Tectorman |
1 person marked this as a favorite. |
3.P's limitation on HD for both Sleep and Deep Slumber made for very conceptually odd spells. They aren't resisted by a game mechanic with an identifiable in-universe analogue like a Will save representing your force of will. Instead, they operate on hit dice. What are hit dice? What is a character in-universe perceiving when the spell fails due to that limit? Those spells, more than any others, made me feel like Spoony ranting about FFXIII.
So thank you, Paizo, for 1) making Sleep operate off of a mechanic with a recognizable in-universe element and 2) letting its usefulness as a tactic not run into an arbitrary end just because your opponents are at or above a certain level.