
Peregrino Gris |

We are playing the Skull & Shackles adventure path, my GM has allowed me to use the leadership feat, I can generate the NPCs but I have to pass them to him to approve.
The concept I want is for the Cohort to be an expert in siege engines, and to control those of the ship while the followers will be a part of his siege team and another part engineers to help us maintain and repair the ships.
With the followers I have not had many problems in generating them, they are:
Human Expert 1
N Medium humanoid (human)
Init +2; Senses Perception +6
Defense
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 10 (1d8+2)
Fort +2, Ref +2, Will +4
Offense
Speed 30 ft.
Melee Light mace +0 (1d6) or dagger +0 (1d4/19-20)
Ranged Light crossbow +2 (1d8/19-20) or dagger +2 (1d4/19-20)
Tactics
During Combat The expert seeks cover and attacks with his crossbow
avoiding melee combat as long as possible.
In melee he fights defensively with his mace.
Statistics
Str 10, Dex 14, Con 14, Int 14, Wis 14, Cha 8
Base Atk +0; CMB +0; CMD 12
Feats Prodigy (Craft Ships or Carpentry, Craft Siege Engine or Sails),
Skill Focus (Craft Ships or Carpentry)
Skills Acrobatics +6, Appraise +2, Climb +4, Craft (Ships or Carpentry) +11,
Craft (Siege Engine or Sails) +8, Disable Device +6,
Knowledge (Engineering) +6, Knowledge (Local) +6, Perception +6,
Profession (Sailor) +6, Swim +4.
Languages Common, Gnome, Polyglot
Combat Gear Oil of mending (2), Potion of cure light wounds;
Other Gear Artisan’s outfit, leather armor, light mace, dagger,
light crossbow with 20 bolts, masterwork artisan´s tools, 51 gp
Human Fighter 1
CN Medium humanoid (human)
Init +3; Senses Perception +2
Defense
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 16 (1d10+6)
Fort +4, Ref +3, Will +2
Offense
Speed 30 ft.
Melee Boarding axe +1 (1d6/x3) or dagger +1 (1d4/19-20)
Ranged Light crossbow +4 (1d8/19-20) or dagger +4 (1d4/19-20)
Or light ballista +4 (3d8/19-20) (range 120 ft., crew 1, aim 0, load 2)
Tactics
During Combat If not operating the siege engine against enemy ships or foes,
the pirate take cover and attacks with his crossbow
until foes close with him in melee.
Statistics
Str 10, Dex 16, Con 14, Int 12, Wis 14, Cha 8
Base Atk +1; CMB +1; CMD 14
Feats Athletic, exotic weapon proficiency (light ballista), toughness
Skills Climb +0, Knowledge (Engineering) +5, Perception +2,
Profession (Sailor) +6, Profession (Siege Engineer) +6, Swim +4.
Languages Common, Polyglot
Combat Gear Potion of cure light wounds (2); Other Gear Pirate’s outfit,
chain shirt, boarding axe, dagger, light crossbow with 20 bolts, 15 gp
But I have had problems with the cohort, I cannot get the flavor I want. I thought to make him a gnome gunslinger, with the archetype siege gunner, but do not convincing me, maybe it's because I do not know that class very much.
Does anyone have any recommendation or suggestion?
PS Sorry for the spelling or the grammar I have a hard time writing in English