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Scarykavu's page

** Pathfinder Society GM. 59 posts. No reviews. 3 lists. 1 wishlist. 9 Organized Play characters.


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Tusk the Half-Orc wrote:
I’d pick up the new Sandpoint campaign setting book. It’s important that the PCs are engaged with the town, and this book gives you a lot of hooks.

I'm using it but you have to be careful as it presents the world assumed to exist after the events of most of the existing Sandpoint based APs including ROTRL.

But it is a valuable extension to the material presented at the back of the Anniversary edition.


Name: Valeria
Class/Level: human female sorceress
Adventure: Burnt Offerings, Thistletop

After having defeated Nualia, the "Heroes of Sandpoint's" confidence was high and they decided to explore more of the lower level of Thistletop. After entering the Crypt, our brave sorceress entered to provide some much needed illumination, only to be attacked by one of the Shadows. Two unfortunate touch attacks later totaling 10 strength damage, our caster was no more.


Thanks. Much appreciated.


I am worried that my next available subscription is going to be skipped again. My current order status is:

Pathfinder Adventure Path Subscription
Pathfinder Adventure Path
Most recent volume:
Pathfinder Adventure Path #133: Secrets of Roderic's Cove (Return of the Runelords 1 of 6) shipped by 09/06/18 via USPS Standard Mail (estimated 7 to 11 business days in transit)

Next volume:
Pathfinder Adventure Path #134: It Came from Hollow Mountain (Return of the Runelords 2 of 6) (In sidecart)
Pathfinder Adventure Path: Temple of the Peacock Spirit (Return of the Runelords 4 of 6)

There is no indication that 3 of 6 is going to ship for me.


Thanks. Will the digital content be available when the order is complete or is there a risk that I won't get access to the pdf if this was processed as a one-off purchase?


Hi,

My account subscription status and pending orders is not showing a pending shipment for the September PF Adventure Path. Additionally, under subscription status it shows the August shipment as the most recent volume but the next volume as the October shipment.

Pathfinder Adventure Path
Most recent volume:

Pathfinder Adventure Path #133: Secrets of Roderic's Cove (Return of the Runelords 1 of 6) shipped by 09/06/18 via USPS Standard Mail (estimated 7 to 11 business days in transit)

Next volume:
Pathfinder Adventure Path: Runeplague (Return of the Runelords 3 of 6)

-SK


Diego Valdez wrote:

Hello Scarykavu,

Adventure Path 133 is in order 7441027. I have sent you an email confirmation. We are still shipping out the subscriptions and expect to have them all shipped by September 7. The PDF will be added to your downloads once the order ships out.

Thank you.


The system appears to have skipped what I would expect to be my next shipment of the PF AP subscription. I picked up 6 of 6 of War for the Crown at GenCon. My account page records this correctly.

However, the next indicated volume of my sub is 2 of 6 of Return of the Runelords. I have not received a shipping notice of 1 of 6, nor does the pdf appear to be available to me in my downloads.

I also sent an email with these details.

-SK


Sara Marie wrote:
Subscription Update: The instability of the website over the last two weeks of August has also affected our internal shipping system and we are just beginning to ship August subscription items. During this downtime our warehouse staff staged and prepared as many new release shipments as possible and are hard at work shipping orders as quickly as possible. I have put the end shipping estimate at Friday, September 7th and will update here if that changes.

The system appears to have skipped what I would expect to be my next shipment of the PF AP subscription. I picked up 6 of 6 of War for the Crown at GenCon. My account page records this correctly.

However, the next indicated volume of my sub is 2 of 6 of Return of the Runelords. I have not received a shipping notice of 1 of 6, nor does the pdf appear to be available to me in my downloads.

I also sent an email with these details.

-SK

2/5

Akeela Valerian, the Wolf wrote:
Through 2015, Paizo PFS events were posted in the Gencon catalog/events listing when they went online. This is the third year in a row that the Paizo events have been posted late. Given the short window between when the events catalog is made public and registration, This has been incredibly inconvenient, especially when trying to coordinate for a group.

Yes, I'm trying to arrange tickets for 5 sessions for 6 people and it would be nice to have some time to peruse the available events and pick a sequence of scenarios (plus back-ups for each slot) that everyone will enjoy.

2/5

1 person marked this as a favorite.
Gary Bush wrote:
The fact that PFS/SFS is not on the event listings right now is not uncommon.

Have we had a longer time in previous years to review the events list before registration? 2 weeks seems like a short window to get your wish list sorted out especially if the main thing you do doesn't have their events up yet.


I would look up Razor Coast from Frog God Games. It's a nautical sandbox setting as well and there is plenty in there that you can adapt to the Shackles.

Errant Mercenary wrote:

The crew has put the Shackles under their rule. A few years pass, and not all has been the laying back and basking in glory - indeed, after a tenuous victory over the Chellish fleet the Shackles were weakened and perhaps more divided than ever. Each of the crew carved their own territory out of the isles, differences began to arise...

Local captains testing the new Hurricane king's boundaries, Cannibals rising in the West, the resurgent Bloodcove and dragon activity at Dahak's isles are a few of the internal strife. Rahadoum, witness to the potential maritime might of a united Shackles prepares its navy and Chelliax seeks repair in pride...

--------------------------------------------------------------------------- --------------------------------------------------------------------------- ----------------------------------------------------------
Short version: Want to replay in the Shackles, got ideas for small plots and orverarching ones but I need prewritten modules to be the backbone and build upon. Suggestions please.
--------------------------------------------------------------------------- --------------------------------------------------------------------------- ------------------------------------------------------------

So my love for the Shackles and the theme of this AP made it the best adventure we have played so far and I keep coming back to the idea of running it again, but half of the group has already played it. Here comes the idea: starting a new campaign in the viccinity of the Shackles and slowly trickling into it, culminating in the fate of the Isles again.

How I want to do this, considering I dont want to run the same modules, is to support the world building we've already done with prewritten modules. This already happens to some extend, a popular suggestion for example is to use Souls for Smuggler's Shiv (Serpents Skull #1) as the start for the Shackles. Now I just need to find more modules to become the backbone of the adventure.

The new party gets...


Boaty McBoatface wrote:
Don’t worry about it being an old thread, I’m just about to start running this book for my group so interested in seeing how you go with your players

To be honest, I'm a little worried for them. This isn't the most cautious of groups but they got hit pretty hard, pretty quick.

They do have the ability to 'Call a friend' with the Bracelet of Friends tied to their buddy Ptemenib.

I'll try and remember to post an update next week.


Hate to resurrect an old thread but want to share the current situation with my 6 PC party currently battling the Shining Children. The party make-up is 2 slayers utilizing teamwork feats, a gun-toting magus, an archeologist, an investigator and a beastmorph alchemist, all currently level 13.

The encounter in the Lantern Vault with the Shining Children has not started favourably. After casting their Walls of Force, there are 3 PCs blinded by the blinding light aura, 1 slayer hit by confusion from the symbol of insanity on the Ankh and the other 2 PCs fascinated by the Rainbow Pattern cast by one of the Children.

We had to end there due to time and I can tell my PCs left with a sense of dread about what is to come.

I'm not sure what tricks they have up their sleeves to get out of this situation.

2/5

Nefreet wrote:

PFS goes to Level 20.

Apply them as usual.

Coincidentally, three years ago today, I created a thread to celebrate Level 20 characters.

I've been living a lie! :) Thanks for the reply. Are there scenarios that go above 13? I see the guide calls that 'Seeker Content'.

2/5

1 person marked this as a favorite.

I'm running my players through the Mummy's Mask Adventure Path and have been recording and giving out the chronicle sheets which they have been applying to PFS characters as per the guide.

We are about to finish #4, Secrets of the Sphinx, which is 10-12. I'm confused about how the last 2 chronicle sheets will be applied to PFS characters. Since PFS characters retire at Level 12/13, how are the chronicle sheets that are at a higher subtier to be applied?

MM#5 is 12-14, which I interpret that if you apply it to a Level 12 PFS character, the PFS character would hit retirement. MM #5 is subtier 15-17 so I have no idea how that one is to be applied.

I haven't run into this before as any other module or Adventure Path I have run have all been within the PFS range.


YogoZuno wrote:

The 6-man group might up the APL, but unless you adjust the critters faced, the group will also be at least a level or two behind where they should be just about any time after the first book, so...you may not want to adjust it at all.

For reference, we're playing through the AP with a group that varies between 5 and 7 players being available at any one time, and about halfway through book 4, we're all about 2 levels behind what the AP recommends. So, as a group of 6 10th-level characters, we took on a couple of CR 13 critters...and barely defeated them, without permanent loss, from full strength.

We are experiencing the exact same thing for the exact same reason. I am running MM with a party of 6 and the norm being 4-6 players during a session. The party is lagging by a level compared to the recommended advancement. I didn't expect the libraries to be too much of a challenge with a bard and investigator in the party but I also didn't expect the party to experience a near wipe from the 3 shadow mastiffs in the Dark Depository.

I don't worry too much about them blowing through the library checks. I worry more about making the actual experience of exploring the library interesting by seeding some random information as well as the research they are doing, especially for the bard and investigator that are playing university researchers. They want to pull the string on every tidbit of information.


Liz Courts wrote:
Announced! Cover image is a mockup and subject to change.

Just started using this product. Have to admit I'm surprised how many of the creatures from the AP, at least the first volume, are not available as pawns in this package. I would have expected anything non-generic to be a pawn such as a skeletal jackal.


Brad Turner wrote:
I have a player who's playing an Elven bard that was born and raised in Kintargo. Given the long lifespan of Elves and how "recent" the civil war and the Silver Ravens were, relatively speaking, does anyone have any suggestions or guidance on how to control what an Elven character would know about? From the way I'm reading it, the Silver Ravens were hardly a secret in their heyday so, even if an elven character could potentially have been a little young at the time, there's definitely the possibility that those characters could have firsthand memories of things going on in that time period. I'm trying to figure out how best to manage access to this sort of information as they progress through the AP but I'm struggling with it a bit as I try to maintain a lot of the mystery/discovery/conspiracy feel the writing seems to encourage.

What if the character has heard the stories but it was folklore. His mother used to regale him with stories before bed of a silver raven that used to sing the sweetest song and would calm the animals of the forest. You can add in a few more metaphorical characters or situations from the past. It is not until the events of the AP and the true history is discovered that the PC realizes the truth of the stories his mother would tell him.


Lord Fyre wrote:

Given what Piracy entails, are Good Aligned Pirates even possible?

Pirates take by force, and will sometimes need to carry out their threats.

Even a great film like Captain Blood had to dance around this issue by having all actual "piracy" offstage.

See the TV show 'Firefly' for an example of what you are looking for.


It has happened before but not for some time but I've noticed that my feed reader is not picking up any of the RRS feeds from the Paizo messageboards.


I 'cheated' a bit when I ran it. It had been well established that Plugg and Scourge were hated and the crew loyalty was split between supporting the Plugg/Scourge or the PCs.

When the PCs are exploring the island I had it so some of Scourge and Plugg's cronies were digging up some buried treasure and get discovered by the PCs. This let the PCs know something was up.

When they got to the beach head to rendezvous with the ship, the mutiny sort of already happened and Plugg and Scourge were on the shore 'disciplining' a couple of the NPCs that were loyal to the PCs.

This isolated the other PC-loyal NPCs on the ship and the PCs could take on Plugg and Scourge. With their leaders defeated, the NPCs loyal to the bad guys surrendered.


Try this thread for ideas:

Side Quests


3 people marked this as a favorite.
pipedreamsam wrote:
Anyone know a good place where I can expand my pirate vocabulary? GMed the first session last week and while I know enough nautical witticisms to get me through book 1 it won't be long before I start repeating myself for the next five books. Especially interesting in finding some really foul and creative pirate curses.

Look for a book called the Pirate Primer, Mastering the Language of Swashbucklers and Rogues.


I am still waiting for my book. :) I have started going through the pdf and it looks great. My initial thought was that I could use the material as a supplemental (incorporate some adventure seeds, NPCs, locales, etc.) similar to what I've done with using Razor Coast (from Frog God) and Freeport (from Green Ronin) for my Skull and Shackles campaign.

But in reading just a little bit I've had so many ideas that I was thinking I may reverse it if I ever get to running Mummy's Mask. That is, set it up as a Southlands campaign and use the Mummy's Mask as supplemental material. Just my initial thoughts.

-SK


I happen to have a copy of an old 'board' game called Dread Pirate that comes with an actual chest, metal doubloons and miniature ships. It has come in very handy for this AP.

Here are some close-up images of the ships.

http://www.joshbrewsterphotography.com/365/wp-content/uploads/2011/01/pirat e-booty.jpg

http://www.cpsc.gov/PageFiles/73492/04144b.jpg

There was actually a recall on the original ships for having lead in them so I have 8 of the miniatures, 4 of which may be hazardous to your health.

For scale ships, I used the megablock (as mentioned by MrVergee) and lego pirate ship builds.

-SK


2 people marked this as a favorite.

Look for the Islands of Plunder adventures and supplements from Legendary Games. I've found these to be invaluable and seamlessly plug into the AP.


Without looking at the info in detail (I'm at work, shhh), I'm thinking the Kingdom Events from Kingdom Building could be adapted fairly easily.


UnboltedAKTION wrote:

On the inside of the back cover there are the pirate legends. For example the Shipwreck in a Bottle. On the map it has the location of the rumored treasure. I know those are suppose to be open ended for the DM to decide what to do with them but does anyone have any ideas or stories about what they did?

Try this thread.


Hate to bump this thread but it looks like the feeds aren't getting pushed again. Nothing new since 22JUN.


or a sipping jacket.


Scarykavu wrote:
Patrick Harris @ MU wrote:
Scarykavu wrote:

Just for further information but the feed subscriptions appear to be broken:

Sorry. Feed not found.
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderS ociety/grandLodgeOnlinePlay&xml=atom

I wish this would get fixed as it is my only portal into following any of the discussions on this message board in one convenient location.

Try the "flatten" view of the main messageboard page, after hiding the subforums you don't care about.
That solution is fine from one computer. RSS feeds allow me to see everything I want to from anywhere and from any device all in the same manner. I can also flag post for viewing later.

Just wanted to update saying that some but no all of my subscribed feeds are back after the power outage restart.


Patrick Harris @ MU wrote:
Scarykavu wrote:

Just for further information but the feed subscriptions appear to be broken:

Sorry. Feed not found.
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderS ociety/grandLodgeOnlinePlay&xml=atom

I wish this would get fixed as it is my only portal into following any of the discussions on this message board in one convenient location.

Try the "flatten" view of the main messageboard page, after hiding the subforums you don't care about.

That solution is fine from one computer. RSS feeds allow me to see everything I want to from anywhere and from any device all in the same manner. I can also flag post for viewing later.


I got the same blip from a couple subscribed threads but I am currently getting no pushes from any Paizo website feeds.


Just for further information but the feed subscriptions appear to be broken:

Sorry. Feed not found.
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderS ociety/grandLodgeOnlinePlay&xml=atom

I wish this would get fixed as it is my only portal into following any of the discussions on this message board in one convenient location.


I've noticed in the last couple of days that the RSS feeds from forum discussions aren't being pushed to my reader (Feedly). Anyone else have this problem?


I did. I swapped a few of the monsters with lower CR monsters for the final level of Walcourt. I also used the shadow creature template a few times to add some variety and it is also applicable thematically. Interestingly my party just finished killing Ilnerik last night.

In the Cesspool (F3) I changed the creature to a Asura, Adhukait and guarding the treasure vault I used a Rawbones (from the Tome of Horrors) instead of the Calikang. This beast caused much frustration for the party as it's aura kept most of them nauseated and one PC trapped in it's entrails.

I did draft up a Mother of Flies as a Witch although in the end it didn't really matter as it is a non-combat encounter.

Sandor and Silana were CR9 and Ilnerik ended up CR 12. PM me if you'd like the statblocks. Ilnerik's prisoner was a Hellknight captain that has befriended the PCs and I have been using as a pseudo Deep Throat or Agent X.

To me this order just makes more sense. It allows them some closure with respect to the shadow beasts. I foreshadowed the explosion of Aberian's Folly with rumblings and tremors as they made their way through Walcourt. My plan is to have the explosion happen on their way back to the safe house. Dealing with the Pit Fiend highlights how mad the Drovenge twins are and it gives the PCs extra motivation for the final push against them (versus the deviation Mother of Flies would have been if run in the published order).

The challenge (and fun) now is up converting the monsters from the Infernal Syndrome, especially the Fiend.


With 5 players they should be alright at level 2 for the final encounters but you will have to gauge your party's abilities. The summary on p.7 of the book suggests the party (of 4) should be level 3 by adventures end. I ran 5 PCs through it and am following the recommended guides with a few adjustments here and there. I know they did not have any issues with the final encounters at level 2.


I've noticed since the Paizo downtime that the RRS feed for the Rules Questions forum (http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinder RPG/rules) is no longer pushing updates to my RRS feeds. I use Feedly so it could be on their end but all the other feeds from other forums links I subscribe to from the Paizo site are getting new content pushed.


So I've decided to run Mother of Flies before the Infernal Syndrome as has been recommended many times on these forums. I've started to do the leg work of converting down the stat blocks (and equipment) to be appropriate for the party's level.

Was wondering if there is any community feedback or if people want to post some of the conversions they have already done for the major NPCs such as Maglin, Kruthe, Madjaw, Fmughwa, Stiglor, Sandor and, of course, Ilnerik.

The above should be relatively straight forward. However, I'm not entirely sure how to go about down converting Nihiloi and Calikang.

Also, I'd like to make the Mother of Flies a witch instead of a sorcerer and was wondering if anyone else did that conversion.

My party will start with an APL of 7 but there is usually 5 PCs so I'm not that concerned about any of the generic NPCs or bestiary baddies as I can adjust the numbers for those on the fly.


Try the maps found here:

http://paizo.com/threads/rzs2pksf?Printable-battlemaps-and-VT-maps-for-Reig n-of

As part of the AP subscription, subscribers get access to a pdf copy of all of the maps for the particular chapter. I'm not sure if the same is offered if you buy the print books from Paizo as a one-off.


There was a blog post awhile back:

http://paizo.com/paizo/blog/v5748dyo5ldc5?Pirate-Familiars

I can't confirm as I don't own it but I would hazard a guess that Pathfinder Player Companion: Animal Archive has incorporated these.

http://paizo.com/products/btpy8w7p?Pathfinder-Player-Companion-Animal-Archi ve

-SK


In the Bestiary it states that a character with Mummy Rot can't be healed unless the healer succeeds on a caster level (DC20) check. However, I see that this is tied to the disease part and not the curse aspect. I thought it was the curse that prevented healing.


I'm wonder if the curse aspect would prevent them from healing unless they overcome the caster level check or have it removed.


If a monk is infected with Devil Chills but gains enough XP to ding Level 5 where they gain Purity of Body (immunity to disease) what should happen? Is the disease automatically cured? What about Mummy Rot which adds the curse aspect? Asking for a friend.

-SK


Bringing my 12-year-old son for the first time so we'll be trying to take it all in but likely will gravitate to the tabletop area mostly (again). I look forward to running into some fellow Canucks.


Right. *checks flight*. Ok I'm good.


Any official Paizo presence planned for PAX East next week? What about unofficial?

What about a roll call if you are attending?

-SK


I can attest that once I have them they are in a controlled environment. Does make me wonder if delivery to the Great White North and spending a few days in a cold mailbox is the issue. But it's a book about the frozen north so ...


Thanks for responding and the insightful answers.

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