Justin H's page

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I think you may have posted this in the wrong place, this is the Starfinder forum.


I'm really looking forward to this one, can't wait!


Yeah, it seems like environmental hazards are not really a threat.

Thanks for the input :)


ParaheliZ wrote:
Justin H wrote:
In the setting chapter under planetary communication, page 430.

Got it. Huh, neat, I hadn't seen that before.

Well, given that the comm-unit flashlight is less powerful than a typical flashlight (15 foot cone vs a 20 foot cone), I think that the battery charge for it is just integrated into the 1/Hour usage of the Comm Unit. So, if you go 80 hours without being in a position to recharge your suit, then the integrated comm unit would go offline, along with the flashlight. However, I don't think constantly using the flashlight would drain the battery any quicker.

Yeah, that would make sense. I feel like this would never really be an issue unless you were stranded for a while.

Pantshandshake wrote:
There's also the light projector and infrared sensor armor upgrades, which are trivial in cost and much better than your phone flashlight.

Oh yeah, those infrared sensors are really inexpensive.


In the setting chapter under planetary communication, page 430.


Hey, I have a few questions regarding flashlights.

The rules state that armour has an integrated personal comm unit in it, and the personal comm unit contains a flashlight. So, it seems as though armour would come with an integrated flashlight. It this correct?

Also, how would a battery work for that flashlight? The description for a flashlight says that it has a capacity of 10 units and it uses 1 unit per hour. Is this also true for an embedded flashlight, or do you normally not track that charge. I'm thinking this would be important in a situation where you are in a dark environment for an extended period of time.

Thanks!