
HammerJack |

The limited list of feats is more limited, because some of them are not available at level 1. That is accurate.
I have no idea how you're getting from "limited list of options" to "useless."

HammerJack |

They do. They also are not able to take feats that require BaB of +1 at level 1, per CRB page 75.
"Feats: This is the drone’s total number of feats. You can select a drone’s feats from those listed in Drone Feats on page 76. A drone cannot select a feat that requires a base attack bonus of +1 until it gains its second feat at 3rd level."

breithauptclan |

Yeah. The selection is rather limited for a level 1 drone. I am seeing Blind Fight, Jet Dash, and Mobility that jump out at me as being available and useful.
Nimble Moves almost works. It doesn't have a BAB requirement. But it does have a DEX requirement that limits the feat to only available to the hover drone at level 1. Which is the one chassis that wouldn't need Nimble Moves.
Multi-Weapon Fighting could also work out well if you have the drone doing most of the fighting work. At level 1 that wouldn't be a bad option. Though it would require a bit more gear cost than you might want to spend at 1st level.

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Huh, that's an interesting restriction.
So of the 29 feats a drone can choose from as part of their feas there are 6 that have a prereq of BAB +1, 7 have a requirement of more than BAB +1
9 do not have any prereqs, the 4 weapon focus/specialization feats have proficiency, eachother and level requirements and the remaining 3 require other things (acrobatics 1 rank, dex 13, dex 15).
So there's 16 feats that cannot be initially chosen, and 13 that can, with 4 of those feats being restricted; Nimble Moves can only be picked up by hover drone and the combat drone cannot pick up Mobility, Kip up requires you to set the skill unit to acrobatics and if you want Weapon Focus you need to pick up a weapon proficiency mod if you didn't pick the combat drone.
That said, weapon focus would be pretty much my goto level 1 feat anyway. The to-hit bonus is way too useful.

Nerdy Canuck |
Damanta wrote:That said, weapon focus would be pretty much my goto level 1 feat anyway.Weapon focus doesn't require BAB +1 in starfinder...
I learned something today...
Add to that the fact that Weapon Focus is specifically set up to be more useful for classes without full BAB, and it's really got a different value proposition compared to prior systems.

The Artificer |
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Starfinder really is easier for people who don't know pathfinder rules isn't it?
I never played Pathfinder, it's still a lot to know and learn, but I can attest that I'm very happy I don't have to differentiate between Pathfinder and starfinder rule sets. Oddly enough my experience with XCOM 2 gave a lot of insight on action economy and line of sight variables such as cover and percent Miss chances, which has proved invaluable for me.. being as I am the only GM in our locale.

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Garretmander wrote:Starfinder really is easier for people who don't know pathfinder rules isn't it?Reminds me of when Pathfinder first came on scene, and the group I was playing with at the time kept getting thrown off by the differences versus 3.5...
I occasionally play with a group that still uses 3.5 rules, and find myself constantly tripping over the differences.

Garretmander |
1 person marked this as a favorite. |

Nerdy Canuck wrote:I occasionally play with a group that still uses 3.5 rules, and find myself constantly tripping over the differences.Garretmander wrote:Starfinder really is easier for people who don't know pathfinder rules isn't it?Reminds me of when Pathfinder first came on scene, and the group I was playing with at the time kept getting thrown off by the differences versus 3.5...
Don't remind me...
I learned on pathfinder, and am currently playing a 3.5 campaign and a 5e campaign, just finished GMing a starfinder AP...
The number of times I've asked 'Is this/that how it works in this system?' is far too many.