| Kydeem de'Morcaine |
Not sure if this should be in homebrew or in advice.
I have a player that doesn’t want the inquisitor teamwork feats. he feels they are worthless. He would like to trade them in for something else. Personally, I think that is a lousy idea. To me, the bonus teamwork feats along with solo tactics are one of the strongest features of the class. {shrug} But whatever.
I’m inclined to allow it, just not sure what or how much.
My first thoughts were:
A bonus combat feat at 3, 9, and 15. This replaces the teamwork feats.
Does that seem reasonable? Does it seem like enough without being too much?
Michael Sayre
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You're right that the Inquisitor's solo tactics and teamwork feats are one of the class' strongest features; I do agree with Umbranus though on being disinclined to just throw bonus feats out in pace of them though. I, personally, would probably make the same suggestion as Umbranus and encourage the player to choose an archetype that trades out those features.
| Cerberus Seven |
| 2 people marked this as a favorite. |
Not sure if this should be in homebrew or in advice.
I have a player that doesn’t want the inquisitor teamwork feats. he feels they are worthless. He would like to trade them in for something else. Personally, I think that is a lousy idea. To me, the bonus teamwork feats along with solo tactics are one of the strongest features of the class. {shrug} But whatever.
I’m inclined to allow it, just not sure what or how much.
My first thoughts were:
A bonus combat feat at 3, 9, and 15. This replaces the teamwork feats.
Does that seem reasonable? Does it seem like enough without being too much?
I cannot recommend the Preacher archetype enough. You essentially get to yell "LOOK OUT, FOOL!" and your party members can dodge an incoming attack, making the monster roll its attack roll twice and take the lower. It also works in reverse, letting you take the best of two rolls on an attack roll. Limited uses per day, but hilarious and very useful.
| Rynjin |
Preacher is the shiznit, especially in combination with teh Tactics Domain.
"Bro, pay attention, there's a fight coming." (Roll Init twice, Tactics).
*Sees enemy swinging at ally* "OOGA BOOGA BOOGA" *Enemy is startled, misses* (Warning)
"Dammit, me, pull it together!" (Aggression)
"Well, that was a close one." (Defense)