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Hi all
There are several forum threads discussing this, but none that covers my exact questions:
- When a PC falls under the spell of the Harpy, do they move at their regular speed, half speed, or 5 foot increments? For me, it doesn't make sense that a PC will continue to walk normally while under a spell but there is nothing in the rules addressing this.
- I plan an encounter where one Harpy in hiding lures the PC's in with a song and then two other Harpies pounce on them. The monster's description and every thread I read refer to a PC vs. the actual singing Harpy. Does that mean the moment they are attacked by a different Harpy they shake the spell off?
- despite what the rules say, it doesn't make sense to me that an affected PC can still defend themselves. It goes with the logic of moving slower. Would it be unreasonable to deny the PC the Dex bonus for the sake of realism? When I imagine a mesmerized creature it's hard for me to see them doing flip flops and parrying. To compensate for that I would not consider them helpless (which they are supposed to be within 5 feet of the monster, according to the rules...), but again, is it only against the monster that actually does the singing?
What are your thoughts?
Thanks.

blahpers |

1. Full speed ahead, captain!
A victim under the effects of the captivating song moves toward the harpy using the most direct means available.
2. No, but they'll defend themselves against the attacks of other harpies unless captivated by them as well.
3. I wouldn't deny Dexterity bonuses to AC except against the harpy captivating a creature. That's generally reserved for situations where the PC literally cannot react due to lack of time, awareness, or ability to move. Captivated creatures can still do those things. Captivated creatures are not helpless except against attacks by the harpy captivating them.

Dave Justus |
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As far as I am aware "no resistance" isn't a game term. It could imply flat footed/no dex bonus, it could imply the helpless condition, but it could also just imply that they don't make attacks of their own, their AC is normal, but as in the proceeding sentence they "take no actions other than to defend themselves".
This interpretation would be that 'no resistance' is just another way of stating 'take no actions other than to defend themselves.' I believe this is the correct interpretation and certainly I think it is the easiest to run.

blahpers |

We disagree there. Barring a defined game term, the reader is expected to default to plain English.
Dodging, parrying, or blocking an attack is resisting said attack. If you offer no resistance to an attack, you are essentially helpless against it. If a harpy captivates a creature and that creature approaches to five feet, the harpy is free to disembowel (i.e., coup de grace) said victim at will. It's very easy to run.

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It seems nobody can agree on what "offering no resistance" means. I've seen it in other threads discussing this issue. So for me it just means every GM can interpret it the way they want.
For me personally the only thing that makes sense is that the captivated creature is just standing there like a punch bag, even if the word "helpless" is not used. But I would just deny them the Dex bonus and refrain from using coup de grace. It's just too much and a lousy way to kill off a PC. They simply get gradually pummelled without being able to attack or move. At least it buys them some time.
I'm still not clear on how to handle Harpy 1 singing and Harpies 2 & 3 attacking. Since the attacking Harpies are not doing the singing, the victim will remain captivated until the singing one is destroyed or attacks...? Does that make sense?

Dave Justus |

We disagree there. Barring a defined game term, the reader is expected to default to plain English.
Dodging, parrying, or blocking an attack is resisting said attack. If you offer no resistance to an attack, you are essentially helpless against it. If a harpy captivates a creature and that creature approaches to five feet, the harpy is free to disembowel (i.e., coup de grace) said victim at will. It's very easy to run.
When there is a perfect game term, an actual condition in this case, to describe an effect in different terms doesn't make sense to me.
If the victim is helpless to a attacks by the harpy then I would certainly expect the power to say they are helpless to the attacks of the harpy.
It also leaves entirely open what happens when something else attacks the victim, as was a main point of the original post. So you aren't helpless, but do you still just 'simply stand' (no dex bonus against those attacks)? Are you able to act as normal against everything else (ignoring the previous 'no actions') or are you helpless against everything, and 'against the Harpies attacks' was not meant to be a limiting factor but simply the most likely example. Concluding that their is a helpless effect in their doesn't seem to me to make it simple to run.
Perhaps 'no resistance' means the victim becomes incorporeal so the attacks will go right through him. :)

blahpers |

Lots of things that render a target helpless don't bother stating that they do, relying on the players remembering the definition of "helpless" to decide when it applies.
I've already addressed the thing Dave's saying is left "entirely open" twice, so let's just say we've stated our cases. : )
As for it being a lousy way to kill a PC--there are lots of lousy ways to kill PCs, and this doesn't even rank in the top ten lousiest ways I'd actually run. Whether a harpy actually does this is up to you--you're the GM.

Dave Justus |

Lots of things that render a target helpless don't bother stating that they do, relying on the players remembering the definition of "helpless" to decide when it applies.
That is a fair point. Usually though those things are referenced in helpless. (i.e. sleep or held.) I suppose 'no resistance to attacks' could be 'completely at an opponents mercy' but those seem like quite different concepts to me.

Azothath |
most people will fall into one of the ideas above or somewhere between. not that there's much difference.
You could look up the Fascinated condition.
Harpy's are an old skool monster so there are legacy issues with the text and people wanting unambiguous rules. The game is a bit ambiguous by design AND intention. Read the description and do what you think is appropriate for their description and CR. There are probably blahpers-harpies and dave-harpies.

Mysterious Stranger |

Captivating Song (Su) A harpy's song has the power to infect the minds of those that hear it, calling them to the harpy's side. When a harpy sings, all creatures aside from other harpies within a 300-foot spread must succeed on a DC 16 Will saving throw or become captivated. A creature that successfully saves is not subject to the same harpy's song for 24 hours. A victim under the effects of the captivating song moves toward the harpy using the most direct means available. If the path leads them into a dangerous area such as through fire or off a cliff, that creature receives a second saving throw to end the effect before moving into peril. Captivated creatures can take no actions other than to defend themselves. A victim within 5 feet of the harpy simply stands and offers no resistance to the harpy's attacks. This effect continues for as long as the harpy sings and for 1 round thereafter. This is a sonic mind-affecting charm effect. The save DC is Charisma-based.
Captivating Song specifically states that the target can defend themselves. This is the only thing that the target can do except move closer to the harpy. It also states that when within 5 feet of the harpy the target simply stands and offers no resistance to the attacks from the harpy. If it was intended to make the target helpless it would have said offers no resistance to attacks, not to the attacks of the harpy.

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Thanks everyone for your thoughts!
It's funny to me how one ambiguous sentence in a stat block generates so much discussion. If this was a religious doctrine and not an RPG rule we might go to wars over this. :-)
I do wish developers would take more care to phrase these things, especially in such a rule-heavy system. For example, it would help if Captivated was an actual condition and not just an adjective. Then it would make more sense. The closest one is Fascinated but the description does not fit at all.
As for Coup de Grace, for me it feels like a cheap/lousy way to kill off a PC but I don't have much experience with other lousy ways, thankfully. Like many things in GMing it's very subjective, but I prefer that the death of a PC, from the player's perspective, will feel "earned". I feel the Coup de Grace maneuver was intended for a case where you've hit your enemy so hard you can finish them off, which can be very satisfying for a player. It wasn't meant for a Harpy to slaughter a poor PC that can't even attack back (!) (defending is passive). Imagine you're the player and the GM tells you: "Roll Will. you failed your save, you go over to the Harpy, she hits you, roll fortitude. You failed your save. You're dead."
That's why I prefer to go with elimination of Dex bonus and leave it at that.

Azothath |
as this is a rules thread it's best to provide a link to the source material that you are talking about.
Personally I run the more serious condition as that's how it was in DnD 3.5 and that's how it reads to me. Undead got nerfed and they were legacy critters but Harpy was passed over and this says something to me. It's a design flaw that Shadows can't pantomime or communicate in PF.
Honestly, putting things in little boxes like labelling it a Condition leads to its own problems (such as asserting that Dead is a Condition that can easily be removed. Okay - let's not go there just because I mentioned it).

Dave Justus |

Personally I run the more serious condition as that's how it was in DnD 3.5
The Pathfinder version is pretty much a copy of the 3.5 version.
3.5: A victim within 5 feet of the harpy stands there and offers no resistance to the monster’s attacks.
Pathfinder: A victim within 5 feet of the harpy simply stands and offers no resistance to the harpy’s attacks.
The only addition is the word 'simply' which doesn't really change anything. I don't see how 3.5 provides any additional guidance here.

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Leaving the rules part of the discussion aside for a moment: Lynos, how do you feel about hold person?
I didn't consider Hold Person... doesn't the Paralyzed effect though negates the Harpy's influence? (the victim is supposed to move). Or are you simply referring to the last 5 feet?
Do you guys really feel that simply negating the Dex bonus to simulate the captivated effect is really that problematic? I couldn't find anyone that really supported it. :-) :-)
BTW, here's the link to the listing:
https://www.d20pfsrd.com/bestiary/monster-listings/monstrous-humanoids/harp y/