Cure Spells Versus Incorporeal Undead


Rules Questions


1 person marked this as FAQ candidate.
Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

The rules for the incorporeal subtype say that the creature receives the incorporeal special quality. Under that special quality it says the following:

"It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy)."

I understand that if I hit it with a longsword, it takes no damage. If I hit it with a +1 longsword, it takes half damage. If I hit it with a Fireball, it takes half damage. If it is an undead as well and I hit it with channel positive energy, then it takes full damage, hence the exception in parenthesis above.

What about positive energy from a Cure Light Wounds?

For some reason I thought it took full damage. However, as I read it, it will only take half damage as that is a spell and no exception has been given for it.

Am I missing an FAQ somewhere or is my understanding correct?

Thanks!


Hendelbolaf wrote:

What about positive energy from a Cure Light Wounds?

For some reason I thought it took full damage. However, as I read it, it will only take half damage as that is a spell and no exception has been given for it.

Am I missing an FAQ somewhere or is my understanding correct?

Your understanding is correct. However, I suspect incorporeals taking full damage from any positive energy source (including cure wounds and holy water) is a common house rule. If this isn't for PFS I'd talk to your GM about it.

(I do kind of wonder how you're touching it to apply CLW, but I'm sure there are ways.)


Oh, hey.

Cure Light Wounds wrote:
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

I guess that means cure wounds won't be halved!


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
Fuzzy-Wuzzy wrote:

Oh, hey.

Cure Light Wounds wrote:
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
I guess that means cure wounds won't be halved!

Interesting find! I guess it is in the wording and the semantics. Maybe that is where I first saw it...

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