Flashlights in Armour


Rules Questions


Hey, I have a few questions regarding flashlights.

The rules state that armour has an integrated personal comm unit in it, and the personal comm unit contains a flashlight. So, it seems as though armour would come with an integrated flashlight. It this correct?

Also, how would a battery work for that flashlight? The description for a flashlight says that it has a capacity of 10 units and it uses 1 unit per hour. Is this also true for an embedded flashlight, or do you normally not track that charge. I'm thinking this would be important in a situation where you are in a dark environment for an extended period of time.

Thanks!


Where are you seeing that armor has an integrated personal comm unit? The only specific entry I can find is flavor text at the beginning of the Armor section in Armory.


In the setting chapter under planetary communication, page 430.

Sovereign Court

Although yes technically it uses up charges in its battery, effectively you recharge it when you recharge your suit. Plus its so little most GMs won't care about it most of the time.


Justin H wrote:
In the setting chapter under planetary communication, page 430.

Got it. Huh, neat, I hadn't seen that before.

Well, given that the comm-unit flashlight is less powerful than a typical flashlight (15 foot cone vs a 20 foot cone), I think that the battery charge for it is just integrated into the 1/Hour usage of the Comm Unit. So, if you go 80 hours without being in a position to recharge your suit, then the integrated comm unit would go offline, along with the flashlight. However, I don't think constantly using the flashlight would drain the battery any quicker.


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There's also the light projector and infrared sensor armor upgrades, which are trivial in cost and much better than your phone flashlight.


ParaheliZ wrote:
Justin H wrote:
In the setting chapter under planetary communication, page 430.

Got it. Huh, neat, I hadn't seen that before.

Well, given that the comm-unit flashlight is less powerful than a typical flashlight (15 foot cone vs a 20 foot cone), I think that the battery charge for it is just integrated into the 1/Hour usage of the Comm Unit. So, if you go 80 hours without being in a position to recharge your suit, then the integrated comm unit would go offline, along with the flashlight. However, I don't think constantly using the flashlight would drain the battery any quicker.

Yeah, that would make sense. I feel like this would never really be an issue unless you were stranded for a while.

Pantshandshake wrote:
There's also the light projector and infrared sensor armor upgrades, which are trivial in cost and much better than your phone flashlight.

Oh yeah, those infrared sensors are really inexpensive.

Sovereign Court

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Basically Starfinder doesn't make light and darkness such a big deal as Pathfinder. There are easy fixes for it and it's not milked as a newbie trap ("oh you went into a season 2 adventure without darkvision")


Yeah, it seems like environmental hazards are not really a threat.

Thanks for the input :)

Sovereign Court

I wouldn't say the environment isn't a threat, but millennia into the future a bit of darkness is something we've developed the technology to deal with. It would be a very disappointing future if we hadn't.

Radiation, plasma leaks, high gravity, zero gravity - there's plenty of new environmental problems that armor doesn't immediately solve.

Starfinder armor solves some basic problems, like breathing; that means you can now stage adventures in places that were mechanically hard in Pathfinder. In Starfinder you can have an underwater adventure at level 1 and all the players can participate. The level 5 wizard doesn't need to blow all his highest level spells to cast Water Breathing.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

our DM has ruled that the integrated PCU's flashlight just makes dim light, not actual brightness.


Well, that sure makes those cheap armor mods even better. Especially once you get some armor with more than one upgrade slot.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Or, if your armor slot is spoken for, get a uniclamp, and attach a bigger light to your gun.


Sure, or even on a shoulder or the top of your helmet.

Although that does leave your light source open to a sunder attempt. That seems like a pretty low risk, though.

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