Running Iron Gods now... as a Starfinder adventure (Spoilers for FoC)


Iron Gods


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Hello all!

So, I shamelessly stole a crazy idea a buddy had on Discord: Time Traveling back from Starfinder to Iron Gods, and having the party experience the rise of Casandalee first hand (and, perhaps, horribly alter the events that lead to it).

So far, I've converted the first book, and my players have cleared up to the entrance to the Habitat Module.

They began their adventure with an unfortunate encounter in the Drift: The Divinity's wormhole ripping through the plane and pulling them with it, before spitting them out in the Golarian sky. They crashed rather violently into the planet, severely wounding their NPC captain and an NPC crewmate.

Slowly assessing the situation, the PC's were put on alert by something at their airlock. Investigating, they found Val Baine and Sanvil attempting to force their way inside, understandably shocked when an odd group opened the door.

The Party consists of a Skittermander, and SRO, a Borai-Vesk, and an Endriffian. Introductions were somewhat short and panicked, especially when the SRO stepped outside and spotted a flare rising up into the night's sky.

Sanvil was quick to explain the Technic League would be on top of them soon, and that Val should hurry along and take the others to the Foundry Tavern in Torch. Showing off his capabilities briefly, he cast Bull's Strength on the Borai Soldier; allowing him to carry the injured NPCs to town under the cover of darkness, although not before the SRO mechanic rigged one of the engines of their ship to explode.

Val used the trip to eventually get it through to the party that they were on Golarion, suitably freaking out about the idea of them being aliens that came down in a spaceship. Arriving at the Tavern, they settled in and attempted to catch their bearings. With some discussion, Val suddenly asked if the SRO was a robot, hoping to have them look at the repair drone that her missing father had brought back from the prior expedition.

The PCs went to take a look, finding the malfunctioning repair drone that was smashing apart the room. And promptly fired a Rail Cannon through it and out the wall. A panicked and highly intrigued Sanvil returned then, requesting to inspect some of the party's equipment in exchange for distracting the now awoken and shocked neighbors.

At the realization that their credits wouldn't do them much good on Golarion, the party agreed to the idea of going down into the Black Hill Caves for the rewards posted for Khonnir and reigniting the Torch. Going with Val, the girl begged them to find her father as she saw them off; the environmental protection of their armor making the trip through the water easy as a refreshing dip.

Aaaand, they proceeded to pull the Fire Beetles, the Slimes, and the Blindheim all in a single combat. The Soldier nearly dropped, but the future-warriors prevailed over what would have likely been a deadly encounter for their PF equivalents, with only the Endriffian Operative being blinded as they pressed on a ways.

The Brown Mold proved baffling for them, as its chill cut through their environmental protections, and they expanded it with laser fire, forcing them to leave it for a second look. Instead, they met with the Skulks, who requested their assistance with the Gremlins in return for the access cards. The Players had little trouble with the goblins and traps, and slew the creature's leader without much incident.

And that's about where they stand right now. Planning on using the NPC crewmates to get them out of the caves for a needed rest and downtime before they enter the Habitat.

So, with that out of the way, I'm wondering what the community thinks of my current take on the AP, and if anyone had any interesting tips or ideas.


Cool idea, converting Iron Gods to a Starfinder adventure. Not that familiar with Starfinder, but will be interesting to see how a completely different group of PC's deals with the Technic League and Unity.


Well, thanks for the attention! Just finished second session last night, and it was certainly slightly crazy.

Party left the caves to return to the Foundry Tavern, where their crewmates had awoken. There was some conversing, and filling the fellow crew in on the situation.

With that done, the crew decided to hit the market in hopes of picking up some weapons and clothes that could spare their ammo, and hopefully help them blend in a bit. While in the market, the Operative, Mechanic, and Envoy all picked up some new weaponry (Shortswords, a Greatsword, and a Bow.) And, hoping to test her new weaponry it seemed, the Envoy picked a fight with the local Ropefist Thugs at the market. Helping out, she and the Operative made short work of them and sent the panicked townsfolk scattering.

This did not go unnoticed by the boss of the Ropefist. Garmen invited the party in hopes of having them hand over their technology and gold, planning to sweep a couple deaths under the rug. Unfortunately, the Operative got the bright idea to try turning the deal around and intimidating Garmen.

He caught a crossbow bolt to the chest for his trouble, and all hell broke loose. Most awkwardly, the Mechanic sided with the Ropefist; sensing the odds against them. A chaotic battle saw several gang-members fleeing in panic as some died, and Val Baine arrived, intent on making sure the party still lived for the sake of saving her father.

Garmen and his men that remained fell, and the party immediately turned on the Mechanic for his betrayal. Arguments followed, and the Mechanic bailed, only to be stopped by Sanvil, who offered him to meet with the Technic League. The SRO Mechanic agreed, and the two skipped town.

Val and the Party, meanwhile, found and destroyed the Power Relay; not sure what it was, but knowing well and good that it was better technology than they'd seen around most of Torch. Returning to the Tavern, Val entered the midsts of a mental breakdown as she dropped a bloodied shortsword on the floor while the Party attempted to salvage some sort of idea.

So, Torch's guards are now on a manhunt for the Party, their SRO Mechanic has sided with the Technic League and, by extension, Unity, and their best plan at the moment is taking everyone and everything back down into the caves; hoping that finding and saving Khonnir can help make this all better.

Of course, what they don't know is how their actions this session will have far-reaching and world-shaking consequences...

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Your "heroes" seem a bit bloodthirsty, regardless of being Starfinder characters.

The idea of having a group of heroes with a far better understanding of Science and Technology then the Technic League is interesting. They are going to have problems.

And your SRO mechanic is in for a Hell of a lot more trouble then he realizes.


They are fairly high on the murder-hobo scale, and I'm hoping to curb that when they witness the consequences of their actions at the end of FoC.

And yeah. The SRO Mechanic counted, effectively, as a character death and the player changed to one of the NPC crewmembers (A Vlaka Envoy).

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