Feat Advice for level 12 Brawler (My Half Group is moving and this may be my last character for a long time)


Advice


Ok this maybe the last character I play for a long while. Half my Gaming Group is moving away next year and so I where Going to do one last game. (The Game is a Rehash of the first D&D Game we ever DiD just this Time with pathfinder) and I am still Itching to play a Brawler (Love the idea of Martial Flex) But I need Advice on my Feats
The game will Start at level 5 and end at level 12
I have the following picked out
Level (1) Dirty Fighting (I see my Brawler as some one who dose what needs to be done to win a fight)
Level (1) - Human Bonus - Dodge (+1 Ac and need for some feats)
Level (2) Weapon Focus ( mostly cause it needed for some feats)
Level (3) Jabbing Style (I am more of fan of this than pummeling style but could be convinced other wise
Level (5) Combat Reflexes
Level (5) Crane Style (I mean i like it but not sure if its for me but it was all i could think off)
Level (7)
Level (8)
Level (9)
Level (11)
Level (11)


I also want to use some weapon such as Cestus
that can take advantage of the close weapon mastery feature
and did me more Dmg options or other combat options


Also at @ AVr I know you helped me a lot on the sphere of might brawler but sadly my group dose not seem to want to deal with it so no third party stuff


Off topic, your group should check out a VTT, I use roll20, let's my group game from 5 different states every week.


Jabbing style and crane style? You know you can use only one of these at once, at least unless you take a dip in master of many styles monk?

Close weapon mastery is useful if you find a magic weapon of that kind which is better than whatever amulet of mighty fists/handwraps or whatever you might have, but it doesn't otherwise make a cestus better than your brawler's fists. You might possibly use a waveblade if you want to go crit-fishing though.

Don't forget power attack as a feat (unless your group uses a feat tax reduction system like Elephant in the Room, but since you said no 3rd party I'm guessing not?). Whichever style feat you like best, pick up the subsequent feats too, jabbing dancer/master if you go jabbing style for example. And any prereqs for those, mobility is required for the jabbing line.

If you do decide to go with more than one style make sure you get combat style master.


Look into the Hinyasi brawler with shikigami style.


Thinking of doing a Shield champion and would like to know if this a good list of feats for it?

Feats
LV(1) Improved Shield Bash, Shield Focus
LV(2) Point-Blank Shot , Two-Weapon Fighting (Brawlers Flurry)
LV(3) Dodge
LV(5) Pummeling Style, Weapon Focus (heavy shield)
LV(7) Shield Slam
LV(8) Rapid shot , Improved Two-Weapon Fighting (Brawlers Flurry)
LV(9) Snap Shot , Greater Shield Focus


Is this level 10 again? The feats seem to stop there.

Pummeling style is fairly pointless for an armed character. Also the shield champion gets some abilities which are not purely DPR and it seems a shame to leave those high and dry. A few feats on a combat maneuver are not a waste here IMO.


With brawlers you can pick up feats on the fly, so with my brawler I focused on getting pre-reqs, like combate expertise, that alone allows me to take most combat manuever feats on the fly, as far as combat styles sadly o ly one...UNLESS

Martial focus-close weapons
Weapon style mastery
This allows you to use 2 at a time, as long as one of the fighting styles has weapon focus as a pre-req

One of which is outslug style
I recommend it :)

But you can always switch between styles if you want, and even pick up niche styles when you need them :)

But for the rest focus on basic combat feats, and pre-requisites :)


Also, as long as your doing dirty fighting look at quick dirty trick, dirty trick master, and superior dirty trick ;D


Geruvurrda wrote:

With brawlers you can pick up feats on the fly, so with my brawler I focused on getting pre-reqs, like combate expertise, that alone allows me to take most combat manuever feats on the fly, as far as combat styles sadly o ly one...UNLESS

Martial focus-close weapons
Weapon style mastery
This allows you to use 2 at a time, as long as one of the fighting styles has weapon focus as a pre-req

One of which is outslug style
I recommend it :)

But you can always switch between styles if you want, and even pick up niche styles when you need them :)

But for the rest focus on basic combat feats, and pre-requisites :)

Or you can dip one level into master of many styles monk to grab fuse style.

Which works really well as a hinyasi specalializing in improvised weapons, play as a half orc for the favored class bonus, grab some monk robes, and at level 13 using pummeling style and shikigame style you can charge and make a full flurry doing 8d8 plus modifiers per hit.


Ok so the Hinyasi brawler with shikigami style looks really Fun and I have 10 levels to work with so i want to try this

Need some Advice on My Feats

so far I am thinking something like

LV-1-Free Catch Off-Guard
LV-1 Combat Expertise or Dirty Fighting
LV-2 Brawler Flurry = TWF
LV-3 Shikigami Style
LV-5 Shikigami Mimicry
LV-5 Shikigami Manipulation (Whats a good cheap magic item that would look cool for combat)?
LV-7 Improved Trip
LV-8 Lunge
LV-9 ???

What Should I change

I was thinking of using a Wooden training sword cause i like the image

or a Boat Oar....(would it have reach)???

Race Half/Orc for the Boost to DMG

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