Xenocrat |
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Piccolo wrote:Every time someone tries to bring realism into a fantasy or science fiction discussion, somewhere in the world, a catgirl dies.Oddly, I would say that real life trumps whatever inane game rule which is supposed to simulate real life medieval armor.
For example, I checked, and apparently in the real world it only takes 2-3 days to craft a breastplate. So instead of bothering with goofy crafting rules, that's how long it's gonna take in my Skull & Shackles game.
You’re really making me conflicted about this.
Sir Belmont the Valiant |
Upthread, a suggestion was made to multiclass Ranger to get a few more skills and access to wands for spells like Gravity Bow.
The problem with this is that the CRB clearly states that a Ranger is not considered a spell-casting class until he gets to 4th level. (Which is different from a Paladin, who is specifically stated to be a spell-casting class from the get go.)
TriOmegaZero |
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Where is that stated? I see the exact same language in the Ranger class as in the Paladin class.
Through 3rd level, a paladin has no caster level. At 4th level and higher, her caster level is equal to her paladin level – 3.
Through 3rd level, a ranger has no caster level. At 4th level and higher, his caster level is equal to his ranger level – 3.
Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin.
Piccolo |
Personally, I find that long feat chains tend to create glass cannons and one trick ponies. No versatility, and dies easily.
I think it makes far more sense to first create your character with the rest of the party in mind, like what they need to function. Then, in the low levels, think defensively when you level up and want to take a feat etc. Patch up your weak spots so your PC can survive long enough to be able to eye that feat chain you so want. Ultimately, the best philosophy when creating and leveling up a PC is to simply respond to the needs of the campaign. Take note of the things that seem to be needed, and fill those needs.