
Captain Morgan |
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PossibleCabbage wrote:Bardarok wrote:Advanced weapons will need to be pretty good to overcome that 2 point proficiency detriment. Hard to imagine them being worth it unless it's a cultrual weapon that you can treat as martialPlaytest fighters had a feat that let them treat a specific exotic weapon as martial or something like that right? In addition to cultural weapons there are probably dedications you can take which similarly give you the same for a weapon specific to the club you joined- like if you become a red mantis assassin you gain the ability to treat sawtooth sabres as martial.Your right fighter's had an option for that as well. And who knows about dedications. Still if they aren't boosted from the playtest version proficiency with advanced weapons would be a red herring since having 2 less accuracy would make them strictly worse than martial weapons even with another trait or damage die size.
You really need the feat to treat them as martial for advanced weapons to be worth it. Just speculation at this point though I guess since we haven't seen any weapon stats.
Almost every option to get exotic weapons in the playtest let you treat them as martial though, so I think we can safely expect that is the norm.

MaxAstro |

It also could be the case that martial classes are ahead of the AC curve enough that a -2 to hit isn't a huge sacrifice in the name of flavor; that certainly wasn't true in the playtest, but since people were clamoring for (ridiculous sounding to me) numbers like 80% accuracy against same-level opponents at higher levels...

Bardarok |
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Almost every option to get exotic weapons in the playtest let you treat them as martial though, so I think we can safely expect that is the norm.
Except for the Fighter so I guess that is my real complaint. The fighter having proficiency in advanced weapons implies to someone playing a fighter that they might consider using advanced weapons right out of the gate. However without some other feat using an advanced weapon at a lagging proficiency is a trap option.

Staffan Johansson |
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The Raven Black wrote:I wished for "Complex" as opposed to "Simple", but I can tolerate "Advanced" :-)Advanced also has the advantage of being consistent with Starfinder, which has pretty much every melee soldier wanting to use Advanced Melee Weapons.
Advanced melee weapons in Starfinder is more properly the equivalent of martial melee weapons in Pathfinder.
That said, I like changing it to Advanced weapons in PF, because if you're going to use a term like "Exotic" it should be in the rules for rarity, not for proficiency.

MaxAstro |
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Captain Morgan wrote:Almost every option to get exotic weapons in the playtest let you treat them as martial though, so I think we can safely expect that is the norm.Except for the Fighter so I guess that is my real complaint. The fighter having proficiency in advanced weapons implies to someone playing a fighter that they might consider using advanced weapons right out of the gate. However without some other feat using an advanced weapon at a lagging proficiency is a trap option.
Is it, though? I mean, sort of yes in that it looks like a trap option for Fighters compared to other Fighters. But Fighters are a proficiency step ahead of everyone else, so they can use advanced weapons on the same footing that any other class can use martial weapons; from that viewpoint they are ahead of the curve.
Again, it depends on how much Fighters absolutely rely on that "+2 to hit" class feature.

Bardarok |

Bardarok wrote:Captain Morgan wrote:Almost every option to get exotic weapons in the playtest let you treat them as martial though, so I think we can safely expect that is the norm.Except for the Fighter so I guess that is my real complaint. The fighter having proficiency in advanced weapons implies to someone playing a fighter that they might consider using advanced weapons right out of the gate. However without some other feat using an advanced weapon at a lagging proficiency is a trap option.Is it, though? I mean, sort of yes in that it looks like a trap option for Fighters compared to other Fighters. But Fighters are a proficiency step ahead of everyone else, so they can use advanced weapons on the same footing that any other class can use martial weapons; from that viewpoint they are ahead of the curve.
Again, it depends on how much Fighters absolutely rely on that "+2 to hit" class feature.
Having higher proficiency is one of the fighter's main abilities though. Using an advanced weapon puts them on the same accuracy footing as other martials but barbarians, rangers, and monks all have other offensive abilities. The fighter sacrificed their main offensive ability to use an advanced weapon. I don't think it's a good trade. Certainly not one I would recommend.

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MaxAstro wrote:Having higher proficiency is one of the fighter's main abilities though. Using an advanced weapon puts them on the same accuracy footing as other martials but barbarians, rangers, and monks all have other offensive abilities. The fighter sacrificed their main offensive ability to use an advanced weapon. I don't think it's a good trade. Certainly not one I would recommend.Bardarok wrote:Captain Morgan wrote:Almost every option to get exotic weapons in the playtest let you treat them as martial though, so I think we can safely expect that is the norm.Except for the Fighter so I guess that is my real complaint. The fighter having proficiency in advanced weapons implies to someone playing a fighter that they might consider using advanced weapons right out of the gate. However without some other feat using an advanced weapon at a lagging proficiency is a trap option.Is it, though? I mean, sort of yes in that it looks like a trap option for Fighters compared to other Fighters. But Fighters are a proficiency step ahead of everyone else, so they can use advanced weapons on the same footing that any other class can use martial weapons; from that viewpoint they are ahead of the curve.
Again, it depends on how much Fighters absolutely rely on that "+2 to hit" class feature.
Well. Advanced weapons have more powerful and more numerous weapon traits. It's a design rules they have, and they told us. We shall see how that plays out. but they ARE supposed to be more powerful

MaxAstro |
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Yeah, it does depend on how good advanced weapons are and how good other fighter class features are.
That all said, I don't think fighter class features are going to be so bad that losing their +2 accuracy edge will make them fall way behind other classes; I think it would be poor design if the math was that tight. So I think for people who just want to use a cool weapon and not care about an optimal character, they are still going to be able to contribute well.