Entropy Points should be able to be gained before DR and Resistances are applied


Vanguard


1 person marked this as a favorite.

It's a bit of an odd thing in the Vanguard where it's build to mitigate damage but some of the fun things it can do are dependent largely on taking damage.

I've built a high Dex vanguard and took Enhanced Resistance as well as the Friendly Fire discipline to enhance survivability.

It's offputting that all the resources I invested into that work against my ability to gain Entropy Points. t's a weird situation where I'd rather take 16 damage (at level 8) rather than 14 or 15 damage and having DR/Resistance that juuuust pushes me lower than that feels bad.

Entropy Points don't seem powerful enough to justify making it harder to gain them really so why not make them easier to gain by specifying that the amount of damage that triggers the Entropy gain should be from before damage mitigation.

I just built the character so I'll update thread as to how it goes in play.


2 people marked this as a favorite.
Azih wrote:

It's a bit of an odd thing in the Vanguard where it's build to mitigate damage but some of the fun things it can do are dependent largely on taking damage.

I've built a high Dex vanguard and took Enhanced Resistance as well as the Friendly Fire discipline to enhance survivability.

It's offputting that all the resources I invested into that work against my ability to gain Entropy Points. t's a weird situation where I'd rather take 16 damage (at level 8) rather than 14 or 15 damage and having DR/Resistance that juuuust pushes me lower than that feels bad.

Entropy Points don't seem powerful enough to justify making it harder to gain them really so why not make them easier to gain by specifying that the amount of damage that triggers the Entropy gain should be from before damage mitigation.

I just built the character so I'll update thread as to how it goes in play.

I agree; also the Disciplines that halve damage state that you can't gain EP if you use them (exception Energize, which is limited use), but if you are still taking enough damage to gain EP from an attack that you just cut the damage in half for, you probably REALLY need those EP for the next round.

Right now I'm loving the concept and the basic ability list of the Vanguard, but the EPs feel tacked on and too hard to use.


That seems very unreasonable to me. I can get DR = level, and 1 EP reduces damage by level. If I take 2 x level damage twice, then I take half on the first and nothing on the second. That’s only 1/4 damage from somebody consistently dishing out double level damage, which is ridiculously good.

Friendly Fire is always good for you, because allies hitting you doesn’t give you EP anyway, so you should always mitigate it.

Community / Forums / Archive / Starfinder / Character Operations Manual Playtest / Vanguard / Entropy Points should be able to be gained before DR and Resistances are applied All Messageboards
Recent threads in Vanguard