[Spheres of Power] Armiger Armorist mix archetype / class?


Advice and Rules Questions


I've been scratching my head over something admittedly really stupid regarding these two classes, and at risk of sounding like a powergaming maniac (although with it being more a Character concept than a mechanical one I hope that's mitigated.

Basically the idea was something akin to a tiefling 'warlock', connected to their demonic family and capable of having a taste of Hell's Armory. (I wanted to avoid this direct comparison but think Dante, wielding different demonic weapons that each had their own unique powers and playstyles. Though I'll note that this character has been bouncing around in my head for a long time and has nothing to do with the new devil may cry.)

As to why I feel like neither the Armiger or the Armorist alone could do this.

Armiger: Being a Totally mundane class, it doesn't quite fit the fluff I was going for, and armiger weapons are still physical objects rather than 'summoning', and can be stolen. Although the idea of something like Rapid Assault to use multiple weapons in the same attack would fit well.

Armorist: Despite definitely having the weapons (And DEFINITELY fits the whole "Hell's Own Armory" aesthetic), you don't get nearly as much ability with weapons, and you totally loses that whole 'totally different movesets' concept that I mentioned fits the Armiger so well..

Would there be any sort of in between for this?

Liberty's Edge

It seems to me you have three basic options.

1) Multi-classing between the two. You'll have full BAB and it fits the goals and is the simplest option. Not sure it will work perfectly though.

2) Homebrew something. This is the furthest and most complicated option and far out option.

3) You can sacrifice most of your base feats for adept martial training. You won't have the investing spheres in your weapons but you can get better fighting ability than standard Armorist.


ShadowcatX wrote:

It seems to me you have three basic options.

1) Multi-classing between the two. You'll have full BAB and it fits the goals and is the simplest option. Not sure it will work perfectly though.

2) Homebrew something. This is the furthest and most complicated option and far out option.

3) You can sacrifice most of your base feats for adept martial training. You won't have the investing spheres in your weapons but you can get better fighting ability than standard Armorist.

1: The Multiclassing issue is that I'm assuming I can't make my bound and customized weapons the same thing,

2: homebrew is definitely the far out one...
Although I'll just throw something out there because why not.

Customized Summons (Arsenal trick))
Requires Armorist 5 or higher. You may pay enhancement bonuses to gain new Combat talents when using your Bound or Summoned Equipment, paying +2 per new talent. If this talent is selected twice you instead only pay +1 per new talent. (the +2 is to keep it in line with

Or a hypothetical Archetype would lose the ability to bind armor and Staves, and 3 of their enhancement bonuses to have their bound weapons give bonus talents as custom weapons.

Or more simply than even that.
Hyperdimensional Arsenal (Prowess)
Gets your character the Warp Sphere and the Bender Drawback in order to get extra dimensional storage, but it gets the added bonus that you can retrieve your customized weapons from it as a swift action. the Improved version of hyperdimensional arsenal would allow you to pull weapons from your pocket dimension as a free action and even use them in rapid assault.

3: I was hoping that wasn't going to be the case since I'd assume armorist was probably pretty feat hungry as is.

And yes I know I'm petty, it's just kinda been an idea that's been bouncing in my head for a long time and I felt an urge to finally just ask if it's even possible.

Liberty's Edge

I think I like the hyperdimensional arsenal better of the two abilities, it seems less ripe for abuse and is basically spending a feat (class equivalent at least) for the inability of its weapons to be stolen or lost.

Shadow Lodge

Would the Antiquarian archetype help?


Dragonborn3 wrote:
Would the Antiquarian archetype help?

Eh... Thanks for your input but I always kinda saw Antiquarian as a totally different class to be completely honest Where it's basically designed with a totally different philosophy, Namely just that you're a caster that happens to be able to gain a few martial talents as opposed to a big fighter.

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