Can vehicles run?


Rules Questions

Scarab Sages

Pathfinder Rulebook Subscriber

Sounds like a silly question. But I'm prepping to run a SFS scenario (no spoilers here) and this is the first time I've had to prep potential vehicle rules.

So for a move action, I can drive an Exploration Buggy at a speed of 15 feet (3 squares). That's half the speed of a human per turn (6 squares). Seems really slow.

On page 244, it says I can use a standard action to perform a move action. So I could "double move" and get to move 30 feet (6 squares). A human can "double move" 60 feet (12 squares).

As a full action, I can race (pg 278). That gives the exploration buggy a move of 350 feet -- 70 squares.

Seems like a huge difference. Seems like a big gap between drive and race. Shouldn't there be something in between? There should be something between "stomp on the gas" and "granny speed". (No offense to gaming granny's everywhere. Gaming grannys rock. Starfinder gaming grannys are incredible!)

That's why I think it makes sense to let someone in a vehicle run. On page 248, you can run as a full action at four times your speed in a straight line. This is only 12 squares, what a normal human can do in one "double move".

Now it makes sense that the exploration buggy is slow, but the police cruiser is not much better, only a speed of 25 feet. Which makes the POLICE CRUISER slower than the average human. Letting it run would still be slower than the human running on foot. Sorry TJ Hooker, you aren't catching a bad guy on foot in one of those.

Am I missing something? Thanks.


From what I understand, vehicles have 2 speeds. Either you go very slow but have the full maneuverability of a human, being able to go in every direction. The extremely slow speed represents the fact that you're always using reverse and things like that to be able to maneuver precisely.
Then, there's the race speed, which supposes that you go in a nearly straight line on a ground that allows your vehicle to race (so, for a buggy, nearly everything roughly flat, but for a car, you'd need a road).
So, if you want to go in straight line on a ground that fits your vehicle, you can just use race. No need for run, which would be kind of pointless for a vehicle. And you don't have to move 70 squares, just the number you need.


The vehicle rules are kind of jacked up in regards to speed. The movement speeds listed makes absolutely no sense and would have been better if they just gave it realistic speeds values and let the maneuvering, catching up loosing the tail and what not up to GM description & rolls. there really is no need for maps and vehicles other than relative positioning like the rules already have with faster vehicles easier to catch up to slower ones which could have been represented with modifiers and what not.

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