| DerricktheCleric |
The Harm Undead feat wording is a bit ambiguous, and I'm not finding an official ruling or errata on this, so seeing if anyone else has and I'm missing it!
As written the feat says "you can expend a spell slot of the highest level you can cast" to activate its effect.
Does that mean 1) the highest level you can cast ever, so a 4th level mystic could use it twice per day, consuming both their 2nd level spell slots, and afterwards completely lose the benefits of the feat, or;
2) The highest level spell you can currently cast at the time you activate the feat, i.e. the 4th level cleric could do it 3 more times consuming their 1st level spell slots, the highest level spells they could cast at the time?
Ascalaphus
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It's not as clearly written as it could have been, but I think that's more or less the standard way they write when they mean "the highest level ever".
Consider that the damage scales up with your level, not the spell slot you spent. So if you could do the same damage with a lower level spell slot by some strategic dawdling? That sounds too good to be true.
| DerricktheCleric |
Bah, not the general consensus I was hoping for, but pretty much what I expected.
I'm a healing and support focussed ranged Mystic, about to hit level 7, and I'm struggling to find feats that bring a lot to the table for my build.
The Harm Undead option was interesting, but having it cost a max available spell slot (in a system where casters have massively reduced slots per day), a full round, and a resolve point? Thats just too brutal a price to pay for such a niche use.
Maybe I'll just go with Mystic Strike, in case we run into Ghosts. Still niche, but not nearly as punishing!