
Shade325 |
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Although out the years of 3e/3.5/PF1 I've had an issue with the Aid rules and PF2 has the same issue.
Player #1 offers to Aid Player #2 (let's assume Player #2 has a better skill roll.)
Player #1 rolls the Aid. Rolls a 16+ and would have aced the check on his own... but all he does is provide a +2 bonus (in PF2 maybe a +4 bonus if critical success.)
Player #2 rolls a 5 or less and fails the check.
Does that situation bother other people? Its always nagged at me and happened multiple times in "Pale Mountain" with the elemental puzzle.
I'd love it if Aid allowed you to take better of the two checks results. Not roll but check.
Success = Your ally may use either your check result or their own which ever is best.
Critical Success = As success and add +2 to the result.
Fail = No effect.
Critical Failure = Apply a -2 penalty to your ally's check result.
I would love a solution to this situation cause it drives me nutty.