Fox Soul |
Hello!
My group is currently playing the Legacy of Fire campaign, and we ran into a predicament.
After failing to stealth-fully sneak into a pyramid, we found a well. The group identified that the well had a passage in the well, so I figured as the paladin I would secure the route.
I jumped down, and almost immediately the group was ambushed by something that looks like a flying sphinx with gargoyles, and began to ask the rest of the group riddles.
The cleric being terrified jumped into the well after me.
Then a spikestone golem showed up, which the cleric is terrified of as well.
Now, I am not looking up to see exactly if I could take on the Spikestone Golem, but I wanted to see what the forum says my chances are 1 vs 1 with this thing.
stats:
Paladin Lvl8 - Archtype: Tempered Champion - Race: Aasimar
Relevant traits/feats: Dangerously Curious, Called, Great Fortitude, Student of Aasimar, Teleportation Item Mastery, Heavenly Radiance (Wandering Star Mote), Weapon Focus, Divine Fighting Technique (Way of the Merciful)
STR 16+2, DEX 12, CON 13, INT 10, WIS 12, CHA 16+2
Equipment:
Quenching Scimitar +1 w/ Continual Flame
Deathless Steel Fullplate +1
Sanctified Heavy Steel Shield +1
Scarab of Golembane
Headband of Alluring Charisma +2
Belt of Giant Strength+2
So, what do you think? Will he make it?
Pizza Lord |
Maybe it's just an illusion. Bravely state your conviction and stand your ground!
Disclaimer: I don't know anything about that adventure, so if that's really true, I would be hugely surprised.
I don't see a spikestone golem, so I assume it's a spikestone guardian. If you stand your ground you won't have to worry about the spike aura if you don't move. Your golembane scarab should ignore its DR (since it looks like it's a golem). Hit it harder and more often than it hits you, but... it will probably outdamage you. Theoretically the cleric should be healing you while you do this, but that technically wouldn't be one-on-one.
VoodistMonk |
Maybe it's just an illusion. Bravely state your conviction and stand your ground!
Disclaimer: I don't know anything about that adventure, so if that's really true, I would be hugely surprised.I don't see a spikestone golem, so I assume it's a spikestone guardian. If you stand your ground you won't have to worry about the spike aura if you don't move. Your golembane scarab should ignore its DR (since it looks like it's a golem). Hit it harder and more often than it hits you, but... it will probably outdamage you. Theoretically the cleric should be healing you while you do this, but that technically wouldn't be one-on-one.
This was my first thought...
You say the Cleric is afraid of it, does this impose the Frightened conditions on the Cleric?
Your partner should be able to fix themself whilst you fight the golem... which you might be able to stand toe to toe with for a little while.
If your Cleric can contribute at all, you might be able to beat it.
Fox Soul |
Pizza Lord wrote:Maybe it's just an illusion. Bravely state your conviction and stand your ground!
Disclaimer: I don't know anything about that adventure, so if that's really true, I would be hugely surprised.I don't see a spikestone golem, so I assume it's a spikestone guardian. If you stand your ground you won't have to worry about the spike aura if you don't move. Your golembane scarab should ignore its DR (since it looks like it's a golem). Hit it harder and more often than it hits you, but... it will probably outdamage you. Theoretically the cleric should be healing you while you do this, but that technically wouldn't be one-on-one.
This was my first thought...
You say the Cleric is afraid of it, does this impose the Frightened conditions on the Cleric?
Your partner should be able to fix themself whilst you fight the golem... which you might be able to stand toe to toe with for a little while.
If your Cleric can contribute at all, you might be able to beat it.
I purposely left out the Cleric when determining the 1 vs 1, because if you guys thought it was somewhat close, then I could easily say it would be worth standing my ground.
I know our cleric, lvl 9, hasn't used any spells nor any channeling for the day, so as long as he grabbed some useful spells this should be somewhat doable.Now, I can spend a couple turns buffing, but that would leave me open for a couple free attacks.