Wondering if there will be a Mythic Adventures: Pocket Edition?


Product Discussion


Pretty much the thread title. I did some digging around and couldn't find anything like a 'roadmap' for plans about what would be reprinting in pocket form when/if. Thanks kindly for the intel.


I'll be very, very surprised if that ever happens - Mythic Adventures didn't sell well enough to warrant a second printing (which means, among other things, that there's never been an official errata for the thing). I can't see Paizo burning the money for a pocket edition of a product that under-performed.

I love me some mythic, but it's a niche product.


It would be disappointing, but understandable, if they don't print it as a pocket book.
It's one that I'd like to have in the smaller version, but yeah, it didn't go over very well so likely wouldn't sell well, and when you really look at it, it's one book of what essentially comes down to one variant rule.

But if they did decide to make it, I'd buy it on the first day!


Warped Savant wrote:
it didn't go over very well so likely wouldn't sell well

Then there's the head-scratcher fact that a third-party publisher managed to make enough money to justify producing ten times the page count of that book in additional material. I mean, yeah, obviously we're not talking about tens of thousands of copies sold, but there's money being left on the table. Paizo's clearly just got ways to make more money for employee-hour expended.

Not to imply I'm in the market for a MA pocket book. My hardcover's doing just fine. Just pointing out that the mythic rule subset isn't exactly dead.

Silver Crusade

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Anguish wrote:
Warped Savant wrote:
it didn't go over very well so likely wouldn't sell well

Then there's the head-scratcher fact that a third-party publisher managed to make enough money to justify producing ten times the page count of that book in additional material. I mean, yeah, obviously we're not talking about tens of thousands of copies sold, but there's money being left on the table. Paizo's clearly just got ways to make more money for employee-hour expended.

Not to imply I'm in the market for a MA pocket book. My hardcover's doing just fine. Just pointing out that the mythic rule subset isn't exactly dead.

I guess nobody at Paizo wants to go through the "magnuskn doesn't like mythic" situation again. I don't blame them.


I don’t think selling out the hardcover is a prerequisite for releasing a pocket edition, so I wouldn’t give up hope.

Erik Mona (from memory) made a comment at one point that he hopes they release all the rulebooks eventually. Albeit, it’s always been with the “provided they keep selling” caveat.


There's been ten copies at least at our local Half Price Books for the past six months, so i wouldn't hold out hope.


Gorbacz wrote:
Anguish wrote:
Warped Savant wrote:
it didn't go over very well so likely wouldn't sell well

Then there's the head-scratcher fact that a third-party publisher managed to make enough money to justify producing ten times the page count of that book in additional material. I mean, yeah, obviously we're not talking about tens of thousands of copies sold, but there's money being left on the table. Paizo's clearly just got ways to make more money for employee-hour expended.

Not to imply I'm in the market for a MA pocket book. My hardcover's doing just fine. Just pointing out that the mythic rule subset isn't exactly dead.

I guess nobody at Paizo wants to go through the "magnuskn doesn't like mythic" situation again. I don't blame them.

That's actually pretty insightful. The third-party-publisher making money on Mythic rules doesn't have to cope with people who don't want those rules; their customers have already self-selected for the product line. Paizo gets to deal with people who aren't content to have other product that suits them, but they also feel the need to ensure Paizo doesn't make products for other people.


Anguish wrote:
Warped Savant wrote:
it didn't go over very well so likely wouldn't sell well

Then there's the head-scratcher fact that a third-party publisher managed to make enough money to justify producing ten times the page count of that book in additional material. I mean, yeah, obviously we're not talking about tens of thousands of copies sold, but there's money being left on the table. Paizo's clearly just got ways to make more money for employee-hour expended.

Not to imply I'm in the market for a MA pocket book. My hardcover's doing just fine. Just pointing out that the mythic rule subset isn't exactly dead.

May just be a matter of scale - I can easily accept that something that sells well enough for a small 3rd party company is still a failure by Paizo's own metrics. (Or another way to put it. Paizo has 73 or so employees, while Legendary Games is about 10 people or so. So very thresholds for "success.")


On the other hand -- these pocket editions are cheaper to produce, as they don't have to put any creative effort into their contents (as they already did that with the original hardbacks and subsequent reprints, if any).

And remember that Paizo did include mythic material in Heroes of Golarion.

Dark Archive

Personally i have bought every pocket edition released so far and i am looking forward to octobers "Bestiary 6" & "Villain Codex" pocket editions.

I don't know if any more are coming after those, imo at least "Monster Codex" & "Pathfinder Unchained" would be needed.

Mythic stats are also used in "Tyrants Grasp", as both Arazni & Tar-Baphon have mythic tiers.


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Yes nobody at paizo want to go through that situation..We cant blame them everytime


I assume the main problem with mythic is that you can’t just plug it into any given campaign like you can with most of the other books. Most of the other rules sources are somewhat balanced around the core rulebook. There’s very little concern and basically no effort involved in letting a player play the newest class and archetype from any given source in even the oldest of adventure paths. But the options in mythic are on a sliding scale of power that the DM would be responsible for handing out and keeping up with.

Rather than how well mythic adventures sold, I’d be interested in how well the AP based on mythic adventures sold?

It might would have helped if they’d added a class, or classes, built around using some of the mythic options as class features, suitable for non-mythic games.


I’ve actually been toying with the “mythic as class” idea all weekend. I don’t think it needs to be very complicated. But it may need a class for each path: champion, guardian, etc.

Your effective tier for granted mythic abilities would be class level divided by 2 with a minimum of 1. With mythic power of 3 plus class level. And in the event the game adds actual mythic tiers, they don’t stack with each other but work as two separate pools of mythic. At first level you’d gain one of the 3 abilities from your path. And at 3rd level and every odd level thereafter you’d gain a path ability from your path.

You wouldn’t gain most of the other generic mythic abilities, so no hard to kill, surge or amazing initiative.

Edit: I’m not yet happy with the amount of mythic power granted. It’s the kind of thing that would need some playtest. And I haven’t figured out how to balance the spell caster paths yet. They may need to be 6th level casters.

Also, giving a mythic feat every 5th level might be ok, but it would also need some playtest to not get out of hand.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Marco Massoudi wrote:

Personally i have bought every pocket edition released so far and i am looking forward to octobers "Bestiary 6" & "Villain Codex" pocket editions.

I don't know if any more are coming after those, imo at least "Monster Codex" & "Pathfinder Unchained" would be needed.

Mythic stats are also used in "Tyrants Grasp", as both Arazni & Tar-Baphon have mythic tiers.

I got curious this morning, after my cat woke me up at 5:30 AM, about the pocket editions. There are eighteen currently in print, and I have them all. There are 29 books in the "rules" line, and of the remaining 11 one, the Bonus Bestiary, which was a preview of the first Bestiary, will probably never have a pocket edition. That leaves these ten:

Adventurer's Guide
Bestiary 6
Book Of The Damned
Horror Adventures
Monster Codex
Mythic Adventures
Pathfinder Unchained
Planar Adventures
Strategy Guide
Villain Codex

I wasn't aware that Bestiary 6 and the Villain Codex had been announced. I'm looking forward to them. I'd like to see all ten published, although there are a couple I don't really expect to see even if Paizo does continue publishing these pocket editions.

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