Custom Party


Owlcat Pathfinder CRPGs


How do you create your own party members? I can't find the option anywhere.


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wraithstrike wrote:
How do you create your own party members? I can't find the option anywhere.

After your first night in Oleg's (after the battles), a woman shows up at the bar inside, opposite Svetlana, Anoriel Eight Eyes. After talking to her a bit, you get the option for her to find people for you.

2000 gold a piece (at 2nd level, the price goes up as you do). 20 point stat buy for companions.


If you haven’t already done it, it might be worthwhile to not spend your level up from 1>2 until after you’ve gotten your custom heros. If you’re level 1(as you will be until you click that + and spend the points) then they’re only 500 gold each.

Shadow Lodge

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Here's a link to the Beta save game editor many of us used for testing. They changed how XP is stored, so that no longer works but you can edit your gold for enough to make your own party right off the bat.

As somebody that already experienced the NPCs (and I'm happy not to do so again - even though I'll give Kudos where Kudos are due and point out they really did fix them from the train wrecks they used to be), I can't wait to play a game with custom characters.

Link to Character Trainer at Github

Scarab Sages

I'm about to level up again, so I should probably get my NPC recruitment out of the way now.

What do you consider the most pressing gap in the default NPC lineup that ought to be filled with a custom character? I'm playing a two-hander Paladin myself, and I'm currently walking around with Valerie, Amiri, Linzi, Tristian, and Octavia. I keep the latter three in the back row, firing arrows and the like. They're all quite bad at it, though, since I haven't been able to get them Precise Shot yet. Octavia's Rogue level doesn't seem to be such a terrible idea in this game, given how easy Sneak Attack is to attain and boost, but she's also ridiculously squishy. At least with Precise Shot and a wand of Snowball, she could probably sneak attack reliably. Tristian is a great healer, and a level ahead of the party for some reason, and he'll get Fireballs later, so I'll probably keep him on.

I also gave Valerie and Amiri a Vivisectionist level and Accomplished Sneak Attacker each, which has been doing wonders for their damage output. The mutagen is also pretty nice.

So, what would you recommend? I'd like to see a full-fledged Unchained Rogue in action — maybe I could even replace Amiri with her, even if it's a bit of blasphemy. Or a full arcane caster who isn't so ridiculously squishy, or a competent archer Cleric...


A few questions please.

How many characters can you make?
Do they come with basic equipment, or do you need to not sell some stuff?
Are they the same level as the main character?

I am thinking of making my main character a rogue(1)/ranger(x) and then creating a paladin, cleric, wizard, bring Linzi, and one other, perhaps another fighter or druid. Will this work?

thanks for the help,

-- david


Voss wrote:
wraithstrike wrote:
How do you create your own party members? I can't find the option anywhere.

After your first night in Oleg's (after the battles), a woman shows up at the bar inside, opposite Svetlana, Anoriel Eight Eyes. After talking to her a bit, you get the option for her to find people for you.

2000 gold a piece (at 2nd level, the price goes up as you do). 20 point stat buy for companions.

I talked to Anoriel and agreed to 500 (haven't leveled up yet), but I can not find the option to create new companions? Can you tell us where it is please.

thanks,

-- david

edit: Rats. Went to the Owlcat forums and it seems that it broke with the two day ago hot fix.

Shadow Lodge

Catharsis wrote:
So, what would you recommend? I'd like to see a full-fledged Unchained Rogue in action — maybe I could even replace Amiri with her, even if it's a bit of blasphemy. Or a full arcane caster who isn't so ridiculously squishy, or a competent archer Cleric...

All of the above - make a party of 5 and leave the last slot open for whatever NPC yahoo you want to see the story with.


The hotfix today should fix it.

Scarab Sages

MisterSlanky wrote:
All of the above - make a party of 5 and leave the last slot open for whatever NPC yahoo you want to see the story with.

I'd rather not miss out on 90% the character-specific story content, though.

It would be cool if we could pay Anoriel to respec the official NPCs...

Shadow Lodge

Catharsis wrote:
MisterSlanky wrote:
All of the above - make a party of 5 and leave the last slot open for whatever NPC yahoo you want to see the story with.

I'd rather not miss out on 90% the character-specific story content, though.

It would be cool if we could pay Anoriel to respec the official NPCs...

You won't though. Their stories are one-off, so that's why you do a party of 5. The last slot is so you can experience the stories.

Scarab Sages

Doesn't each chapter unlock new stories, though? And you only get to hear from the NPCs whom you took along?

(That said, the last hotfix was supposed to give new story content after the Sycamore, but I didn't see any. Oh well.)


Several if companion quests are spread out quite a bit. Though, actually, three of the initial quests converge on the same place.

You do lose a lot of commentary and banter, however.
---

I wouldn't recommend more than one or two custom NPCs. Octavia has grown on me (the ranged sneak attack is much easier to pull off than tabletop, so her acid splashes really make a big difference without using resources, which a full wiz or sorcerer wouldn't).

But especially as you go on, the party really needs a hardcore tank and/or spellcaster, depending on what your main character is.

Some of the more fiddly hybrid spellcaster classes can be problematic, as they need too much direct control.

----

I like my Valerie with rogue levels (she is effectively my main damage dealer and tank).

Octavia works fine (and isn't any more behind than a sorcerer would be).

Linzi... I don't use very well. She's fairly mediocre at everything, and the DC of her save or suck spells quickly becomes to low. I also don't use her songs enough.

Harrim. I like him better than Tristian, but other than Amiri, he's often the first one down, and by far accomplishes the least until post battle cleanup.

Amiri is made of soft squishy things. Making her a fighter helped a bit, but not enough. I'm not entirely convinced two handed weapons are worth sacrificing AC. (And no, Barbarian DR does not help with the kind of damage enemies put out).

Ekun... once I finally found him... eh. His stats are fine for what he does. I just want more from an archer (like spells or sneak attack or something).

Shadow Lodge

Very differernt experiences here (I made it through book two in the beta)

Voss wrote:
I like my Valerie with rogue levels (she is effectively my main damage dealer and tank).

That's a way to make Valerie useful I guess. I always found her nice if (big if) the AI targeted her because she's neigh impossible to take down. She's also the absolute worst damage dealer I've seen in any game, PnP or cRPG as a straight fighter.

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Octavia works fine (and isn't any more behind than a sorcerer would be).

Different strokes for different folks I guess. Octatvia's build drives me nuts because the reason I think wizards are superior to sorcerers is gone in her build (her spell progression being set a level back). Add that up with the general unfavorable nature of wizards in a cRPG (which is largely due to the significantly overall reduced number of unique spells available) and I just don't like her at all (except personality-wise).

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Linzi... I don't use very well. She's fairly mediocre at everything, and the DC of her save or suck spells quickly becomes to low. I also don't use her songs enough.

Again unusual. The moment I see bard, unless I see an optimized bard I never think about save DCs on a 2/3 caster, and that includes PnP. I loaded my Linzi up with every available buff and curative I could and she's the one NPC I don't mind having in my group of 5 (bard song for the win).

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Harrim. I like him better than Tristian, but other than Amiri, he's often the first one down, and by far accomplishes the least until post battle cleanup.

Again weird, I usually have Harrim buffed to the gills so his durability reaches that of Valerie, and his output is much better too

(when buffed). I'd take him over Amiri any day (I consider her fine in concept and terrible in execution). I don't even put him into the same category of Tristian, the character I'm constantly frustrated with because when I don't have him in the party I feel like I have to have him, and when I do have him in the party he feels like dead weight unless he's healing.

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Amiri is made of soft squishy things. Making her a fighter helped a bit, but not enough. I'm not entirely convinced two handed weapons are worth sacrificing AC. (And no, Barbarian DR does not help with the kind of damage enemies put out).

We agree here. A friend of mine put it best, "it's too expensive to keep Amiri in the party". Yes it's nice to see that massive crit happen, but when it's not, she's usually lying dead on the ground.

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Ekun... once I finally found him... eh. His stats are fine for what he does. I just want more from an archer (like spells or sneak attack or something).

He shows up way too late, though he is a ranger and not a bad one. Jubilost was in the same boat for me (but I don't particularly like alchemists so that was an easy choice

This is exactly why I intend to run with 5, leaving the last spot open to experience the story with whatever of the "NPC yahoos" I feel like I have to haul around. This makes me sad as it's the first time I've played a game like this where I haven't considered the NPCs compelling enough to want to drag around.


The problem with Linzi as a buffer is she doesn't have many of the best /most usable buffs. Displacement is nice, but others overlap with bard song.

As a healer she burns through her spells far too quickly.

---
I'm honestly not sure what you mean by 'buffed to the gills' with Harrim. Other than divine favor, divine power, and righteous might, most of his buffs would overlap with equipment bonuses.


As an aside, tried it out and I'm not a fan of the paying 500 option. Bringing level 1 guys out into the wilds is... pretty rough, and they'll be stuck 2000 xp behind your party (and this game doesn't calculate XP the way PF does).

Shadow Lodge

Voss wrote:
As an aside, tried it out and I'm not a fan of the paying 500 option. Bringing level 1 guys out into the wilds is... pretty rough, and they'll be stuck 2000 xp behind your party (and this game doesn't calculate XP the way PF does).

Nor am I, which is why I just trained the gold into my save file so I could play the game the way I preferred. You can call it cheating - I call it, "developing a feature the game promised to have in the first place". I also don't know where you get that they're a level behind - I play with party XP, so everybody is at the same level, regardless of who they are.

Shadow Lodge

Voss wrote:

The problem with Linzi as a buffer is she doesn't have many of the best /most usable buffs. Displacement is nice, but others overlap with bard song.

As a healer she burns through her spells far too quickly.

---
I'm honestly not sure what you mean by 'buffed to the gills' with Harrim. Other than divine favor, divine power, and righteous might, most of his buffs would overlap with equipment bonuses.

We clearly are playing different games. Linzi not having the "most usable bufffs"? Um...inspire courage turns any 2/3 BAB class into a 1/1 BAB class. What about haste? Heroism a level before anybody else? And as far as healing goes, it's usually enough for emergency in-combat use (I'd never use it out of combat). I have a buff-centric bard for PFS that carries no weapon and he's a monster when it comes to enhancing the party, Linzi is no different.

As for Harrim, you know that you don't need to equip him with that gear (and can apply it to others)? The buffs last 1 minute of real-time per level. Unlike PnP that means several combats, and eventually entire rests. Divine Favor turns him from a 2/3 BAB to a 1/1 BAB and adds enough damage to cover the strength difference. Things like Shield of Faith and Magic Vestment let the better gear go to others (and he's still better than they are in most cases).

We clearly have entirely different play styles.


MisterSlanky wrote:
Voss wrote:
As an aside, tried it out and I'm not a fan of the paying 500 option. Bringing level 1 guys out into the wilds is... pretty rough, and they'll be stuck 2000 xp behind your party (and this game doesn't calculate XP the way PF does).
Nor am I, which is why I just trained the gold into my save file so I could play the game the way I preferred. You can call it cheating - I call it, "developing a feature the game promised to have in the first place". I also don't know where you get that they're a level behind - I play with party XP, so everybody is at the same level, regardless of who they are.

If you hire them at level 1 for 500 gold, they start at level one. You already have XP to be level 2. They don't get that XP. Hence, a level behind.

MisterSlanky wrote:


We clearly are playing different games. Linzi not having the "most usable bufffs"? Um...inspire courage turns any 2/3 BAB class into a 1/1 BAB class.

Buff spells. I do need to use inspire courage more, but a lot of the available bard spells don't stack with it.

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What about haste?

Eh. Have it on Octavia, and have a big stack of haste scrolls (didn't even have to buy any, the game just hands 'em out). Didn't need it taking up level 3 slots on Linzi when she finally got access to it later on.

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Heroism a level before anybody else?

Heroism overlaps, doesn't stack with inspire courage.

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And as far as healing goes, it's usually enough for emergency in-combat use (I'd never use it out of combat).

Uh... I'm not sure how you're managing that. I've got 18 uses of channel and 10 lay on hands in my party and I still need to use spells for out of combat healing (and Harrim is currently channelling for 7d6 thanks to gear, and my paladin handles the rest). The monsters just dish out that much damage. The constant parade of templated magical beasts is quite ridiculous.

Quote:
As for Harrim, you know that you don't need to equip him with that gear (and can apply it to others)?

Why would I not equip him with gear and waste spell slots instead? Gear isn't an issue. I've just purged my inventory and had enough to throw a lot on the characters I don't use just in case a sudden companion quest comes up.

Quote:
The buffs last 1 minute of real-time per level. Unlike PnP that means several combats, and eventually entire rests. Divine Favor turns him from a 2/3 BAB to a 1/1 BAB and adds enough damage to cover the strength difference. Things like Shield of Faith and Magic Vestment let the better gear go to others (and he's still better than they are in most cases).

Divine favor lasts a fixed minute. Again, gear isn't an issue, everyone has the best available. Shield of faith and magic vestment are useless.

Several combats depends a lot on the map and how its set up (and if it's raining), and which buffs. Enlarge lasts. Haste, displacement and divine favor don't really. Bull's strength and the like is pretty marginal for me at this point.

Shadow Lodge

Voss wrote:
If you hire them at level 1 for 500 gold, they start at level one. You already have XP to be level 2. They don't get that XP. Hence, a level behind.

That's not how it worked in my game. My player build NPCs are the same exact XP as my main character.

Quote:

What about haste?

Eh. Have it on Octavia, and have a big stack of haste scrolls (didn't even have to buy any, the game just hands 'em out). Didn't need it taking up level 3 slots on Linzi when she finally got access to it later on.

So you use your first action with Octavia to haste, which means you're losing out on action economy. Let Octavia lead with something bigger, let her large DCs come into play. Leave the buffing to Linzi, you'll be happy for it.

Quote:

Heroism a level before anybody else?

Heroism overlaps, doesn't stack with inspire courage.

Incorrect.

Heroism is a +2 morale bonus.

Inspire Courage is a +X competence bonus.

Common misconception that something named "inspire" is a morale bonus. But as it's not, they stack 100%. This is why inspire courage stacks with bless (which is a morale bonus), but not aid (witch is a competence bonus).

You could be thinking about Good Hope, but that is 1) a 3rd level spell, and 2) a group vs. individual buff and 3) covers more bonuses than inspire courage does so it's STILL a benefit to the party.

Bards make exceptional group buffers, and by often having their spells a level earlier than the full casters, they can alleviate a lot of pressure off those full casters. That's the best way to use her.

Quote:

And as far as healing goes, it's usually enough for emergency in-combat use (I'd never use it out of combat).

Uh... I'm not sure how you're managing that. I've got 18 uses of channel and 10 lay on hands in my party and I still need to use spells for out of combat healing (and Harrim is currently channelling for 7d6 thanks to gear, and my paladin handles the rest). The monsters just dish out that much damage. The constant parade of templated magical beasts is quite ridiculous.[/url]

Copious use of things like fighting defensively, group buffs, and making sure to have the AI target those designed to take a pounding. Yes, the game is very tough, and not having wands of CLW is a tremendous drain, but it's usually not that bad. Don't think of Linzi as a healer, think of her as the one trying to prevent the heals in the first place.

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As for Harrim, you know that you
...


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So you use your first action with Octavia to haste, which means you're losing out on action economy. Let Octavia lead with something bigger, let her large DCs come into play. Leave the buffing to Linzi, you'll be happy for it.

No? I buff before the fight starts.

Most of the fights that dump you into combat are random encounters, which don't need buffs. (Stray elder elementals aside, and that seems to depend on the exact map, since I just fought two of those encounters- one I was in the fight immediate, the second they were slightly further away and I wasn't).

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That's not how it worked in my game. My player build NPCs are the same exact XP as my main character.

Hmm. Just tried it out this morning, my save is in the Ancient Tomb, so I haven't done much. The pair that I hired for 500 before leveling have 224 xp while the rest of the party has 2837.

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Ah. I see the problem on inspire courage. I read the +1 morale bonus and assumed it applied to all effects.


Valerie is there to tank with her ridiuldonk AC with fighting defensively and buffs. Just let the enemy crash against her.

Jaethal. Hmmm..

She is a NE brooding worshiper of Urgathoa.
Main PC is a NG perky goth of Pharesma.

Together they make out furiously fight crime!


Phillip Gastone wrote:

Valerie is there to tank with her ridiuldonk AC with fighting defensively and buffs. Just let the enemy crash against her.

At various points, that just stops working.

And not just in main story quests. I came across a hill with lizardman camp on it, with a hostile 'king' and 'queen' and a few guards (that was the entire map). The king attacks at +27, and did 1d8+34 damage per hit.

His weapon of choice? A normal, non-masterwork shortspear.

But when the game starts throwing Ancient Wyverns and weirdly templated manticores and gigantic greater owlbear-like treants at you when you still haven't hit 10th level, her 'ridiculous' AC seems pretty trivial, and the big Con modifier stops mattering. Especially against the ancient wyvern. It poisons on every attack, and the DC is high twenties, and it's Con based, so a death spiral happens extraordinarily fast.

Silver Crusade RPG Superstar 2014 Top 16

Voss wrote:

Quote:
That's not how it worked in my game. My player build NPCs are the same exact XP as my main character.

Hmm. Just tried it out this morning, my save is in the Ancient Tomb, so I haven't done much. The pair that I hired for 500 before leveling have 224 xp while the rest of the party has 2837.

---

Ah. I see the problem on inspire courage. I read the +1 morale bonus and assumed it applied to all effects.

There is a setting for all party members to get experience regardless of whether they are with you at the moment. Do you have that turned off? that could be the difference.


I've been running with Amiri, Harrim, Ekundayo, Linzi, and Octavia.

Amiri I've leveled as a Beast Totem Barbarian. I gave her Heavy Armor Proficiency, stuck her in the Adamantine Full Plate you can buy in the capital, and gave her the Improved Damage Reduction feat, and she's a lot tankier now.

Harrim is one of my primary buffers. He holds his own okay in combat if I have time to throw all his self-buffs on. (Divine Power, etc, etc.)

Ekundayo is a beast of an archer ranger. He has the Large-size Devourer of Metal bow from the troll dungeon and does insane damage. He has some minor self-buffs in his spells.

Linzi is an Inspire Courage machine, and sometimes also casts Haste or a few other buffs.

Octavia has some useful buff and debuff spells (Enlarge Person, Mass Enlarge Person, Web), and the sneak attack Acid Splashes are actually not bad.

Once I got past about level 6-7, things started to get a whole lot easier. That's where my main character's Dragon Disciple build also started being more useful, so I think that's probably related.

Silver Crusade

Pathfinder Adventure Path Subscriber

I've gone Scaled Fist/Sorcerer - Aiming for Dragon Disciple. I can only play for an hour at a time before my computer suddenly shuts down lol.


Voss wrote:
Quote:
That's not how it worked in my game. My player build NPCs are the same exact XP as my main character.
Hmm. Just tried it out this morning, my save is in the Ancient Tomb, so I haven't done much. The pair that I hired for 500 before leveling have 224 xp while the rest of the party has 2837.

I'll add a me too to Voss. I was trying to build five other characters besides the main one at Oleg. Even after a couple of random encounters, main character was 2500 or so, and the rest of them was at 250 or so.

At higher levels it may not matter, but at the low levels, that 2000 or so XP makes a huge difference.

I went back to main character and picking up the "standard" NPCs.

-- david

Shadow Lodge

Papa-DRB wrote:
I'll add a me too to Voss. I was trying to build five other characters besides the main one at Oleg. Even after a couple of random encounters, main character was 2500 or so, and the rest of them was at 250 or so.

Figured it out. I don't do the level 1 option, I do the level 2 option, and being at only roughly 2,300 or so XP when I create the character I never noticed the difference. If you're doing it at level 1, it's a huge difference.

There's also an odd bug that it says "this will cost you 2k gp" but it doesn't. I'm not sure how much it costs, but it's absolutely not 2k gold.

This...this is why I just save game edit this crap in the end.


Ah. That makes sense. Thanks.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Voss wrote:
But when the game starts throwing Ancient Wyverns and weirdly templated manticores and gigantic greater owlbear-like treants at you when you still haven't hit 10th level, her 'ridiculous' AC seems pretty trivial, and the big Con modifier stops mattering. Especially against the ancient wyvern. It poisons on every attack, and the DC is high twenties, and it's Con based, so a death spiral happens extraordinarily fast.

I'm at level 9 and Valerie is my hardiest character. She is the lone PC up front so takes most attacks first (Amiri and Harrim hang back a bit before engaging). Her AC is 32 before Defensive Fighting kicks in, and she has the adamantine full plate, so she doesn't take much damage at all. As far as wyverns are concerned casting Delay Poison, Communal protects the entire party and makes these fights quite easy for me.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Thebazilly wrote:
Ekundayo is a beast of an archer ranger. He has the Large-size Devourer of Metal bow from the troll dungeon and does insane damage. He has some minor self-buffs in his spells.

Dingdingdingdingdingding.

"Hey, there's an attack penalty-"
"On a guy who can jack his dexterity to obscene levels."

That bow is TERRIFYING if you give it to Ekundayo and screen him a bit.

I keep Octavia on my team for three reasons-
1. Her personality. Seriously. It's the good kind of chipper.
2. Decent arcane casting with some flexibility- especially with her acid splashes doing sneak damage.
3. Skill monkey for disarming traps and unlocking stuff when I'm running someone without a good Trickery roll.

Tristian works great if you treat him like a healbot wizard. Take that stupid scimitar away from him, park him the back, and give him channel-buffing items. Alternately, I slot Linzi back there to do a little song and dance.

So that's my rear echelon.

Up front, Baron Fighty McFaceSmash, Valerie, and either Harrim (with a single fighter level to give him a few useful proficiencies) or Amiri (with a regular bastard sword and shield combo) depending on the anticipated situation.


How do you add custom chars to the party. When I leave Oleg's he shows on the right(Companions) , but I cannot move him to the left side where the party is located (current Group). If I go travel to a location he does not show up.

Scarab Sages

You can only have 6 in the group. Otherwise, you add them just like you do the rest of the troupe.


It sounds like the 1st-level 500 hire thing may have been closed off by patch (?), I never thought of that myself*.
Regardless, hiring 2nd level Merc should be considered before reaching 3rd level, because XP difference is small enough that by 5th level lag will be minimal.
The XP difference at higher levels is much huger, but even the "practically a level behind" cost is large enough that I doubt many people hire new Mercs at that level.

*I've only played 3 groups so far, 1st one's Barony crumbling due to continually failed rebellion checks which snowballed... Damned Aldori Half-Orc punk.
(Hard Difficulty DCs not helping unoptimized non-adventurer Envoy who can't use stat items... Last-minute spell buffing might work, but is cheesy & tedious).

I wish in-game tutorial had better explanation for Kingdom game, I barely understood Tiers and had no idea how to upgrade to Town or gain Economy advisor.
(Towns need you to own 3 villages, which will first need 3 Regions, gained via Events, and latter just needs qualified NPC, usually this Gnome you meet)
I was desperately imagining mechanics under my control which could qualify for both, but I eventually found Wiki explaining it (which is bad site, but off-topic)

FYI, and On-Topic, there is an in-game Respec Mod that can change everything except race and alignment. It (respectably) enforces a 1000 gold cost
(reflecting game's logic that since you respec for better power, it should have cost vs keeping unoptimized PCs, although it doesn't scale with level like Mercs).
With this option, which can Respec the Companions like Amiri and Octavia, you have much less reason to stop using them, although 1 Merc is still reasonable.
(AFAIK, you could Respec Valerie to be Paladin of Shelyn, or Harrim to not worship Groetus, but that would make their dialog/quests incoherent, so... DON'T)

Same site (free registration, with donations) hosts other mods including Fast Travel
(I only boost it by ~15% but it helps tedium, some people like to slow down combat so 6sec=6sec / needing less pausing),
Exit to Map (from anywhere in zone, nice for your Throneroom),
Kingdom Resolution (it CAN negate Event durations, breaking game dynamic IMHO) but I just use it for Kingdom mode access anywhere within Kingdom
and adjust Kingdom DCs to negate Hard Difficulty - which I wish vanilla game gave better Settings for, distinguishing checks from enemy stats)
and, critically, a Mod loader (which apparently is superior to Unity Mod Loader, although that works too) which will be trickiest part to install
(not too much, you just need to turn on View Hidden Files in Windows) but you only do that once, and then you can just drop Mods in their folder.

Respec https://www.nexusmods.com/pathfinderkingmaker/mods/7
ModLoader https://www.nexusmods.com/pathfinderkingmaker/mods/20


Incidentally, I originally rashly dismissed Valerie because she felt like dead weight that just took up UI space, only to later realize her value as Advisor.
(just now reloading from before I dismissed her, rather than slog thru entire early-game from scratch with new party,
though I had already started one, with advantage of not having Bokken fight & die in big Oleg fight, removing Alchemy vendor... oh well)

Also after I dismissed her, I realized she works alot better for first 4 levels not using a Tower Shield, but just a Heavy (with no attack penalty).
(or if you don't mind penalty, take CombatExpertise for even higher AC with just Lt/HvyShield AND qualify for ImprovedTrip)
I do still think Tower Specialist is crap, and you can achieve better with other Sword+Board builds, that can even get 2WF/Shield Bash for example.
Consider Armored Hulk Barb: full Movement in Hvy Armor, scaling +AC vs CritConfirms, and can take AnimalTotem for scaling +NatArmor... Why Tower Shield?
Or non Tower-Specialist Fighters who can use ArmorTraining for stacking Hvy Armor with higher DEX needed for 2WF/ShieldBash (just no Tower Shield).
Or Medium Armor Barb going Sword + Board whose DEX needed for 2WF/Shield Bash can still fully stack with MediumArmor MaxDex limit.

But I already hired ArmoredHulk Mercenary earlier in game, so I just reloaded SaveGame to get Valerie back as Advisor but not active combat.
AFAIK her Advisor roles use CON and CHA, the latter most important in early Kingdom game, so Respec'ing her to dump CHA was not good idea.
Respec'ing her to Paladin, regardless of Deity, would likely ruin credibility of her plot which would make her continued presence irritating,
although totally changing her build into BardGish and/or DragonDisciple could possibly be viable and not particularly flavor/plot-disrupting.
If I went in knowing this, I would probably consider all these options for respec'ing her, and not bothering with any Merc.

I did Respec Octavia as single-class EldScoundrelRogue->ArcaneTrickster PrC, optimizing by dropping CHA since I could use Valerie for that Advisor role, and Respec'ing Linzi as FlameBard better optimized for Ranged combat re: Stats and Feats (ditching Extra Performance to get Ranged Chain done earlier). Regongar really isn't bad for what he is, but melee Magus is just too much a pain to use/play IMHO (and I'm not even sure Spell Combat is working now in-game). Rego is also a 1-role Advisor AFAIK in role Amiri can handle fine (esp if you Respec her more Optimized).

I have only played on hard Difficulty, if playing on normal I'm sure optimization is much less a priority.

Scarab Sages

I found an interesting build that makes valerie a FTR7, Magus 1 (whatever Reg is), Dragon Disciple. It loses only 1 BAB, and some fighter feats, but the DD stat bonuses (esp if you stop at 4 for the +4 STR) are key for running Val as a Tower Shield user who doesn't creep along slower than the dwarf.

My main group right now is:
Main - Knife Rogue 11
Val - FTR 7, MAG 1, DD 3
Harrim - CLR 11
Octavia - ROG 1, WIZ 4, Trickster 6
Ekun - Ranger 11
and Tristain - CLR 11

Main, Val and Harrim are all team work feat complimented for fast bad guy killing. I wish there were some more feats though, because the group has a pretty bland feat loadout.


As a level 2 the custom character from noriel is 1600 not 2000 or thats what it seemed to me. The party share XP thing is a little dodgy since Everyone is the same XP except for Octavia and Reg who are about 3-4000 Xp behind somehow.

EtG.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
archmagi1 wrote:
I found an interesting build that makes valerie a FTR7, Magus 1 (whatever Reg is), Dragon Disciple. It loses only 1 BAB, and some fighter feats, but the DD stat bonuses (esp if you stop at 4 for the +4 STR) are key for running Val as a Tower Shield user who doesn't creep along slower than the dwarf.

Valerie is the fastest character in my squad with some magic boots that increase her speed. At level 14 her AC is 40-something (before fighting defensively and equipped with +5 adamatine full plate and the flame tower shield she has had since very early) and with her speed she gets into fights quickly so that most foes focus on her to little avail. Also with her feats and magic weapons/belt she has the highest to-hit of my front liners. She was a bit dull in the early game but around level 8 or so she really came into her own and now I always have her with me.

Scarab Sages

Pathfinder Adventure, Adventure Path Subscriber

I haven't done any complex builds yet. I've built the following mercs for regular use:

first playthrough:
Main PC: cleric of shelyn with a glaive (I found a +5 holy glaive that does +2d6 sonic and casts heroic invocation 1/day, sweet Shelyn it is awesome)

fighter 16 (sword and board)
Wizard 16 - conjuration specialty
... along with Amiri, Linzi, and Jubilost;
.... when I lost Amiri and Linzi I replaced them with Valerie and Ekundaya respectively.

My 2nd team is all Merc:

-Me (Paladin2/Alchemist-vivisector8)
-Paladin 10 - sword and board
-Cleric (Crusader) 10 of Sarenrae (healing); but she's using a +3 cold iron sickle i found
-alchemist 10 (built better than jubilost)
-bard 10 (built better than linzi)
-sorceror 10 (gold dragon blood)

Not very original, but effective. I have a bunch of PCs I bought at Level 1 from the Merc Shop for 100gp each, and I could level them up at any time (thanks to shared XP). I might try them out if I get bored. It's actually an interesting mechanic for complex builds that need X level to mature (i.e. Octavia the Arcane Trickster). Having a bunch of Agile weapons makes some other options viable as well (I've found an Agile Amulet of Mighty Fist, Agile Shortsword, Agile Light Pick, and Agile Rapier)


Eldred the Grey wrote:
The party share XP thing is a little dodgy since Everyone is the same XP except for Octavia and Reg who are about 3-4000 Xp behind somehow.

Party share XP means they share XP gains. Octavia and Reg don't share XP you gained before they joined your party. The earlier you free them, the earlier they start sharing XP (even if you don't include them in active party). Harrim, Linzi, Jaethal etc are all present from "Day 1" regardless of whose side they originally choose between player and Tartuccio. A 3-4k XP difference ultimately means almost nothing at mid-high level.


Doesn't affect the saranrae cleric, the ranger or the annoying gnome alchemist bot of who have the same xp as the other characters. They even get caught up as I was 7/8 when I got the ranger who was 5 and he has the same xp as the prologue characters and I have the individual skill xp turned of. Now on a side note how/when are you getting your customs ie: Difficulty, Using Prologue or not etc.

EtG

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