Captain Yesterday's Guide to Breaking Fallout!


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I'm not worried, I have a sizable stockpile of mininukes I take with me for just such a rampage.


Well, that's two less nukes.

But one less Nukalurk Queen squatting behind the Nuka World bottling plant.


Sadly though, I'm fresh out of shotgun shells.

And I only have 23 missiles left.


I have 32 of 35 star cores installed, one is on the Galaxy World grounds and two are out in the wild.

I've assigned the bottling plant to the disciples and Galaxy World to the operators, I think I'm going to assign fun time castle or whatever to the packholes.


captain yesterday wrote:
I'm not worried, I have a sizable stockpile of mininukes I take with me for just such a rampage.

Sure ... but the remote explosives let you wipe out Diamond City with one detonator given a sufficient supply of C4. Just sayin'. ;)

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I think if I understand Cap's world well enough, it's not a proper rampage if you don't seriously risk blowing yourself up in the process. ;)


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Nerd Raging hopped up on Psychojet while wading into the bad guys with Spray-n-Pray equipped counts, right? ;)


I had decided to let the raiders settle Nuka World, I even planted their flags. Then Gage started going off on pillaging the settlements in the Commonwealth, and I'm like "Dude, I started those settlements!".

Now my power armor is trashed and I'm all out of mininukes, missiles, grenades, mines, and shotgun shells.

But there's no more raiders and I still have Kremvh's Tooth! Precious, precious Kremvh's Tooth...


One of my favorite parts of Fallout is the weird quirky missions you occasionally have to undertake.

The Huboligists, those are my people!


Okay... So, as you know, I wiped out the raiders, well I found the power plant and I remembered how turning the power back on would be the beezneez! So I climb to the top, killing ghouls as I went and successfully turned the power on, unfortunately it took me all night to get up there so when the fireworks went off it was kind of lost in the daylight.

Anyway, as you can imagine I had a s@~& load of loot to pawn, so I went to the Nuka World Market and what should I find. The traders successfully shed their collars! Yay! And they stripped down to their underwear!... What?!... Yup, all the traders are now going without clothing.

I... I don't understand it, but I applaud their newfound sense of freedom!

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Did you ever play Fallout 2, where the Hubologists first show up?

Meanwhile, in a year or so, the Traders rebrand the site as "Nuda World"...


No, unfortunately I started on Fallout 3 game of the year edition.


I might even figure out how to take a screenshot and figure out how to post out on the Fallout 4 website or whatever.

This is the first time I've ever had a console that was internet capable (yes I have PlayStation plus) so no promises.


Fallout Rampage Cap'n Yesterday wrote:

Okay... So, as you know, I wiped out the raiders, well I found the power plant and I remembered how turning the power back on would be the beezneez! So I climb to the top, killing ghouls as I went and successfully turned the power on, unfortunately it took me all night to get up there so when the fireworks went off it was kind of lost in the daylight.

Anyway, as you can imagine I had a s$~~ load of loot to pawn, so I went to the Nuka World Market and what should I find. The traders successfully shed their collars! Yay! And they stripped down to their underwear!... What?!... Yup, all the traders are now going without clothing.

I... I don't understand it, but I applaud their newfound sense of freedom!

They got their collars off? Do tell. :)


As far as I can figure, if you wipe out the raider leaders but don't wipe out the raiders in individual areas like Nuka Market or Nuka Arcade untill after you turn on the power then the traders apparently shed their collars and clothes in celebration.

It's just a theory, I'll test it out later when I go visit Toto and his family and the other areas where I planted their flags to test it out.

Right now I'm trying out my new power armor in Far Harbor.


Incidentally, I was originally going to do the raider way next play through, but after that exuberant display of freedom, I don't think I'll ever be able to.

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Fallout Wiki wrote:
"After completing the quest, leaving Nuka-World, and then coming back, all of the traders will unequip all of their inventory items, including any clothing, instead of only their explosive collar. It is still possible to trade with them.[verified]

This is listed as a bug, but I'd consider it a feature.

It looks like they ARE supposed to remove their explosive collar... I guess they just get exuberant about it.


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Fallout Rampage Cap'n Yesterday wrote:

One of my favorite parts of Fallout is the weird quirky missions you occasionally have to undertake.

The Huboligists, those are my people!

That one has a very ... interesting ... 'easter egg' built into it.

You see the theta radiation can make you smarter. Much smarter, at the low cost of being able to absorb about 1,000 rads and forking over about 20,000 caps. In trade you get a +36 buff to INT for several days. Beaucoup XP from stacking quest completions / wiping out any and all target-rich environments anyone? :D


I helped solve the mystery at the hotel in Far Harbor, I loved your dialogue options that went along the quest, it really brightened my day (and boy did I need it).

I determined it was

:
Santiago!! Dum dum dum!

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The dialogue options are SO much fun in that one. I liked the collection of characters.

An interesting result. :) I think I accused someone else last time...

Real Actual Spoilers, don't read if you want to play through again:
The robotics engineer's wife turned out to be the "murder victim" and the victim was the real wife, who had learned he had been scheming to steal from everyone else and then leave. He used the vocal modulators to masquerade as her and then left evidence to frame one of the other occupants (one of whom is Santiago). He was planning to flee once the Vault was no longer locked down due to the murder investigation, so IIRC I think if you accuse Santiago or someone else he escapes.

I think there can be others you can accuse as well...

There's a giant red handprint in the hotel proper (not the Vault). I've always wondered if that's supposed to be a reference to the Dark Brotherhood.

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Also IIRC I think you get more dialogue options if you wear the Silver Shroud gear through the mystery. I could be misremembering though.


Looking forward to that. :)


DeathQuaker wrote:
Also IIRC I think you get more dialogue options if you wear the Silver Shroud gear through the mystery. I could be misremembering though.

Great, now I need to start an alternate game. Damn it, I had it on me the whole time but I love the Groknak costume so much I never equip it.

Also, I'm almost always in my power armor.

Need to do a play through where I'm not so dependent on the stuff.


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Doing a no power armor playthrough right now. Plan is to stash the unique suits (Hellfire, Black Devil, Tesla) and maybe one or two more with hodgepodge unique pieces. Unless I get ahold of a full set of Titan power armor bits, then that becomes its own mighty beast.

Still not using them unless the game gives me no alternative, as in "you must wear power armor, you must, you MUST!"


DeathQuaker wrote:

The dialogue options are SO much fun in that one. I liked the collection of characters.

An interesting result. :) I think I accused someone else last time...

** spoiler omitted **

I think there can be others you can accuse as well...

There's a giant red handprint in the hotel proper (not the Vault). I've always wondered if that's supposed to be a reference to the Dark Brotherhood.

I'm not going to read the spoiler but I thought who I accused was too easy!


As it turns out hoarding empty bottles, including large baby bottles, makes for a handy way to accumulate vast quantities of purified water.

As a result of doing so in combination with the Anyone Can Fill a Bottle! mod I had accumulated 1,005 assorted empty bottles. A water pump can be activated and your Sole Survivor will - if nothing comes along and attempts to eat them - fill every such empty bottle in your inventory.

It took about an hour and forty-five minutes to fill 1,005 bottles with purified water. Best guess is that this took 5 days or so in-game.

On the upside, I got a few chores done while listening to the creaking-cranking of the pump and the gurgling of the filled bottle sound. :)

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You can also fill bottles in Survival mode (though I don't think it will do it continuously).

I can't think of any quest that absolutely requires wearing power armor. I think maybe at Concord Museum you technically have to enter the armor to progress the scene (because it's a tutorial quest showing you how it works) but I'd guess you could exit it immediately. And of course that entire quest string is optional and only necessary if you want to rescue the Minutemen (and finish the tutorial).

Power armor of course makes certain things easier, and it's fun to explore while wearing a jet pack (makes claiming Cadillac Mountain in Far Harbor way easier), but nothing is requisite IIRC.

Speaking of power armor, it occurs to me there should be a Brotherhood miniquest where the BoS tries to steal the Atom Cats' power armor. You could aid either side (or convince, say, Maxson to recruit them instead). It would be odd for the BoS to leave them be. I wonder if there is a mod for that.


The ability to fill bottles was 'liberated' from Survival mode by the mod author. I believe that only a hand-cranked water source will auto-fill the bottles.

The nice thing about mods is that there are several that provide wearable jet packs. The nanosuit mod provides the most aesthetically appealing one I've come across.

I think that the Atom Cats are very low on Maxson's priority list in the Commonwealth. They are all human and largely keep to themselves. There is a very strong probability for most Sole Survivors to be able to count them among their friends after aiding them in repelling one or more Gunner assaults.

I think there is a mod that relocates them to the Red Rocket Truck Stop, but don't quote me on that.

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The BoS, with the possible exception of Lyons' group in the Capital Wasteland, has always made it very clear that they believe that technology belongs in no one's hands but their own. "Reclaiming" technology and keeping it out of humanity's hands is one of their number 1 priorities (and why Veronica in New Vegas was at odds with her order, because she wanted to let humans have beneficial technology). They have NO problem attacking humans if they have something they want or are acting in a way that is counter to the Brotherhood's goals---heck, in Fallout 4 you can threaten settlements into being their suppliers for free and can do so violently, and the Brotherhood is a-ok with that. The Atom Cats might be low on their priority list overall, but 1) it is utterly counter to the Brotherhood's codex to allow any other humans to possess something as potent as power armor, and would attack them on principle alone, and 2) they could easily claim they need all the power armor they can get to fight the Institute.

That the Sole Survivor would count them among their allies means nothing. The Sole Survivor can also count Danse among their allies, after all. And the Railroad. And the Institute...

I also just wish more was done with the Atom Cats anyway. They seemed like an interesting mini-faction/settlement and it would be cool to call them to assist you or something.


*Ponders DQ's excellent points*

Lyon's group in the Capitol Wasteland must be the BoS I remember most as it always surprises me to yet again run into the close-mindedness of the more typical members and leadership of that particular gang even though I'm on my 5th playthrough of FO4.

The Atom Cats I agree could / should have been fleshed out more than the short few side quests they found themselves with at release. Such as being able to relocate them to a compatible settlement once the Prydwen arrives.

OTOH the BoS that come to the Commonwealth are, in my opinion are a glorified gang only marginally better than the Gunners. As you say they intimidate the farmers of the Commonwealth into providing food.

Sadly the FO4 Script fails to account at all for the behavior of properly defended and supported settlements. Or if the player has artillery available, especially in reasonable quantity, with which to intimidate them right back.

To 'Elder' Maxson: "Sure, you have power armor and vertibirds. I too have power armor. Based on my observations here, I have more of it than you do. In some playthroughs it is quite possible to assemble several dozen if not 100+ suits of power armor if you keep at it long enough. Keep at it for a long time and you'll eventually complete a minimum of 150 suits of power armor. It is quite possible to complete more. Along with anti-aircraft missile systems, almost all of the purified food and water in the Commonwealth outside of Diamond City and enough artillery to lay waste to this entire airport in a matter of minutes.

"You have three options now that you've implied that we the people of the Commonwealth should surrender our food, our water and our systems at the business end of your weapons.

"The best option for everyone is to enter into a mutually beneficial arrangement of security services in trade for said food and purified water. Everyone cooperates with each other, you and yours get to eat real food and not die trying to filter the sewage below the Prydwen.

"The second option is a war that I can assure you, you will lose, even when we take casualties. You cannot replace your losses as fast as we can, your supply chain starts and ends aboard this vessel. We have pinpoint-accurate mapping of this entire zone and we have enough ammunition to hit each point on that map at least ten times over with more in production than you want to think about. You can't fly fast enough with enough firepower to simultaneously hit two dozen artillery batteries, Elder. You don't have the vertibirds, the manpower and the power armor to sustain an offensive against us.

"The third option is that you pack your people and stuff back aboard the Prydwen and leave the Commonwealth."

Or something to this effect. It's ridiculous that they cut the BoS down to a somewhat more polite group of heavily armed thugs with airpower. But there we are ... *le sigh*


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Turin the Mad wrote:

*Ponders DQ's excellent points*

Lyon's group in the Capitol Wasteland must be the BoS I remember most as it always surprises me to yet again run into the close-mindedness of the more typical members and leadership of that particular gang even though I'm on my 5th playthrough of FO4.

The Atom Cats I agree could / should have been fleshed out more than the short few side quests they found themselves with at release. Such as being able to relocate them to a compatible settlement once the Prydwen arrives.

OTOH the BoS that come to the Commonwealth are, in my opinion are a glorified gang only marginally better than the Gunners. As you say they intimidate the farmers of the Commonwealth into providing food.

Sadly the FO4 Script fails to account at all for the behavior of properly defended and supported settlements. Or if the player has artillery available, especially in reasonable quantity, with which to intimidate them right back.

To 'Elder' Maxson: "Sure, you have power armor and vertibirds. I too have power armor. Based on my observations here, I have more of it than you do. In some playthroughs it is quite possible to assemble several dozen if not 100+ suits of power armor if you keep at it long enough. Keep at it for a long time and you'll eventually complete a minimum of 150 suits of power armor. It is quite possible to complete more. Along with anti-aircraft missile systems, almost all of the purified food and water in the Commonwealth outside of Diamond City and enough artillery to lay waste to this entire airport in a matter of minutes.

"You have three options now that you've implied that we the people of the Commonwealth should surrender our food, our water and our systems at the business end of your weapons.

"The best option for everyone is to enter into a mutually beneficial arrangement of security services in trade for said food and purified water. Everyone cooperates with each other, you and yours get to eat real food and not die trying to filter the...

Pours a forty on the curb for Megabot, a single tear rolling down his cheek.

We'll never forget!


I found the high school where the principal was using drug dealers to get everyone jacked up on Mentats only to be outsmarted by one of his dealers.

Funny stuff!


So, I'm on this rooftop and I notice a group of rust devils trying to get the drop on me, of course they weren't being subtle so I took them out. Then when I jump down to loot the debris and body parts some kid yells at me to let him out, and then wants me walk him home, which is fortunate because I hadn't rampaged in that direction yet, and the rust devil sentry had ten extra missiles! Yay! Gunner ruins!! Now I know where I can put those extra missiles! Now some guy named Bullet, or Eddie or whatever wants to buy Billy off of me, not gonna happen there dickwad!


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Then he decides to follow us to Billy's house and wants to buy the whole f@+*ing family! What part of "I'm not a piece of s@+!" don't you understand? Is it the part with the missiles, or the part where I rip your spine out with my Lovecraft dagger? Cause, either one of those don't seem worth trafficking in ghouls.

At any rate, Bullet is dead, on account of the missiles, his little gang of gunners are scattered in pieces across a large swath of swampland and little Billy and his family are safe, for now.


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It has been a while since I messed with NMM (Nexus Mod Manager). It became "Vortex" sometime in the last year or so which is a much friendlier manager of mods than NMM ever was.

Imma gonna get some assaultron body armor going. Rawr.

Edit: There are a lot more cool toys to play with on PC and on the XBOne console. I got tired of the Beth.net PC options actually being outnumbered by XBOne options/mods, so I wandered over to the Nexus. Lo and behold I'm finding updated versions of mods I wanted to use but the modders stopped updating for PC on Bethesda.

Such as the aforementioned assaultron armor mod. We fight enough of the bloody things, and the screenshots of it indicate much more aesthetically appealing armor than the super-bulky robot and marine armors.

I am Iron Woman (assaultron helmet closes). ;)


That a~+#$&& Rhys keeps sending me to death traps in Far Harbor.

The next time he tries to send me there I'm going to shoot him in the f+$!ing face.


The pre-apocalyptic America wasn't a particularly nice place based on surviving records, was it?

BTW, I believe that there may be a mod or few that can "fix" those annoying radiant quests ... just sayin'. ;)

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Why do you keep doing Radiant Quests for Rhys if you don't like him?

I mean, you do you, but if it's pissing you off...


I'm doing a lot of people's quests, I quest around.

I'm doing them because Far Harbor is where I'm hanging right now, so might as well kill 30 ghouls with one mininuke.

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Round round quest around
I quest around
Yeah
Quest around round round I quest around
I quest around
Quest around round round I quest around
From town to town
Get around round round I get around
I'm a real cool chap
Quest around round round I quest around
I'm making real good caps

I'm getting bugged driving up and down this same old coast
I got to find a new place to turn ghouls to toast
My buddies and me are getting real well-known
Yeah, the raiders know us and they leave us alone

I quest around...


State-of-the-Art Bang-Bang, and I have the only one plus its specs to make more. Smexy.


Word to the wise when using a "Scrap Everything" mod: the mod does just that. Scrapped the two main buildings at Starlight Drive-In by accident. I was willing to live without the screen building ... but not the projection building. D'oh!

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Oof, that's frustrating, because it would be nice to clean up that building more... but not lose it! But yes, I understand that's a downside to that mod, you can end up scrapping stuff you don't want to lose. I understand it is more reliable however.

Back to the older conversation... the BoS by default are jerks. Lyons the game lore makes clear is doing things very differently (but if FO3 is your first game and you're not paying deep attention to some of the commentary and the "outcasts," it's understandable one would overlook that).

Maxson in 4 has brought the BoS back to MOST of its old traditions, but with one notable exception: it willingly recruits outsiders beyond moments of desperation (i.e., when the California BoS recruited the Vault 13 dweller). That is a huge difference compared to the West Coast, which was dying out as of New Vegas because of its clinging to its xenophobia. This means that the BoS can potentially change and adapt a bit better as new blood and new ideas fill out the ranks.

On the other hand, their anti-mutant phobia seems to have even increased. The point of destroying mutants was to destroy the tortured products of scientific "progress" gone awry, but they've swung over to being purists fearing genocide from that which is different.

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I really DON'T need to do another FO4 playthrough, but I just came up with an idea of a female Sole Survivor who is indeed a lawyer per in-game lore... but her hobby is roller derby. Melee/Endurance/Pain Train build... with a side of Cha/Int?

What's a good name for a roller derby lawyer?


DeathQuaker wrote:

I really DON'T need to do another FO4 playthrough, but I just came up with an idea of a female Sole Survivor who is indeed a lawyer per in-game lore... but her hobby is roller derby. Melee/Endurance/Pain Train build... with a side of Cha/Int?

What's a good name for a roller derby lawyer?

I'd pegged mine as a rock climber and parkour enthusiast as her hobbies/physical exercise regime pre-War.

I LOVE your roller derby concept DQ! Check this roller derby name generator out.

Lawyah Troublemaker, Blocker Extraordinaire!


DeathQuaker wrote:

Oof, that's frustrating, because it would be nice to clean up that building more... but not lose it! But yes, I understand that's a downside to that mod, you can end up scrapping stuff you don't want to lose. I understand it is more reliable however.

Back to the older conversation... the BoS by default are jerks. Lyons the game lore makes clear is doing things very differently (but if FO3 is your first game and you're not paying deep attention to some of the commentary and the "outcasts," it's understandable one would overlook that).

Maxson in 4 has brought the BoS back to MOST of its old traditions, but with one notable exception: it willingly recruits outsiders beyond moments of desperation (i.e., when the California BoS recruited the Vault 13 dweller). That is a huge difference compared to the West Coast, which was dying out as of New Vegas because of its clinging to its xenophobia. This means that the BoS can potentially change and adapt a bit better as new blood and new ideas fill out the ranks.

On the other hand, their anti-mutant phobia seems to have even increased. The point of destroying mutants was to destroy the tortured products of scientific "progress" gone awry, but they've swung over to being purists fearing genocide from that which is different.

It was my own fault for not quicksaving strategically throughout the stripdown. The nice thing is that it doesn't expand the settlement boundaries or size limits (other mods can do those), so you can shave 'em as smooth as a baby's bottom if you so desire.

Certain settlements I expect to not shave completely smooth though as certain previously non-removable structures are a part of their defining characteristics. Sunshine's cabins and silos or Starlight's projection tower and screen. Although it was a surprise that the water hole could be drained as I was attempting to scoop out the trash mounds in it.

One of the aesthetics mods I have significantly improves the visuals while simultaneously reducing the video card strain. 2k textures on trash piles ... just ... *facepalm*.

Project Valkyrie (the mod) gives resolutions for the main quest line beyond the vanilla 1 or (3 flavors of the other 1) as I understand it, and then some. Might want to take a gander at it for another FO4 playthrough.

After 4 playthroughs picking locks and hacking computers the hard way I've found a few Quality-of-Life mods that streamline this facet of play without abrogating the requisite perks to initiate the lockpick/hacking with.

The two I'm using are (a) part of an "over-mod" so-to-speak that does all kinds of fun things, and (b) a hacking-specific one that cuts the crap and forks over the password. I almost loathe the lockpicking and hacking 'mini-games' at this point, so anything that lets me get on with actually playing is a Good Thing in my book.

A relatively new and current mod does a wonderful job of sorting items into icon-indicated categories. Keys, holotapes, notes and books/magazines get their own stashes in your inventory so your MISC tab doesn't run to eleventy-million thingie-things by the end of the main quest line.


DeathQuaker wrote:

I really DON'T need to do another FO4 playthrough, but I just came up with an idea of a female Sole Survivor who is indeed a lawyer per in-game lore... but her hobby is roller derby. Melee/Endurance/Pain Train build... with a side of Cha/Int?

What's a good name for a roller derby lawyer?

There are so many ideas to play with in this game. The self-created narratives are really the best part about it.

I have a new Idea I want to try now, but I'm away from home with only a Tablet to play on for the next few months. Tablet can only handle the game at it's lowest settings but not for more than an hour before the heat starts getting a bit much.


I usually only play video games for about an hour at a time, any more than that and my eyes start to feel weird.


DeathQuaker wrote:

The BoS, with the possible exception of Lyons' group in the Capital Wasteland, has always made it very clear that they believe that technology belongs in no one's hands but their own. "Reclaiming" technology and keeping it out of humanity's hands is one of their number 1 priorities (and why Veronica in New Vegas was at odds with her order, because she wanted to let humans have beneficial technology). They have NO problem attacking humans if they have something they want or are acting in a way that is counter to the Brotherhood's goals---heck, in Fallout 4 you can threaten settlements into being their suppliers for free and can do so violently, and the Brotherhood is a-ok with that. The Atom Cats might be low on their priority list overall, but 1) it is utterly counter to the Brotherhood's codex to allow any other humans to possess something as potent as power armor, and would attack them on principle alone, and 2) they could easily claim they need all the power armor they can get to fight the Institute.

That the Sole Survivor would count them among their allies means nothing. The Sole Survivor can also count Danse among their allies, after all. And the Railroad. And the Institute...

I also just wish more was done with the Atom Cats anyway. They seemed like an interesting mini-faction/settlement and it would be cool to call them to assist you or something.

Just found this, DQ. ;)

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Looks like a good mod. I'm not one for extra player homes, but I'm glad someone did SOMETHING at least with the location, if not the characters. :)

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