vaguely.
all 5 feats at 1st level MUST be from 1st level options. More or less as all races got lots of small features in 1st edition.
And to remove option of having alternate race features as in 1st edition, picking 5 options out of 7/8 or 9 possibilities from the start is nice solution.
higher level feats could be only taken at their stated level with "general feat" expenditure.
I feel like this might make some races significantly better than others (since some races have more good level 1 options or more level 1 options that synergize well with eachother) but I suppose you can always make adjustments at the table.

Temperans |
Hey I have a question regarding the number of ancestry feats at the beginning and their strength. How would varying the amount of feats you get at the start and through out depending on race feel?
Effectively, if each race gets 7 ancestry feats, some races might get an extra 2 at the start while others get an extra 2 later on; Humans with their versatility might get 1 early and 1 later.

Excaliburproxy |

Hey I have a question regarding the number of ancestry feats at the beginning and their strength. How would varying the amount of feats you get at the start and through out depending on race feel?
Effectively, if each race gets 7 ancestry feats, some races might get an extra 2 at the start while others get an extra 2 later on; Humans with their versatility might get 1 early and 1 later.
I would worry that it would make some races mechanically superior compared to others.
Maybe you could offset it some way though? Like you could give every character 3 "feats" of different types at level 1. For instance if you think elves need to feel more elf-y from level 1, you could give humans 1 racial feat and 2 general feats while elves could just get 3 racial feats from the jump. Then you can hand out additional racial feats to elves at a slower rate than humans thereafter (and elves would get general feats at those levels instead).
Note that this and everything suggested above will increase the power level of players above the game's basic assumptions.