Help Building an Upgraded Animate Rope Spell


Pathfinder First Edition General Discussion


I've never built a spell before, and am not sure I'll give it due justice. I have a Player who swears by the Animate Rope spell, half as a joke, and half because he is very much into the RP rather than Combat of Pathfinder.

He has tried to use Animate Rope in so many situations, and it's become a running gag with his wizard. Talking about it, we though it would be cool if he actually started upgrading the spell and making it useful for high level use.

So, I think I want to build a third, fifth, and maybe seventh level version of the spell. Traits I could see adding are:

  • Ability to Trip an opponent
  • Ability to Grapple an opponent
  • Ability to Bind an opponent
  • Having it spring from his hands as a ranged Touch Attack instead of having to be within a few feat or throwing it
  • Increasing it's strength versus breaking or damage
  • Possibly making it permanent at high level

So scaling it is my biggest problem. I was thinking of it in the same manner as Bigsby's Interposing and Bigsby's Grasping Hand spells. Thanks in advance for the help!


Look at (reflavor) Chain of Perdition for balance and inspiration?


Ya, that looks like a good template to go on for the third level. Actually that can handle a fair number of what I was thinking, though I imagined some of those would be higher level abilities.

Any thoughts then on what a fifth or seventh level would look like?

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Help Building an Upgraded Animate Rope Spell All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion