Help with a Slayer for Way of the Wicked


Advice

Dark Archive

After the holidays my friends and I are starting up a Way of the Wicked campaign and I'm going to be playing a Slayer for the first time (the rest of the party consists of an Antipaladin, an Arcanist, a Cleric of Asmodeus, and an Unchained Rogue). I've scoured the boards for advice and think I've come up with a viable build, but there is always room for improvement.
Please take a look at the build and level progression ideas and let me know what you think I should change, what I need to change, and what you would do differently.
Thanks.

Build:

Unnamed Hero
Human slayer 1 (Pathfinder RPG Advanced Class Guide 53)
NE Medium humanoid (human)
Init +8; Senses Perception +5
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +1
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Offense
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Speed 30 ft.
Special Attacks studied target +1 (1st, move action)
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Statistics
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Str 18, Dex 14, Con 14, Int 13, Wis 12, Cha 10
Base Atk +1; CMB +5; CMD 17
Feats Improved Initiative, Weapon Focus (kukri)
Traits criminal, murder, reactionary
Skills Acrobatics +6, Climb +8, Disable Device +5, Intimidate +4, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +5, Stealth +6, Survival +5, Swim +8
Languages Common, Goblin
SQ track +1
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Special Abilities
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Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to Survival checks made to track.

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Theorycraft Progression:

I've only built out to level 12 but since this game goes to 20 and advice on continuing the build would be appreciated.

1st level – Improved Initiative
Human Bonus – Weapon Focus (kukri)
2nd - Slayer Talent – Ranger Combat Style – Two-weapon Fighting
3rd – Feat (Power Attack)
4th – Slayer Talent – Rogue Talent – Bleeding Attack, +1 Dexterity
5th- Feat (Double Slice)
6th – Slayer Talent – Ranger Combat Style – Improved Two-weapon Fighting
7th – Feat (Cornugon Smash)
8th – Slayer Talent – Rogue Talent – Combat Trick (Improved Critical: kukri), +1 Strength
9th – Feat (Shatter Defenses)
10th – Slayer Talent – Ranger Combat Style – Two-weapon Rend
11th – Feat (???)
12th – Slayer Talent – Rogue Talent – Opportunist, +1 Strength


Since its an evil campaign, I would take the Executioner archetype. With two levels of Brawler you can flurry (twf) with one weapon and if you take the Snakebite Striker archetype for brawler you get an extra Sneak Attack damage die. This could be almost any weapon such as Greatswords. I would then use my talents to grab improved two weapon fighting which works with brawlers flurry. You'd be able to do two handed damage when you cant flurry and then twf when you can.

Another option would depend on how your GM rules but if you take a level in Knifemaster Rogue, your Sneak Attack damage, including from Slayer levels, should become d8s with your kukris. If you end up twf with kukris you might want to reconsider power attack. I believe there is a slayer talent that gives better power attack as well.

Grand Lodge

Maybe something like this:

Human waveblade Build:
4 levels Thug Unchained Rogue
2 levels Snakebite Striker Brawler
6 levels Slayer
21=Str: 16+2+2 (belt)+1 (lev 4)
14=Dex: 14
12=Con: 12
14=Int: 14
10=Wis: 10
8=Cha: 8
Bruising Interlect.

Progression:
1 lev: Snakebite Striker Brawler (Weapon focus - Waveblade, Improved Unarmed strike, Skill Fokus - Intimidate) 1d6
2 lev: Thug Unchained Rogue (Weapon finesse dex to hit)
3 lev: Snakebite Striker Brawler (flurry of Blows - Two weapon fighting, Intimidating Prowes, Dazzling Display) 2d6
4 lev: Slayer
5 lev: Slayer (Power Attack, Hurtful)
6 lev: Slayer 3d6
7 lev: Slayer (Cornugon Smash, Shatter Defences)
8 lev: Slayer
9 lev: Slayer (Ranger 2-weapon fighting style - Improved Two Weapon Fighting, Killing Flourish) 4d6
10 lev: Slayer
11 lev: Slayer (Violent Display, Disheartening Display)
12 lev: Slayer 5d6
13 lev: Slayer (Ranger 2-weapon fighting style - Greater Two-Weapon Fighting, Critical Fokus)
14 lev: Thug Unchained Rogue (Staggering Critical)
15 lev: Thug Unchained Rogue (Sneaking Precision) 6d6
16 lev: Thug Unchained Rogue (Exhausting Critical)

Dark Archive

If at all possible I'd like to take this build from 1-20 using only the Slayer class.
I can't find anything about a talent that replaces Power Attack. The Power Attack is needed for the Cornugon Smash which is then needed for the Shatter Defenses.


Shatter Defenses requires Dazzling Dispaly and Weapon Focus, not Cornugon Smash, unless i'm missing something...

You could pick Assassinate as a Advanced Slayer Talent, picking Ability Focus(Assassinate) and with your studied target class feature you can rise that DC to a decent level

at level 12:

10 base + 6 lvl + 3 studied target + 2 ability focus + 4 int (assuming an headband here) = 25

Grand Lodge

If you go clean slayer - take menacing style to grab shatter defences at level 6 without the prerequisited feats. You will miss out on two-weapon figtinging style, so go two handed weapon instead.
If you want to do more than shaken with intimidate. The grab enforcer and find a way to do som non-lethal dm.
Perhaps a tactically adapted weapon, merciful enchantment, bludgeoner feat, frostbite spell or blade of mercy trait (sarenrae religious trait - not a good match for way of the wicked)).

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