What is the best controlled substance to put into an injection weapon?


Advice


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

What is the most debilitating, hardest to cure, high DC weaponized poison or other debilitating substance we can use in an injection weapon?

I'm asking for an 11th-level poisoner I'm making, likely a technomancer. At a glance, my options seem pretty limited at this level (nothing has a nice effect or a high DC).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Wow. How or why does anyone even bother with injection weapons?

Discarding anything above my level +2, anything that isn't injury or contact, and anything with an onset time, all we have to work with for our combat poisoners are blue whinnis (DC 14), circuit melter (DC 19), and mindhaze (DC 17).

Even with a djezt injection weapon and the potent weapon fusion, that's still only +3 to the DC. What 11th-level enemy isn't going to save against DC 17, 20, or 22? I could maybe get another +4 on a crit with the right build. But what are the odds of that happening?

The odds of it not taking hold, combined with the heavy resource investment is fast making me think it's not worth doing as a PC.

Exo-Guardians

Poisoning has traditionally been a thing that pretty much only ever targets NPCs. It's not surprising it's sub par here. I however do use the injection weapons for my medic build, with the sniper I can safely sit back with more critically injured PC's while still being able to heal up the rest of the party.


These are the questions a true artificer lives for.

My first character is an SRO technomancer and I've been trying my best to see what would be the most interesting weapon I could think of..
So that got me thinking... since I'm immune to diseases what would be the best way of exploiting that fact.

The living weapon can be affected by spells that Target creatures, though it is Mindless, incapable of independent action, and has no ability scores other than Constitution which is always equal to its item level. It is subject to poison and diseases though it does not need to breathe and it is always protected as well as a creature with active Environmental Protections from armor if it is forced to make a saving throw, it's a bonus is always equal to its item level. If It suffers a condition that would normally cause it to take a penalty to attacks, damage, or save DCs, those penalties apply to any attack or effect created with it.

so...
My answer a is taking a living weapon and infecting it with a disease that does not kill it or affect my attack rolls with it but would mess up others.

So I researched all the diseases in starfinder, and decided leprosy was the best way to go, because it is a disease with (contact injury inhaled) and it's end stage is stiffened not dead so it would not kill the weapon (the condition stiffened is the victim loses her dexterity bonus to Armor class and she can't take reactions.)


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Now bow down to the might of all machines and praise papa nurgle for his gifts.
Lol


Transdimensional pesh

Badguy 1 Gets hit. "Whooaaaa...
badguy 2 "Oh oh hit me next!"
Badguy 3 "no me!..."

The Exchange

Starfinder Charter Superscriber

Whatever you do be sure to take the conserving fusion.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Shaudius wrote:
Whatever you do be sure to take the conserving fusion.

Hadn't thought of that. Will do! (If I make the build at all.)

Shadow Lodge

Something I've been considering along these lines - if you're going injectibles, don't look to the poisons. Look to the medicinals. Yes, the target gets a benefit as well, but if it's against something your build doesn't do, so what? At least they reliably work.

Analgesic: Flat footed for 1 round per tier. Less pain penalties.
Coagulant (my favorite): Tier penalty on reflex saves, acrobatics, & athletics. And don't bleed.
Excitant: -2 to dex skill checks for hours. Less fatigue penalties.
Stimulant: Harder to work with, but if they're all ready fatigued hit them with tier 1 and 1d4 rounds later they're exhausted.

None of these will win a fight for you, but they might of minor utility in softening the target up for other things.


True.
Also simply sedatives, for bonus nonlethal damage.

Wait.
Is this a comeback to the PF situation, where poisons were the worst at poisoning, lagging behind drugs and the odd alchemical curative with side effects ?
Haven't looked at it very closely, but I hope not. Poisons are flavorful and could be fun.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Nyerkh wrote:

True.

Also simply sedatives, for bonus nonlethal damage.

Wait.
Is this a comeback to the PF situation, where poisons were the worst at poisoning, lagging behind drugs and the odd alchemical curative with side effects ?
Haven't looked at it very closely, but I hope not. Poisons are flavorful and could be fun.

For "work right now" combat poisons, that may well be the case, so far.


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Whatever controlled substance draws the most trouble upon someone's head for being caught using. Use one of the stealthy injector sniper weapons, zap somebody up with a cocktail of space meth and space steroids, then report them anonymously to their employers and the space police. *eg*


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Damn that's cold.


Its a much better use of injector weapons that trying to cosplay as Ana Farahi. :p

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Metaphysician wrote:
Its a much better use of injector weapons that trying to cosplay as Ana Farahi. :p

Who's that? There are only two names you can assume everybody knows: Sherlock Holmes and Harry Houdini. :P


https://overwatch.gamepedia.com/Ana

Also, sorry, its Ana *Amari*, I misremembered.


The character in my game who carries around an injection weapon chose medicinals because it was one of the few affordable things at low levels that actually won't make you broke.

That said, it's mostly used situationally and not super effective. I.e. We want to take this one down alive, ect.

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