
Justin H |
Hey, I have a few questions regarding flashlights.
The rules state that armour has an integrated personal comm unit in it, and the personal comm unit contains a flashlight. So, it seems as though armour would come with an integrated flashlight. It this correct?
Also, how would a battery work for that flashlight? The description for a flashlight says that it has a capacity of 10 units and it uses 1 unit per hour. Is this also true for an embedded flashlight, or do you normally not track that charge. I'm thinking this would be important in a situation where you are in a dark environment for an extended period of time.
Thanks!

ParaheliZ |
In the setting chapter under planetary communication, page 430.
Got it. Huh, neat, I hadn't seen that before.
Well, given that the comm-unit flashlight is less powerful than a typical flashlight (15 foot cone vs a 20 foot cone), I think that the battery charge for it is just integrated into the 1/Hour usage of the Comm Unit. So, if you go 80 hours without being in a position to recharge your suit, then the integrated comm unit would go offline, along with the flashlight. However, I don't think constantly using the flashlight would drain the battery any quicker.

Justin H |
Justin H wrote:In the setting chapter under planetary communication, page 430.Got it. Huh, neat, I hadn't seen that before.
Well, given that the comm-unit flashlight is less powerful than a typical flashlight (15 foot cone vs a 20 foot cone), I think that the battery charge for it is just integrated into the 1/Hour usage of the Comm Unit. So, if you go 80 hours without being in a position to recharge your suit, then the integrated comm unit would go offline, along with the flashlight. However, I don't think constantly using the flashlight would drain the battery any quicker.
Yeah, that would make sense. I feel like this would never really be an issue unless you were stranded for a while.
There's also the light projector and infrared sensor armor upgrades, which are trivial in cost and much better than your phone flashlight.
Oh yeah, those infrared sensors are really inexpensive.

![]() |

I wouldn't say the environment isn't a threat, but millennia into the future a bit of darkness is something we've developed the technology to deal with. It would be a very disappointing future if we hadn't.
Radiation, plasma leaks, high gravity, zero gravity - there's plenty of new environmental problems that armor doesn't immediately solve.
Starfinder armor solves some basic problems, like breathing; that means you can now stage adventures in places that were mechanically hard in Pathfinder. In Starfinder you can have an underwater adventure at level 1 and all the players can participate. The level 5 wizard doesn't need to blow all his highest level spells to cast Water Breathing.