What now? Help!!!


Council of Thieves

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Oliver von Spreckelsen wrote:

Poohhh.. I didn't know, that you had already pulled the trigger to launch the "Bomb"...

If the characters fighting the erinnye are defeated and brought to Nyxervex, and one of them possesses the Morrowfall, then the agents from Ilnerik will try to get the artifact from them, perhaps even the Vampire himself.

Crosael is not going to kill the troublemaker immediately.
She wants to know more, about the group that gave the Council so much trouble and the whereabouts of the copy of Liebdagas contract. If the troublemaker is so "intelligent" as to divulge where the copy of the contract is though, then there will be lots of trouble coming down on the PCs.

Use the different parties around the plaza as you see fit. Each one wants something specific from the PCs and maybe the players will get the notion, that perhaps the party is a bit ill equipped to take on the challenges of the dungeon beneath Aberian's Folly.

There's a lot I can do, of course, to keep them alive, but I feel like there's always a "deus-ex" to save their back and that's not fair.

Maybe they'll be captured by Isavenda and brought to Nyxervex's, who is away looking for new victims. Then they'll have a little time to recover and save the other prisoners (one of them is a missing friend who otherwise will be lost), and the thief would be so smart to get information and go back to his friends before venturing forth...
I hope so...

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

You can bring them up to level 8 when they reach the central hub of the Spiral. They should now have enough gold to bring a party member back from death (or 2 or more).


I'm only here to complain, because I can't believe that long time players such as mine make every time the stupidest decision ever. They almost got a TPK against Avahzi and only the bard will need a Resurrection spell (or something like that). They know Crosael is nearby, they know a vampire is around there somewhere, they presume someone else could be in the Nessian Spiral in the rooms they haven't explored (they haven't found Jalki yet).
BUT...they decided to spend the rest of the day (it's 10 a.m.) and the night in the Spiral and Resurrect their fallen friend the next morning.

Crosael and Sian will be delighted. Jerusen (warned by the dominated dottari) even more. Maybe also Vahnwynne (or I should spare them this one).

Sovereign Court

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Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Perhaps the characters are awakened by a combat between the different factions outside of their room in the Spiral.


Here I need some help. As I reported in the post above this the bard is dead. The remaining three have a scroll of Resurrection (should have been Breath of Life, the one retrieved in Delvehaven, but I replaced it, thinking that would be more useful) written in Truecolor Dye on an orange sheet of paper: the only Good PC has very low UMD bonus, so only with a natural 20 (2 natural 20s to be fair) he will succeed. So this is my question: is there any chance the N cleric (who sees a blank scroll) could use the scroll? Any kind of spell which can work it around?

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Laprof wrote:
Here I need some help. As I reported in the post above this the bard is dead. The remaining three have a scroll of Resurrection (should have been Breath of Life, the one retrieved in Delvehaven, but I replaced it, thinking that would be more useful) written in Truecolor Dye on an orange sheet of paper: the only Good PC has very low UMD bonus, so only with a natural 20 (2 natural 20s to be fair) he will succeed. So this is my question: is there any chance the N cleric (who sees a blank scroll) could use the scroll? Any kind of spell which can work it around?

Rereading What Lies In The Dust, p34, True Seeing should work.


It would, but its level is too high.


Annnnnd here it is another "almost TPK"!

The group dealt with the behir the wrong way, and the main damage dealer, after saving the bard, got swallowed. He has negative hp now and has passed away, so he can do nothing. The druid wants to use Wild Empathy to persuade the magical beast to throw him up. BUT:

1) I suppose the beast is hostile atm and needs to be at least indifferent to listen to the druid's suggestion.

2) the ability requires 1 minutes to achieve its goal, more or less, that means the ranger will be digested.

Please tell me I'm wrong or I'm missing something and the druid might succeed because I feel really bad for the PC (I usually don't as they are reckless and deserve to have their arse kicked).

RPG Superstar 2009 Top 32

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Laprof wrote:

Annnnnd here it is another "almost TPK"!

The group dealt with the behir the wrong way, and the main damage dealer, after saving the bard, got swallowed. He has negative hp now and has passed away, so he can do nothing. The druid wants to use Wild Empathy to persuade the magical beast to throw him up. BUT:

1) I suppose the beast is hostile atm and needs to be at least indifferent to listen to the druid's suggestion.

2) the ability requires 1 minutes to achieve its goal, more or less, that means the ranger will be digested.

Please tell me I'm wrong or I'm missing something and the druid might succeed because I feel really bad for the PC (I usually don't as they are reckless and deserve to have their arse kicked).

By the rules, you're right. Burp!

However, … You are the Game Master.


Lord Fyre wrote:


By the rules, you're right. Burp!

However, … You are the Game Master.

Yeah...I remember the mantra XD ...but I'm quite strict in rl and I don't like bending the rules if there's a way to follow them and get to the same point.

RPG Superstar 2009 Top 32

Laprof wrote:
Lord Fyre wrote:


By the rules, you're right. Burp!

However, … You are the Game Master.

Yeah...I remember the mantra XD ...but I'm quite strict in rl and I don't like bending the rules if there's a way to follow them and get to the same point.

Are they able to gut the Behir (Int 7, not an animal for the purpose of Wild Empathy) in time?

Otherwise, you either let the druid's plan work, or the ranger creates a new character. :(


Lord Fyre wrote:
Laprof wrote:
Lord Fyre wrote:


By the rules, you're right. Burp!

However, … You are the Game Master.

Yeah...I remember the mantra XD ...but I'm quite strict in rl and I don't like bending the rules if there's a way to follow them and get to the same point.

Are they able to gut the Behir (Int 7, not an animal for the purpose of Wild Empathy) in time?

Otherwise, you either let the druid's plan work, or the ranger creates a new character. :(

from the rulebook "A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check" that means, perhaps, I can allow it with a penalty (overlooking the 2 points written above).

I'll see...maybe they'll come up with something unexpected...or, as you said, burp!
Thank you Lord Fyre


Ok, here's a new one.

The ranger died and the rest of the group went for a Raise Dead scroll.

They left at lunch time and came back the day after, in the morning.

I assume that other interested parties such as Thieves and vampires would rush to the site, as the pillars have been shut off.

Sian Daemodus is alive and could be there with 5 or 6 thieves, and maybe they will be found by the group stuck in the first conteinment room.

BUT. The vampires. Jerusen is dead, the only servant Ilnerik can use is Vanwhynne Malkistra and her level's too low to even trouble the group (4 8th level pcs and 1 7th level). Yet, adding a new spawn, such as Manthritor Thrax f.e., would be too hard (he would be CR9, plus CR7 of VM it would result in a CR10).

Is there a way to give them something in between? maybe increasing VM's level or CR (I didn't find anything about how to do it)? Or maybe she could have her own spawn? But she hates her kind and her condition and is unlikely to turn others into vampires.

She could also engage them when they're already in combat, but this isn't how the book pictured her.

Any advice?


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I went with "Vahnwynne hits when the group is in combat with Sian" and they won in a handful of rounds, without any real damage. CR10 is the least I should use.


Does anyone have Sozin's handouts saved on their computer? It's a huge and impressive work and it would be a shame if it got lost. It would be great if someone can share it as well, so that I can translate them to italian for my CoT campaign.

PS I asked Sozin directly but it seems he is no longer on this forum.


My Players, given that Ilnerik wants to destroy the Morrowfall, decided to keep it in a secret place and not to bring it along into Walcourt. Sigh.

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

That will make the encounter with Ilnerik very challenging... Good luck!

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Ye could have one of Children of Westcrown bring it at critical moment if players are about to lose? ^_^;

But yeah, my campaign ended at book 4(since one of players was really annoyed at the ap and three others didn't have strong opinions either way) so kinda sad I didn't get to see fifth book :'D

Alternatively, you could give them chance to learn that in order to destroy the artifact, you need to unify both pieces(and that is the way to end the shadowbeast curse) so they know they should bring it with them(or rather that Ilnerik likely can't destroy the artifact easily without research and effort even if they fail)

(...oh right this was multiple weeks ago so situation has probably resolves in some way already :'D )

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Given that the exploration of Walcourt may take more than one trip into the house, the group may change their decision upon the second or thrird tmie they enter the house.


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CorvusMask wrote:

(...oh right this was multiple weeks ago so situation has probably resolves in some way already :'D )

We are a bit slow, so the games are still on. They're about to meet a couple of vampires (I changed the encounters in Walcourt in order to make them less repetitive), Vahnwynne and Manthritor Thrax, and I hope this will be challenging enough to let the players understand that they won't make it against Ilnerik unless they bring something new to the fight.


Oliver von Spreckelsen wrote:
Given that the exploration of Walcourt may take more than one trip into the house, the group may change their decision upon the second or thrird tmie they enter the house.

They skipped the ground floor as they found the secret passage to the shaft (alas they missed Vassindio's corpse). Unless the two vampires force them to retreat, they will come back just once.

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