
Dungeon Novice |

What are the products you would recommend using to run a new Rise campaign?
What books or subsystems would you use to make the experience the best possible? Hero labs,Realm Works, Syrinscape?
Would updating enemies to more appropriate classes or rules be a benefit or a hindrance? (Thinking about Brathasmus acting like the Bugbears from Classic Monsters Revisited)
Updating Haunts in Skinsaw Murders to the Occult versions?
I've ran this AP up to book 4 with another party. My new group is all new players to Pathfinder with a few of them never having played a TTRPG before. With Rise being the most supported adventure ever, Golarion having grown so much since its release and Pathfinder getting so many more rules to expand, improve, and clarify, I know there are 1st party ways to make the AP that much better.

John Wass |

I would recommend the Pathfinder Pawns: Rise of the Runelords Collection. I've found it to be incredibly helpful for my group. We started RotRL two years ago (we only play once a month), and having these pawns has made my life a LOT easier when running combats.
Personally, I prefer allowing just the core rulebook and the Advanced Player's Guide, because too many books seems to slow things down. But then, I consider playing a Fighter for 20 levels to be an accomplishment.
EDIT: What happened to your other party so that they didn't make it past Book 4? Was it a TPK?

Dungeon Novice |

I would recommend the Pathfinder Pawns: Rise of the Runelords Collection. I've found it to be incredibly helpful for my group. We started RotRL two years ago (we only play once a month), and having these pawns has made my life a LOT easier when running combats.
That's a great idea, but they're not available anywhere. (Amazon has a set for sale for $5,000)
EDIT: What happened to your other party so that they didn't make it past Book 4? Was it a TPK?
The group just fell apart. The only time we ever talked was during play, and when we had a long break because of a work schedule change, it never got back together.

Scarykavu |

I’d pick up the new Sandpoint campaign setting book. It’s important that the PCs are engaged with the town, and this book gives you a lot of hooks.
I'm using it but you have to be careful as it presents the world assumed to exist after the events of most of the existing Sandpoint based APs including ROTRL.
But it is a valuable extension to the material presented at the back of the Anniversary edition.

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if you want to, an interesting take on the campaign can be made with HORROR ADVENTURES material, as so much of RISE is really predicated on some nasty stuff - from murderers to haunts to cannibals to the utterly debauched and beings from beyond. there's some really good stuff in that book which can help transform your PCs over the course of the campaign, which in many ways, might mirror the decline of thassilon itself.
i'd use the updated hardcover version, definitely.
also, the PAPER MINIS appear to still be available. I'd pick them up since the pawns are sold out.

KyleS |

That's a great idea, but they're not available anywhere. (Amazon has a set for sale for $5,000)
I honestly thought you were joking about this. I now realize that you weren't. Holy friggin crap this is insane!

mousmous |

Dungeon Novice wrote:I honestly thought you were joking about this. I now realize that you weren't. Holy friggin crap this is insane!That's a great idea, but they're not available anywhere. (Amazon has a set for sale for $5,000)
*Immediately scuttles off to ebay*

chkflip |

They sell on eBay for anywhere from $40-$100. The ones on amazon are a part of a much larger lot. They're wholesaling a bunch of stuff leftover that survived a fire or something. I messaged the guy several months ago and that's what they'd told me. I've personally just slowly been buying the plastic minis a couple at a time to make it affordable to me.
I've run RotRL on nothing but a two-sided dry erase blank mat with tokens that didn't match and markers that barely worked. The bells and whistles are nice but don't make yourself feel like they're required. As long as you know the material, play up moments as required, and allow your players a little flexibility on their railroad? You'll have a great time.